XL-2 "Flashfire" Light Blaster Pistol with Blaster Actuating Module w/ 1 Damage +1 mod
Range
Medium
Skill
Ranged: Light
+1 Setback die from Blaster Actuating Module; Disorient (1); Stun Setting
Damage
7
Critical
3
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast (6)
Damage
8
Critical
4
AP Grenade
Range
Short
Skill
Ranged: Light
Blast (4); Pierce (3)
Damage
13
Critical
3
Stun Grenade
Range
Short
Skill
Ranged: Light
Disorient (3); Stun Damage; Blast (8)
Damage
8
Critical
30
525
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Weapons & Armor
C-3 "Dragoneye Reaper" Heavy Blaster Pistol - 3 Encum - on Libertas
XL-2 "Flashfire" Light Blaster Pistol with Blaster Actuating Module w/ 1 Damage +1 mod - 1 Encum - in Hidden Storage in clothing
x0 AP Grenade - 1 Encum
x2 Frag Grenade - 2 Encum - on Libertas
x1 Stun Grenade - 1 Encum - on Libertas
Superior Armored Clothing - 1 Defense, +2 Soak
Personal Gear
Backpack - +4 Encum - on Scoundrel
Comlink (Handheld)
Emergency Medpac - 1 Encum - on Scoundrel
Scanner Goggles (see normal in dark) - on Scoundrel
Cargo Clothes: Holding: Glowrod; Cargo Scanner; Combat Knife - all on Scoundrel
Assets & Resources
Companion - M1-XC (Emone) protocol droid
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Fearsome Countenance
FaD - Page 63
Species Ability - Zabrak add automatic Advantage to all Coercion checks they make.
Rapid Reaction
1
EotE - Page 84
Suffer a number of strain to add an equal number of "Success" to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Quick Strike
2
EotE - Page 84
Add a Boost die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Side Step
2
EotE - Page 84
Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for this round. Strain suffered this way cannot exceed ranks in Side Step.
Tactical Combat Training
AoR - Page 101
Melee and Ranged (Heavy) become career skills.
Toughened
2
AoR - Page 101, EotE - Page 84
Gain +2 Wound Threshold per rank of Toughened.
Black Market Contacts
1
EotE - Page 84
When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost by 50 percent of base cost per reduction.
Convincing Demeanor
1
EotE - Page 84
Remove a Setback die per rank of Convincing Demeanor from Deception or Skullduggery checks.
Hidden Storage
1
EotE - Page 84
Gain hidden storage in vehicles or equipment that holds items with total encumbrance equal to ranks in Hidden Storage.
Dedication
EotE - Page 84
Gain +1 to a single characteristic. (Presence)
Quick Draw
EotE - Page 84
Once per round, draw or holster a weapon or accessible item as an incidental.
Outdoorsman
1
AoR - Page 101
Remove a Setback die per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half.
Soft Spot
1
EotE - Page 84
After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit.
Natural Charmer
1
EotE - Page 84
Once per session, may re-roll any 1 Charm or Deception check.
Second Wind
1
AoR - Page 101
Once per encounter, may use Second Wind incidental to recover strain equal to ranks in Second Wind.
Vehicle Combat Training
1
AoR - Page 101
Gunnery and Piloting (Planetary) become career skills.
Well-Traveled
1
AoR - Page 101
Knowledge (Core Worlds) and Knowledge (Outer Rim) become career skills.
Force Powers
Force Rating
Power
Smuggler Signature Ability: Narrow Escape
Description
Once per game session, the character may spend 2 Destiny Points to make a Hard Streetwise check. If successful, the character is immediately able to flee from the current personal scale combat encounter unscathed. The challenge is not overcome or defeated, but the character is able to evade the hazard or threat for the time being.
Upgrade
Effect
Increase Effect (1)
Affect an additional number of allied characters equal to Cunning per increase Effect upgrade purchased.
Reduce Setback
Remove Setback from skill check to activate Narrow Escape.
Reduce Difficulty
Reduce the difficulty of the skill check to activate Narrow Escape to Average.
Add Boost
Add Boost to skill check to activate Narrow Escape.
Broken Lightsaber - item recovered from an Inquisitor on Malastare. It was damaged in the battle, but Drenarb picked it up for potential repair and use later.