RC-5673 "Impact" by Blue32

Species
Clone
Career
Clone Soldier
Specializations
Clone Trooper, Commando, Clone Vetran, Sharpshooter, Gadgeteer
System
Age of Rebellion

8
Threshold 24
Current 0
Threshold 16
Current 0
Ranged 3
Melee 3

Placeholder Image

Characteristics

3
5
3
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2 +3b
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0 +1, A, *, 4b
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 1 +2, 1b(3)
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1 +3b
Skulduggery (Cun) X 0 +1b
Stealth (Ag) 2 +1, 2b
Streetwise (Cun) 0
Survival (Cun) X 0 +2b
Vigilance (Will) X 1 +2. 1b
Brawl (Br) X 1 +2b, (3)
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) X 1 +(1b)
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

My II EMP Grenade (0)
Range
Short
Skill
Ranged: Light
Blast 6, Disorient 3, Ion, Limited Ammo 1
Damage
8
Critical
4
Impact Rifle [Destroyed]
Range
Extreme
Skill
Ranged: Heavy
Auto-Fire, Accurate 2, Pierce 3, Knockdown, Perception +2, inate point blank, reduce 1 setback, Full Ion Coils, Blast 4, Exceptional Preformance on Custom Grip
Damage
9
Critical
2
Influence [Destroyed]
Range
Engaged
Skill
Melee
Sunder, Defensive 2, Pierce 6, Vicious 5, Accurate 1
Damage
+2
Critical
1
Personal vibrosaw
Range
Engaged
Skill
Melee
Cumbersome 4, pierce 2, Sunder, Vicious 2 Unwieldy 4,
Damage
+4
Critical
2
Blastburn [Destroyed]
Range
Extreme
Skill
Ranged: Heavy
Autofire, accurate 3, Burn 4, pieece 4, concussive 1, blast 14
Damage
11
Critical
2
Basic Solid Projectile Rifle
Range
Medium
Skill
Ranged: Heavy
Cumbersome 2
Damage
7
Critical
5
Exoglove
Range
Engaged
Skill
Brawl
Knockdown, +1Brawn
Damage
+2
Critical
4
Basic Sword
Range
Engaged
Skill
Melee
Damage
+1
Critical
3
Impact Mk2 "Aftershock"
Range
Extreme
Skill
Ranged: Heavy
Ion Coils, Autofire, Pierce 5, Knockdown, Vicious 5, Stun Setting, Concussive 1, Blast 14, Accurate 5, 1 Setback to all Mechanics checks when preforming maintenance
Damage
14
Critical
2
E-5
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
Solid Projectile Rifle
Range
Long
Skill
Ranged: Heavy
Cumbersome 2, Pierce 1, Autofire
Damage
8
Critical
5
DC-17m Standard Mode
Range
Medium
Skill
Ranged: Heavy
Cumbersome 3, Pierce 2
Damage
9
Critical
3
Impact's Nice Watch
Range
Engaged
Skill
Brawl
Stun Setting
Damage
-
Critical
-
DC-17m Single Shot Mode
Range
Long
Skill
Ranged: Heavy
Cumbersome 3, Prepare 1, Pierce 4, Vicious 2,
Damage
11
Critical
3
Boot Blade
Range
Engaged
Skill
Melee
Vicious 1, pierce 2
Damage
+1
Critical
2
DC-17m Anti Armor Mode
Range
Short
Skill
Ranged: Heavy
Cumbersome 3, Slow Firing 1, Breach 1, Prepare 1
Damage
8
Critical
4
Impact's Buckler Shield 'Crack'
Range
Engaged
Skill
Melee
Superior, Concussive 2, Stun 10, Defensive 3, Deflection 3, Knockdown, Disorient 3
Damage
+4
Critical
5
"Stealth Cannon" DC-17 Hand Blaster
Range
Medium
Skill
Ranged: Light
Suppressed, Custom Grip, BED, BAM, Accurate 2, Stun Setting, Linked 1, Inaccurate 1, Blast 9, Pierce 2, add 1 setback to all checks, Add setback to all checks to maintain or repair weapon
Damage
10
Critical
3
Influence Mk 2
Range
Engaged
Skill
Melee
Concussive 1, Sunder, Pierce 5, Vicious 3, Stun 4, Accurate 1
Damage
+2
Critical
1

25
1190
26336
0/8(3)(1)(6)

