May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by and equal number. Strain suffered this way cannot exceed ranks in Intimidating
Grit (Ranks 2)
Force and Destiny pg. 98
Gain +1 strain threshold per rank
Fearsome (Ranks 3)
Force and Destiny pg. 98
When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the characters ranks in Fearsome
Force Rating
Force and Destiny pg. 98
Gain +1 Force rating per rank
Dedication
Force and Destiny pg. 98
Gain +1 Brawn
Toughened (Ranks 1)
Force and Destiny pg. 98
Gain +2 wound threshold per rank
Uncanny Senses (Ranks 2)
Edge of the Empire pg. 277
Add 1 Boost Die per rank of Uncanny Senses to all Perception checks.
Insight
Edge of the Empire pg. 277
Perception and Discipline become career skills
Street Smarts
Edge of the Empire pg. 276
Remove 1 setback die per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks.
Force Rating
Edge of the Empire pg.276
Gain +1 Force Rating per rank
Force Powers
Force Rating
4
Power
Move
Description
The Force user can move small objects via the powers of the Force.
The user may spend (either) to move 1 object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short.
Upgrade
Effect
Strength
Spend (either) to increase silhouette able to be targeted equal to ranks in strength upgrades purchased.
Magnitude
Spend (either) to increase targets affected equal to Magnitude upgrades purchased
Control
The Force user can hurl objects to damage targets, by making a Ranged Combat Check combined with a Move Power check, dealing damage equal to 10X silhouette
Control
The Force user can pull objects out of secure mountings or out of an opponent's grap
Control
The character can perform fine manipulation of items, allowing him to do whatever he could normally do with his hands via this power at this power's range.
Range
Spend either to increase powers range by a number of range bands equal to a number of range upgrades purchased
Range
Spend either to increase powers range by a number of range bands equal to a number of range upgrades purchased
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.
the user may spend 2 (either) to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance
The user may spend (either) and succeed at an Average(2 difficulty dice) Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions.
Upgrade
Effect
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend (either) to sense all living things within short range (including sentient and non-sentient beings).
The user may spend (either) to sense the current emotional state of 1 living target with whom he is engaged with.
Upgrade
Effect
Range
Spend (either) to increase power's range by a number of range bands equal to Range upgrades purchased
Control
Ongoing effect. Commit 1 Force die. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Control
Effect: Spend (either). The Force user senses the current thoughts of 1 living target with whom he is engaged with.
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule(white and black pip use): When guiding and shaping thoughts, only force pips generated from black may be used to generate negative emotions such as rage, fear and hatred. Only force pips generated from white may be used to generate positive emotions such as peace, tranquility and friendliness. Other emotions such as confusion can be created from either white or black
The character may spend (either) to stress the mind of one living target he is engaged with , inflicting 1 strain.
Upgrade
Effect
Control
The Force user may make an opposed Discipline vs. Discipline check Combined with an Influence Power check. if the user spends (either) and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes
Strength
When stressing the mind of a target, the character inflicts 2 strain.