Banellan Dros by jmg

Species
Human
Career
Guardian
Specializations
Soresu Defender, Protector, Shien Expert
System
Force and Destiny

5
Threshold 20
Current 0
Threshold 16
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

4
2
3
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) 0
Mechanics (Int) 1
Medicine (Int) X 2
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) X 4
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 1
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Ancient Sword
Range
Engaged
Skill
Lightsaber
Defensive 1, Encumbrance 3, Hard Points 1/1
Damage
+2(6)
Critical
3
Blue Ilum Crystal Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Vicious 2, Encumbrance 1, HP 3/5
Damage
6
Critical
1

0
970
4600
4/9

Weapons & Armor

Heavy Clothing (+1 Soak)
Ilum Crystal
Mods: Vicious 2, Decrease Weapon Crit by 1
Remaining: 4 Damage +1

Personal Gear

Utility Belt (+1 encumbrance)
Stimpak (2), Handheld Commlink

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry (Rank 5) F&D, 77 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks.
Toughened (Rank 3) F&D, 76, 77 +2 Wound Threshold per rank.
Defensive Stance (Rank 2) F&D, 77 Once per round, perform Defensive Stance maneuver; suffer strain up to ranks and upgrade difficulty of all incoming melee attacks by an equal number.
Grit (Rank 3) F&D, 76, 77 +1 Strain Threshold per rank.
Soresu Technique F&D, 77 May use Intellect with Lightsaber instead of Brawn.
Confidence F&D, 77 Decrease the difficulty of Discipline (fear) checks by 1 per rank.
Improved Parry F&D, 77 When parrying a hit that generated 3 Threat or a Despair, may hit with Lightsaber, Melee, or Brawl, dealing base damage, after attack resolves.
Supreme Parry F&D, 77 If the user did not make a combat check in the previous round, may suffer 1 strain to use Parry instead of 3.
Dedication (Rank 2) F&D, 77 +1 to any Characteristic (Brawn, Cunning).
Reflect (Rank 6) F&D, 77 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks.
Improved Reflect F&D, 77 When reflecting a hit that generated 3 Threat or a Despair, may hit one target within medium range with the same damage as the initial hit, after the original attack resolves.
Bodyguard F&D, 76 Once per round, perform the Bodyguard maneuver to guard an engaged character. Suffer up to ranks, then until the start of the next turn, upgrade the difficulty of attacks targeting the character by an equal number.
Physician F&D, 76 When making a Medicine check to heal wounds, the character heals 1 additional strain per rank.
Stimpack Specialization F&D, 76 Stimpacks heal 1 additional wound per rank.
Force Protection F&D, 76 Perform the Force Protection maneuver; suffer strain and commit FD up to ranks. Gain Soak up to an equal number until the beginning of the next turn.
Force Rating F&D, 76 +1 Force Rating per rank.
Circle of Shelter F&D, 76 When an engaged ally suffers a hit, may use Parry or Reflect against the hit.
Heightened Awareness F&D, 76 Allies within short range add 1 Bonus die to Perception and Vigilance checks. Engaged allies gain 2 Bonus dice.
Improved Bodyguard F&D, 76 Once per session, when an ally protected by Body Guard suffers a hit, suffer the hit instead.

Force Powers

Force Rating
2
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.

Spend F to sense all living things within short range (sentient or non-sentient).
Spend F to sense the current emotional state of one living, engaged target.
Upgrade Effect
Control (Defensive) Ongoing effect. Commit FD. Once per round, when targeted by an attack, upgrade the difficulty once.
Duration Ongoing effect can be triggered one additional time per round.
Strength Ongoing effect upgrades difficulty twice, instead of once.
Power
Enhance
Description
When making an Athletics check, roll Enhance power check; spend F for successes or advantages, user discretion.
Upgrade Effect
Control (Vertical Leap) Can also leap vertically.
Range Spend F to increase range by bands equal to ranks.
Control (Brawl) Can be used with Brawl.
Control (Brawn) Commit FD. Each FD increases Brawn by 1 (Max 6).
Control (Leap as Maneuver) Use Force Leap as a maneuver instead of an action.
Control (Resilience) Can be used with Resilience.
Control (Force Leap) Take the Force Leap action. Spend F to jump horizontally to any location in short range.
Power
Move
Description
The Force user can move small objects via the power of the Force.

Spend F to move one object of silhouette 0 that is within short range up to his maximum range. Default maximum range is short.
Upgrade Effect
Strength Spend F to increase silhouette that can be moved by 1 per rank.
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.

The user may spend F to gain vague hints of events to come, up to a day into his own, personal future.
Upgrade Effect
Range Spend F to increase range by bands equal to ranks.
Magnitude (Rank 2) Spend F to increase targets affected equal to ranks.
Control (Defense) Affected targets increase their Defense by 2 for the first round of combat.
Control (Initiative) May include Foresee power check in initiative pool. Spend F to add successes.

Background

Motivation

Morality

57
Strength: Compassion
Weakness: Hatred
Starting Bonus: +10 XP

Description

Mentor discount, save 5 XP on basic Force power purchases

Other Notes

Guardian Skills: Brawl, Cool, Vigilance
Soresu Defender Skills: Discipline, Lightsaber
Human Skills: Education, Medicine
Brawn, Intellect, Willpower 3 (90), Lore, Resilience 1 (10), Sense Basic (5), Move Basic (5), Enhance Basic (5), Foresee Basic (5).
Sense Control (10), Parry 1, 2 (10), Toughened, Defensive Stance (10), Discipline, Vigilance, Cool 2 (30), Resilience (5), Enhance Control (5), Foresee Control, Control (20), Enhance Control, Control, Range, Control (40), Grit (10), Foresee Magnitude, Magnitude (10).
Lightsaber 2 (10), Soresu Technique (10), Confidence (15), Parry 3 (15), Sense Duration (10), Defensive Stance 2 (20), Improved Parry (15), Foresee Range (5).
Lore 2, Mechanics 1, Perception 1 (30), Parry 4 (20), Supreme Parry (25), Dedication (25).
Lightsaber 3 (15), Reflect 1, 2, 3 (50), Improved Reflect (25), Sense Strength (10).
Parry 5 (10), Reflect 4 (15), Circle of Shelter (20), Heightened Awareness (15), Enhance Control, Control (15), Improved Bodyguard (25).
Shien Expert (40), Reflect 5 (5), Street Smarts (5), Shien Technique (10), Reflect 6 (10), Grit 3 (15), Skullduggery 1 (5), Move Strength (10).

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