Weapons & Armor

Katarn Class Commando Armor: 0HP 4E, RE, II
Temperature Control Unit, 3e
Oxygen Unit, 3e
Integrated Scanner, Integrated Modded Enhanced Optics Suite (+1 Vigilance)
Full Mod Jump Boots, Full Mod Clone Electrobinolulars, Full Mod Squad Tactical Systems (+1 Perception, +1 Vigilance, Exceptional Performance, Boost Perception), Full Mod Reflect Adaptive Skin, Personal Vibrosaw, Full Mod Boot Blade

DC-17m: 3hp, 5e, RE, II
, Combat Tested

MK II EMP Grenade: 0

Buckler Shield: 0/6hp, 1e, RE
Integrated Superior, exceptional Performance
Full Mod Stun Pulse, Full Mod Shock Pulse Emiter, Full Mod Weighted Head, Full Mod Shield Discharge Pack

DC-17 Hand Blaster: 0hp, 2e, RE, II
Full Mod Amplifying Chamber, Full Mod Blaster Actuating Module, Blaster Suppressor, Base Blaster Energy Dampner, Full Mod Hair Trigger, Full Mod Custom Grip (Exceptional Performance, Remove 2 Setback) (Tinkerer add 1hp) Tinkered on: Wrist Mount

Influence Mk 2: 0/3hp, 1e, RE
Exceptional Performance
Full Mod Pommel Cap, Full Mod Mono molecular edge, Full Mod Custom Grip

Exoglove: 1hp, 1e, Computers Tool

Impact Rifle Mk2 "Aftershock": 0/8hp, 1e RE, II, Exceptional Performance
Base Clone Firing Key, Telescopic Optic Sight, Full Mod Amplification Chamber, Full Mod Ionizing Focusing Coils, Full Mod Augmented Spin Barrel, Full Mod Forearm Grip

Unnamed Solid Projectile Rifle- 2hp, 1e

Garote Chrono (Nice Watch)- 0hp, 0e

Personal Gear

Comat Webbing, +3e
Utility Belt , +1e
(NOT BEING USED) MK 3 Modular Backpack w/ 6 pockets, +8e
"Survivalist" Mess Kit, 0e
Army Canteen; 1e
Army Field Rations; 0e

In Helmaet Scanner, Base Attachment
Optimized power cell, Base Attachment
Energy Dispersion System, Base Attachment
Range Finder, Base Attachment
Amphibious, Base attachment

[DESTROYED] Piloting (Planetary) Gadget: Drivimg Manual
2 triumph, Supreme Craftsmanship
4a, Lightweight
3a, safety features
1a leftover

Gifts from Syn:
Kama w/ Embellished Chains (Tool: (Nero's Strength: Specialist Tool, 1 Success, 1 Advantage, Exceptional Performance, Safety Features, Supreme Craftsmanship, Compact 3)) this was designed as a Specialist Discipline tool, with a free upgrade, success, and advantage, and two boosts on any Discipline check.

"Butterfly Charm"
6 Setbacks to notice True Purpose
Removes Environmental Conditions

gives removal from all environmental conditions like fire, space, etc.

Extra Reloads: 3
Stimpacks: 3

Requisition:

Assets & Resources

828 hrs Downtime

Battle Scars: 1
Talent: Jump Up, Cost: 10xp

Credit Expenditures:
315- Amplifying Chamber
720- Ionizing Focusing Coils
20- Impact's Buckler Shield & Shield Schematic
900- DC-17 Hand Blaster
450- Blaster Actuating Module
315- Amplifying Chamber
225- Hair Trigger
10- Influence MK 2
10- "Survivalist" Mess Kit
7- Army Canteen
10- Army Field Rations (1)
2000- Squad Tactical Systems
450- Custom Grip
45- Combat Tested
500- Clone Polarized Electrobinolulars
100- Mod on Enhamced Optics
707- Reflect Adaptive Skin
220- 2 Mods on Adaptive Skin
675- Blaster Suppressor
2160-Pommel Cap
675- Blaster Energy Dampner
100- Pommel Cap Stun +1 mod
450- Basice Energy Rifle
450- Custom Energy Rifle (Aftershock)
225- Clone Firing Key
500- Amphibious Attachment
300- Oxygen Unit
50- 2 Stimpacks
50- 2 extra reloads
225- Telescopic Optic Sight
100- 4 Stimpacks
50- 2 Extra Reloads
6hrs- 3 Solid Projectile rifles
24hrs- 24hrs in bacta
473- Aftershock Repair
1575- Augmented Spin Barrel
900- Personal Vibrosaw
150- Spin Barrel Mods
100- Garote Chrono
248- Wrist Mount
225- Forearm Grip
225- Weighted Head
225- Stun Pulse
1350- Shock Pulse Emiter
1080- Jump Boots
90- Boot Blade
720- Shield Discharge Pack
900- Mono Molecular Edge
50- Shield Discharge Pack mod
75- Shield Discharge Pack Mod
100- Stun Pulse Mod
450- Custom Grip
50- Shock Pulse Emiter stun +1
100- 2 computers simple tools


