Kel Mandruno by gringo

Species
Duros
Career
Commander
Specializations
Squadron Leader; Recruit
System
Age of Rebellion

3
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
4
4
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 2
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 2
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Sorosuub "Renegade" Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting, Accurate 1
Damage
8
Critical
3

0
375
1800
7/11

Weapons & Armor

Sorosuub "Renegade" Heavy Blaster Pistol:
| Custom Grip: Remove ■ from every attack;
||Accurate +1

| Set Trigger: Automatic [Suc.]+[Thr.] to
|the first combat check made with this
|weapon each encounter
||+1 Additional [Suc]


Mechanical's Utility Suit

Personal Gear

Comlink (handheld)
Toolkit (integrated in armor)
Backpack
Utility Belt
Targeting Goggles

Assets & Resources

2 hrs

Critical Injuries & Conditions

Sharing a bunk with the Z-Man
His Gold 12 Wingman is Brad Shauniq. Good Lad

Talents

Name Rank Book & Page Description
Defensive Driving x2 Squadron Leader (2) Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving.
Quick Strike x2 Squadron Leader (2) Add □ per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Let's Ride Squadron Leader Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental.
Second Wind x1 Recruit Once per encounter, the character may use a Second Wind incidental to recover an amount of strain equal to his ranks in Second Wind.
Situational Awareness Squadron Leader Allies within short range of the vehicle add □ to their Perception and Vigilance checks. Allies within close range add □□ instead.
Grit x1 Squadron Leader Increase Strain threshold by 1 per rank of Grit
Full Stop Squadron Leader When piloting a ship or vehicle, take a Full Stop maneuver to reduce speed to zero and suffer system strain equal to the speed reduced.
Form On Me Squadron Leader Allies equal to ranks in Leadership in close range gain the benefits of the Gain the Advantage action.
Dedication Squadron Leader Presence x1
Tricky Target Squadron Leader Any vehicle the character pilots counts as having a silhouette one lower than normal when being attacked, to a minimum of 0.
Field Commander Squadron Leader Take the Field Commander action; make an Average [◆◆] Leadership check A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver.
Command Squadron Leader Add □ per rank of Command when making Leadership checks. Affected targets add □ to Discipline checks for next 24 hours.

Background

Beginnings - Comfortable with Tech
Reason for Adventure - Ex-Military

Motivation

Code - No Collateral Damage

Duties

Space Superiority - 180
CR1 [Y-Wing S3] [ATA]

Description

Kel's life was actually not spectacular. Above average school grades, no problems at home, actually a bit boring. Up to the point where he joined against the will of his parents the Duro naval academy directly after school. The disagreement with his parents would not settle down, as they were killed in an terrorist bombing instigated by the Empire. He did not have it back then, but developed a more than strange feeling about this incident. He became notoriously suspicious and borderline paranoid, to a point where he started questioning his own governemt and even his direct superiors. Although he showed great promise as a pilot, squadron leader and mechanic, he walked a thin line of risking a great promising carreer in order to give himself to his suspicion towards his superiors to collaborate with the Empire. The final push was given to him as he has been given order to shoot down a refugee transportation, without any clear evidence that terrorists, that the purported terrorist were aboard. He refused to shoot the vessel and openly rejected a direct order. In the aftermath he was about to face a court martial, but was shortly before approached by a Rebel Alliance contact. He had too many questions, too many disappointments lived through and point blank lost his trust in everything he thought he believed in. It was time to face the truth and face the enemy!

Other Notes

5 Duty for saving Zor's ass
240 hrs for 25 XP

1. Operation Deposit: 25XP, 10 Duty, 300 Credits, 24 hrs
2. Operation Dark Star Geyser: 25XP, 25 Duty, 300 Credits, 24 hrs
3. Operation Shell Game: 20XP, 25 Duty, 300 Credits, 24 hrs
4. Operation Drop Stop: 25XP, 15 Duty, 300 Credits, 24 hrs
5. Operation Deep Dive: 15XP, 25 Duty, 400 Credits, 24 hrs
6. Operation Pompous Pirates: 15XP, 10 Duty, 400 Credits, 24 hrs
7. Operation Taldot Pilgrimage: 20 XP; 25 Duty; 400 Credits; 24 hrs
8. Operation Kerbal 3: 20 XP; 15 Duty; 24 hrs; 400 Credits
9. Operation Outpost Diversion: 20 XP; 15 Duty; 24 hrs; 400 Credits
10. Operation Stagnant Caravan: 20 XP; 10 Duty; 24 hrs; 400 Credits

Squadron Leader Talent Tree
· 5: ■ ■ ■ ■ Grit | Quick Strike | Let's Ride | Defensive Driving
10: ■ □ ■ ■ Field Commander | Quick Strike | Situational Awareness
15: ■ □ ■ ■ Command | Full Stop | Defensive Driving
20: □ □ ■ ■ Form On Me | Tricky Target
25: □ □ ■ □ Dedication

Recruit Talent Tree
· 5: □ ■ □ □ Second Wind
10: □ □ □ □
15: □ □ □ □
20: □ □ □ □
25: □ □ □ □

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