Threshold | 17 |
Current | 0 |
Threshold | 13 |
Current | 11 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 2 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 0 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 3 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 1 | ||
Vigilance (Will) | 2 | |||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | X | 4 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | X | 1 | ||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 1 | ||
Knowledge: Xenology (Int) | 0 |
HOB Heavy Repeating Blaster |
RangeExtreme |
SkillGunnery |
|
Auto Fire Always, Cumbersome 2, Pierce 2, Vicious 1 |
Damage15 |
Critical3 |
|
DC-15A Blaster Carbine |
RangeMedium |
SkillRanged: Heavy |
|
Auto Fire, Pierce 1, Stun Setting |
Damage9 |
Critical3 |
|
M8 Combat Knife |
RangeEngaged |
SkillMelee |
|
Accurate 1, Pierce 1 |
Damage+1 |
Critical3 |
|
Model 201 Mortar System |
RangeExtreme |
SkillGunnery |
|
Blast 12, Breach 1, Limited Ammo 5, Prepare 2, Slow Firing 1 |
Damage15 |
Critical3 |
|
MK 2 Ion Grenade (2) |
RangeShort |
SkillRanged: Light |
|
Blast 6, Disorient 3, Ion, Limited Ammo 1 |
Damage8 |
Critical4 |
|
RPS-6 Rocket Launcher |
Range |
SkillGunnery |
|
Cumbersome 1, Limited Ammo 7 |
Damage |
Critical |
|
Normal Missile (7) |
RangeExtreme |
Skill |
|
Blast 14, Breach 1, Guided 2, |
Damage22 |
Critical2 |
|
HE Missile (7) (Anti-Armor) |
RangeLong |
Skill |
|
Blast 6, Breach 2, Guided 2 |
Damage18 |
Critical3 |
|
Plasma Missile (7) (Anti-personnel) |
RangeMedium |
Skill |
|
Blast 14, Inaccurate 1, Pierce 2 |
Damage16 |
Critical3 |
|
Concussion Missile (1) |
RangeExtreme |
Skill |
|
Blast 10, Concussive 3, Disorient 5, Guided 2 |
Damage14 |
Critical4 |
|
Disorient affects all characters in Short range, even if not damaged. Concussive affects all Engaged characters, even if not damaged. |
Range |
Skill |
|
Damage |
Critical |
||
Incendiary Missile (2) |
RangeExtreme |
Skill |
|
Blast 10, Burn 3, Guided 2 |
Damage10 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Burly | 3 | Reduce weapons encumbrance and cumbersome by rank to a minimum of 1. | |
Barrage | 3 | +1 damage per rank for heavy and gunnery while at long or extreme. | |
Brace | 2 | Perform the Brace maneuver to remove Setbacks per rank of Brace caused by the environment. | |
Spare Clip | 1 | Cannot run out of ammo due to despair, limited ammo not effected. | |
Durable | 1 | -10 crit rating per rank | |
Heroic Fortitude | 1 | May spend a Destiny Point to ignore effects of a crit on Brawn or Agility until the end of the encounter | |
Toughened | 2 | +2 Wound Threshold Per Rank. | |
Rain of Death | 1 | Perform the Rain of Death Maneuver to ignore the increased difficulty due to Auto-fire of attacks this turn. | |
Heavy Hitter | 1 | Once per session, spend Triumph on a Ranged Heavy or Gunnery Check to add/improve the Breach quality of a weapon by 1. |