Spare Phase 1 clone armor: 2 hp
Vacume Sealed,

Backup E5 Blaster Rifle

2 spare swords
3 spare Ranged Projectile Rifle
1 spare basic energy rifle

Spare Segmented Armor: +2 soak, +1 defense, 6 encumbrance, 4hp

Impact's Buckler Shield & Shield Scematic
2t, Concussive
2t, Superior
1a, Knockdown
2a, customizable
3a, destructive
2a, Stun
4a, 2 defensive
9a, 3 deflection

Impact's "Influence MK2" 1hour, 10cr
2t, Concussive
1a, Lightweight
2a, customizable
3a, Destructive
4a, Sunder
6a, pierce 3
6a, vicious 3
4a, lethal

Impact Rifle Mk2 "Aftershock"
2t, Concussive
2t, Blast
3a, 3 Lightweight
2a, Customizable
2a, Increased Range
4a, Auto Fire
12a, Accurate 3
10a, Vicious 5
3a, Destructive
2a, Stun Setting
12a, Pierce 4
4a, Lethal
2a, Knockdown
2hrs, 450cr

Search and Rescue Medal: add one boost to any survival, perception, and vigilance

Weapons Expert: 10% Discount to weapons and weapons mods

POW Medal: Boost to Skulduggery & Survival

Republic Insignia: Add 1 boost dice to checks made to impress or persuade others based on service

Republic Commando Cross: CR+1 (CR5)

Republic Seal of Service: ???

CR1: 0 Items
reinforced armor Plating attachment
ATTE

CR2: 0 items
Clone Commando Kit
High Output Ion Turbine attachment

CR3: 1 item
TX-130 Saber Tank, Beam Cannon Variant

CR4: 2 Items

CR5: 2 Items

CR6: 2 items

CR7: 2 items

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Physical Training 3 RoS 23 Add Advantage per rank of PT to Athletics checks and resilience checks
Toughened 5 RoS 23 Gain +2 wound threshold
Grit 2 RoS 23 Gain +1 strain threshold
Clanker Killer RoS 23 Before rolling combat check that targets a droid, remove Advantage up to the characters ranks in CK from the pool, and add an equal number of success or advantage to the results
Suppressing Fire RoS 23
Deadly Accuracy 3 RoS 23 Ranged Heavy, Renged Light, Gunnery
Armor Master RoS 23
Natural Trooper RoS 23
Improved Armor Master RoS 23
Dedication RoS 23 Cunning+1
Lateral Thinking RoS 23 Once per encounter, spend one Destiny Point to force an enemy to reroll a successful check targetting the character. Does not require a Destiny Point if the enemy is a droid
Point Blank 1 AoR ? Extra rank via Forearm Grip
Strong Arm AoR ?
Durable AoR ?
Enduring RoS 23
Heroic Fortitude AoR ?
Dedication AoR? Agility +1
Quick Draw CotR 23
Rapid Reaction 2 CotR 23
Dedication CotR 23 Agility +1
Combat Vetran 2 CotR 23
Lethal Blows 4 CotR 23
Outdoorsman CotR 23
Improved Clanker Killer CotR 23
Multiple Opponents 1 CotR 23
Sixth Sense 1 CotR 23
Survivor's Instinct 1 CotR 23
Sniper Shot 2 AoR 93
True Aim 2 AoR 93
Jump Up 1 ???
Natural Marksman 1 AoR 93
Dedication 1 AoR 93 +1 Intelect
Jury Rigged 1 Placed on Aftershock's Auto-Fire
Spare Clip 1
Tinkerer 1 Stealth Cannon
Defensive Stance 1 Extra rank via shield discharge pack

Background

CT-5673 'Impact' has been in his fair share of battles. He prefers to be prepared for anything, but knows it is a difficult task, and resources are finite. As such, he has a strong desire to support his brothers in combat, be it with suppressing fire or an extra bit of ammo.

