Dedication II |
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+1 Cunning, +1 Brawn |
Toughened I |
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+2 wounds |
Grit I |
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+1 Strain |
Dodge II |
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When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. |
Stalker I |
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Add □ per rank of Stalker to all Stealth and Coordination checks. |
Blind Spot I |
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This character and allies within range add advantage to combat checks while benefiting from cover. |
Prime Position |
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When this character or an ally in short range takes cover he increases soak against ranged attacks by 1 per rank of Prime Positions until he leaves that cover. |
Conditioned II |
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Remove ■ per rank of Conditioned from Athletics and Coordination checks. Reduce damage and strain suffered from falling by 1 per rank of Conditioned. |
Quick Strike II |
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Add □ per rank of Quick Strike to combat checks against targets that have not acted yet this encounter |
Jump Up |
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Once per round, may stand from seated or prone as an incidental. |
Quick Draw |
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Once per round, draw or holster a weapon or item as an incidental. |
Ataru Technique |
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When making a check using the Lightsaber skill, the character may use Agility instead of Brawn. |
Reflect II |
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When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
Parry III |
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When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry |
Dodge II |
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When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number |
Improved Parry |
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When parrying a hit that generated (Y) or ###, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage), after original attack resolves. |
Saber Swarm |
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As a maneuver, spend 1 strain to give the next Lightsaber (Agility) combat check this turn the Linked quality equal to Force rating during the check. |
Saber Throw |
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As an action, make a Lightsaber attack as a ranged attack at a target within medium range. Add C up to Force rating. Must spend F and succeed to hit target. Spend F to return weapon to hand.. |
Hawk Bat Swoop |
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As an action, make a Lightsaber (Agility) attack against a target within short range, adding o/● up to Force rating. Spend o/● to engage target and o/● to add V to check. |
Kaevee's corruption |
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Special |
+6 wounds, +7 strain, +2 soak |