When hit by a melee attack suffer 3 Strain to reduce damage by 2 plus ranks.
Reflect 4
When hit by a ranged attack suffer 3 Strain to reduce damage by 2 plus ranks.
Second Wind 2
Once per encounter may use Second Wind maneuver to recover Strain equal to ranks.
Multiple Opponents
Add boost to Lightsabre, Brawl and Melee checks when engaged with multiple opponents.
Quick Draw
Once per round draw or holster an item as an incidental.
Uncanny Senses 1
Add boost per rank to all Perception checks.
Uncanny Reactions 1
Add boost per rank to all Vigilance checks.
Sarlacc Sweep
Increase difficulty of Lightsabre check by 1. Spend two advantages to hit an additional engaged target.
Soft Spot
After making a successful attack may flip a Destiny point to add damage equal to Cunning to one hit.
Bodyguard 2
Once per round perform the Bodyguard maneuver to guard an Engaged character. Suffer Strain up to ranks to upgrade attacks against the character once per Strain spent.
Circle of Shelter
When an Engaged character suffers a hit may use Parry or Reflect incidental.
Force Protection 2
As a maneuver suffer Strain and commit a Force die up to ranks to increase Soak by Force dice committed. Suffer 1 Strain every turn Force dice are committed.
Force Powers
Force Rating
3
Power
Enhance
Description
Add Force dice to Athletics, Coordination, Resilience and Brawl skills. Force Pips can be spent as successes or advantages.
Upgrade
Effect
Control
Commit Force Dice to increase Brawn by 1 up to 6.
Force Leap
Spend Force Pip to jump horizontally or vertically to anywhere in Short range. Spend Force Pip to increase range.
Power
Move
Description
Spend Force Pip to move a Silhouette 0 object anywhere within Short range.
Upgrade
Effect
Strength
Spend Force Pip to increase Silhouette by 1.
Range
Spend Force Pip to increase range by 1.
Power
Sense
Description
Spend Force Pip to sense all living things at Short range. Spend Force Pip to sense the emotional state of one engaged target.