Heavy by Damonator

Species
Wookie
Career
Hired Gun
Specializations
Heavy
System
Edge of the Empire

8
Threshold 23
Current 0
Threshold 12
Current 0
Ranged 1
Melee 1

Characteristics

5
3
2
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 1
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) X 3
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

VX "Sidewinder" Repeating Blaster
Range
Long
Skill
Gunnery
Auto-fire, Cumbersome 5, Pierce 1, and Vicious 1.
Damage
12
Critical
3
Thunderbird Scattergun
Range
Short
Skill
Ranged: Heavy
Blast 5, Knockdown, and Vicious 1.
Damage
7
Critical
4
Crowbar
Range
Engaged
Skill
Melee
Add a boost die to Skullduggery checks used with this weapon.
Damage
+1
Critical
5
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 6 and Limited Ammo 2.
Damage
8
Critical
4
Thermal Detonator
Range
Short
Skill
Ranged: Light
Blast 15, Breach 1, Vicious 4, and Limited Ammo 2.
Damage
20
Critical
2

Weapons & Armor

Heavy Battle Armor: +2 Soak Value and +1 M/R Defense.

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Barrage 3 Add 1 damage per rank of Barrage to 1 hit of a successful attack while using Ranged (Heavy) or Gunnery at long or extreme range.
Grit Gain +1 strain threshold.
Toughened 2 Gain +2 wound threshold.
Brace 2 Perform the Brace man- euver to remove a setback per rank of Brace from your next Action. This may only remove setback added by environmental circumstances.
Spare Clip Cannot run out of ammo due to Despair. Items with Limited Ammo quality run out of ammo as normal.
Durable May reduce any Critical Injury suffered by 10 per rank of Durable.
Side Step Once per round, as a man- euver suffer a number of strain up to ranks in Side Step to upgrade difficulty of all incoming ranged attacks by an equal number for the next round.
Heroic Fortitude May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter.
Rain of Death Perform the Rain of Death maneuver to ignore the increased difficulty due to Auto-fire attacks made this turn.
Heroic Resilience Immediately after being hit by an attack but before suffering damage, spend 1 Destiny Point to increase soak by ranks in Resilience.
Dedication +1 Cunning.
Armor Master When wearing armor, increase total soak value by 1.
Unmatched Protection Once per game session as an incidental, the character may spend 2 Destiny Points to gain the following ability: once per round, after suffering a hit and determining damage, the character may halve the damage (rounded up) dealt before it is applied to his soak. This ability is active for the remainder of the current round and two additional rounds.
Heavy Hitter Once per session, spend Triumph on a successful Ranged (Heavy) or Gunnery check to add the Breach 1 quality to the attack, or increase an existing Breach rating by 1.
Improved Unmatched Protection Unmatched Protection lasts for one additional round.

Background

Motivation

Obligations

Description

Other Notes

Wookiee Rage: When a Wookiee has suffered any wounds, he deals + 1 damage to Brawl and Melee attacks. When a Wookiee is Critically Injured, he instead deals + 2 damage to Brawl and Melee attacks.

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