Threshold | 20 |
Current | 0 |
Threshold | 16 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 3 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 3 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 1 | |||
Medicine (Int) | X | 2 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 1 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 1 | ||
Skulduggery (Cun) | X | 1 | ||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | X | 4 | ||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 1 | |||
Knowledge: Lore (Int) | X | 2 | ||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Ancient Sword |
RangeEngaged |
SkillLightsaber |
|
Defensive 1, Encumbrance 3, Hard Points 1/1 |
Damage+2(6) |
Critical3 |
|
Blue Ilum Crystal Lightsaber |
RangeEngaged |
SkillLightsaber |
|
Breach 1, Sunder, Vicious 2, Encumbrance 1, HP 3/5 |
Damage6 |
Critical1 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Parry (Rank 5) | F&D, 77 | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks. | |
Toughened (Rank 3) | F&D, 76, 77 | +2 Wound Threshold per rank. | |
Defensive Stance (Rank 2) | F&D, 77 | Once per round, perform Defensive Stance maneuver; suffer strain up to ranks and upgrade difficulty of all incoming melee attacks by an equal number. | |
Grit (Rank 3) | F&D, 76, 77 | +1 Strain Threshold per rank. | |
Soresu Technique | F&D, 77 | May use Intellect with Lightsaber instead of Brawn. | |
Confidence | F&D, 77 | Decrease the difficulty of Discipline (fear) checks by 1 per rank. | |
Improved Parry | F&D, 77 | When parrying a hit that generated 3 Threat or a Despair, may hit with Lightsaber, Melee, or Brawl, dealing base damage, after attack resolves. | |
Supreme Parry | F&D, 77 | If the user did not make a combat check in the previous round, may suffer 1 strain to use Parry instead of 3. | |
Dedication (Rank 2) | F&D, 77 | +1 to any Characteristic (Brawn, Cunning). | |
Reflect (Rank 6) | F&D, 77 | When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks. | |
Improved Reflect | F&D, 77 | When reflecting a hit that generated 3 Threat or a Despair, may hit one target within medium range with the same damage as the initial hit, after the original attack resolves. | |
Bodyguard | F&D, 76 | Once per round, perform the Bodyguard maneuver to guard an engaged character. Suffer up to ranks, then until the start of the next turn, upgrade the difficulty of attacks targeting the character by an equal number. | |
Physician | F&D, 76 | When making a Medicine check to heal wounds, the character heals 1 additional strain per rank. | |
Stimpack Specialization | F&D, 76 | Stimpacks heal 1 additional wound per rank. | |
Force Protection | F&D, 76 | Perform the Force Protection maneuver; suffer strain and commit FD up to ranks. Gain Soak up to an equal number until the beginning of the next turn. | |
Force Rating | F&D, 76 | +1 Force Rating per rank. | |
Circle of Shelter | F&D, 76 | When an engaged ally suffers a hit, may use Parry or Reflect against the hit. | |
Heightened Awareness | F&D, 76 | Allies within short range add 1 Bonus die to Perception and Vigilance checks. Engaged allies gain 2 Bonus dice. | |
Improved Bodyguard | F&D, 76 | Once per session, when an ally protected by Body Guard suffers a hit, suffer the hit instead. |
Upgrade | Effect |
---|---|
Control (Defensive) | Ongoing effect. Commit FD. Once per round, when targeted by an attack, upgrade the difficulty once. |
Duration | Ongoing effect can be triggered one additional time per round. |
Strength | Ongoing effect upgrades difficulty twice, instead of once. |
Upgrade | Effect |
---|---|
Control (Vertical Leap) | Can also leap vertically. |
Range | Spend F to increase range by bands equal to ranks. |
Control (Brawl) | Can be used with Brawl. |
Control (Brawn) | Commit FD. Each FD increases Brawn by 1 (Max 6). |
Control (Leap as Maneuver) | Use Force Leap as a maneuver instead of an action. |
Control (Resilience) | Can be used with Resilience. |
Control (Force Leap) | Take the Force Leap action. Spend F to jump horizontally to any location in short range. |
Upgrade | Effect |
---|---|
Strength | Spend F to increase silhouette that can be moved by 1 per rank. |
Upgrade | Effect |
---|---|
Range | Spend F to increase range by bands equal to ranks. |
Magnitude (Rank 2) | Spend F to increase targets affected equal to ranks. |
Control (Defense) | Affected targets increase their Defense by 2 for the first round of combat. |
Control (Initiative) | May include Foresee power check in initiative pool. Spend F to add successes. |