Mala Dystra by Jesster

Species
Human
Career
Seeker
Specializations
Executioner
System
Force and Destiny

4
Threshold 13
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

3
4
2
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun Setting
Damage
3
Critical
5
Slugthrower Rifle
Range
Medium
Skill
Ranged: Heavy
Cumbersome 2
Damage
7
Critical
5
Ancient Sword
Range
Engaged
Skill
Lightsaber
Defensive 1
Damage
5
Critical
3

0
265
2000
11/12

Weapons & Armor

Slugthrower Rifle
Ancient Sword
Smuggler's Trenchcoat
Concealing Robes

Personal Gear

Backpack
Emergency Repair Patch (2)
Holo-Messenger
Sabacc Deck
Stimpack (2)
Macrobinoculars
Fusion Lantern

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Quick Draw FAD CRB 149 Once per round on the character’s turn, she may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Lethal Blows 1 Savage Spirits 30 The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
Precise Aim 1 Savage Spirits 31 Once per round on the character's turn, the character may perform a Precise Aim maneuver before attempting a combat check and suffer a number of strain. The number of strain cannot exceed her ranks in Precise Aim. She then decreases the target's defense (ranged and melee) by one per strain suffered for that combat check.
Deathblow Savage Spirits 30 After making a successful attack when using a non-starship vehicle weapon, the character may spend one Destiny Point to add damage equal to the character's Willpower to one hit of the successful attack.
Marked for Death Savage Spirits 30 Force Talent. The character may take the Marked for Death maneuver, selecting one target and committing 1 Force Die. The character adds 2 automatic advantages to combat checks against the target while the Force Die remains committed, but cannot use the Marked for Death talent again until the character uncommits the Force Die, the original target is incapacitated, or the session ends. Advantages gained in this way cannot be used to recover strain.
Force Rating FAD CRB 143 Force Talent. Each rank permanently increases the character's Force rating by 1.
Dedication (Agility) FAD CRB 141 Each rank permanently increases a single characteristic of the player's choice by 1 point. This cannot bring a characteristic above 6.
Quick Strike FAD CRB 150 When performing a combat check during combat, the character adds a Bonus Die per rank of Quick Strike to combat checks against any target that has not yet acted in the encounter.

Force Powers

Force Rating
2
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.

The user may spend 2 Force Points to gain insight into the general location or direction of a person or object that she knows about, regardless of current distance.

The user may spend 1 Force Point and succeed at an Average Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions.
Upgrade Effect
Control: Skills Ongoing effect: Commit 1 Force Die. Upgrade the ability of Vigilance and Perception checks once.

Background

Beginnings: Primitive Backwater
Attitude Toward Force: Pragmatic Power
Reason for Adventure: Quester

Mala grew up in a coastal town on Savareen, where she learned to survive the harsh desert environment using nothing more than her instincts and her experience. Her uncle, who raised her, neglected Mala and left her to care for herself, so she had to become self-reliant. She often dreamed of leaving for something better, but even her dreams could not help her imagine what that would look like.

During a patrol of the outer rim, a Sith Force user visited Savareen and sensed Mala's inner turmoil. Mala was paid a visit and given an explanation of how her instincts did not come from pure chance, but from a strength in the Force. The Sith offered her a way to release her frustrations by studying at the Sith Academy, which Mala readily accepted just to see what the rest of the galaxy could offer her.

Motivation

Code: Quiet Professionalism

Morality

Paragon of Darkness
Morality: 29
Conflict: 0
Strength: Righteousness
Weakness: Spite

Obligation: Fervor (10)

Description

Self-reliance on survival has given Mala a harsh edge to her behavior. If people can't take care of themselves, then she won't give them any handouts. The galaxy is a dangerous place, and you must be just as dangerous in order to survive.

Other Notes

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