Motivation

Ambition for Growth

He strives to be all he can be

Duties

Duty Score: 85
CR7

Loss Prevention: Ensuring that their troops are as safe as possible under battlefield conditions is these Commanders' primary concern. They never send their troops into hopeless situations in which defeat is certain, preferring instead to preserve their unit’s strength for meaningful battles if sacrifices must be made. If taken too far, this ideology can result in weak commanding officers who lose ground because they aren’t even willing to try. They may gain a reputation for cowardice, which harms both discipline and their own chances for advancement.

Description

https://i.pinimg.com/originals/37/5e/b4/375eb4011c8d4f924678954494eb9786.jpg

https://i.pinimg.com/originals/b7/70/3e/b7703e9646a20527581bd1ed04f96cde.jpg

D E S T R O Y E D

Custom Segmented Armor (not named): 6 encumbrance, RE intuitive, 0hp, +3soak, +2defense, sealable
Vacuum sealing, integrated holsters- 3 extra holster, exceptional performance, innate quick draw talent. Base Reflec Adaptive Skin, Personal Vibrosaw, Base Squad Tactical Systems, base clone polarized Electrobinolulars


Modified DC-17: 2hp
Gull mod Ascension Gun, full mod Hair Trigger, Combat Tested, Base Amplifying Chamber
Reverse Engineered, intuitive

Modified DC-15a:
Optimized Power Cell, Combat Tested, Ionizing Focusing Coils, Forearm Grip

M8 Combat Knife:
Serated Edge

MK II EMP Grenade: 0

Custom Rifle 'Impact': 3 Encumbrance, 0hp, RE intuitive
Combat Tested, full modded Forearm Grip-, Telescopic Optic Sight, full modded Multi-Optic Sight, full mod Ionizing Focusing Coils, reverse Engineered, intuitive, full mod custom grip, Base Amplifying Chamber

Custom Sword 'Influence': 1 encumbrance 1, RR, II, 3hp
Full mod mono Molecular Edge

Lancer Mk1: 6hp, Cumbersome 3, 2 encum, RE, Intuitive
Integral Underslung Scattergun, base slugthrower suppressor, full mod vibro bayonet,

Fiastata: 8hp, cumbersome 1, encumbrance 1, RE intuitive
Integral Flame Projector,

Blastburn: 7hp, 1encum RE Intuitive
Full Mod Amplification Chamber

Other Notes

Mission 1: Clankenstien
Mission 2: blinded eyes
Mission 3: get out alive
Mission 4: hilarious hoppy horse
Mission 5: Operation: No man left behind (AKA, Save the Idiots)
25xp 20duty 1000cr 24hrs, search and Rescue medal
Mission 6: Operation Wacky Womprat 20/15/1600/24, Gained CR1
Mission 7: Operation: Gritty Garage
25xp 20duty 1100cr 24hrs
Mission 8: Operation: Deranged Dewback
25/20/1100/24
Mission 9: Operation Enraged Eopie, Part 1 15/10/24/1100
Mission 10: Operation Enraged Eopie, Part 2
15/15/1600/24
Mission 11: Operation: Enraged Eopie, Part III
10/15/1100/24
Mission 12: Operation: When Piggybacks Fly
20xp/20d/1200cr/24hr, CR 2
Mission 13: Operation: Broken Toys
20/20/1200/24
Mission 14: Operation: I Spy
20/15/1200/24, now a commando
Mission 15: Operation: Furious Fambaa, Part 1
15/15/1200/24
Mission 16: Operation: they're ESKING for it
30/20/1200/24
Mission 17: Operation: Galled Gizka II
20/20/1300/24 CR3
Mission 18: Operation: The Core Issue
20/20/1300/24
Mission 19: Operation: Gone Fishen
20/10/1300/24 Captured; Equipment Destroyed
Mission 20: Operation: Victorious Vornsker Part 1
25/20/1300/24, Weapons Expert
Mission 21: Operation: Tankenstien III: The Tankening
25/15/1300/24
Mission 22: Operation: Oh no, it's the Reservists!
20/15/1300/24
Mission 23: Operation: The Thaw
20/15/1400/24, CR 4
Mission 24: Operation: Tailspin's Halloween Spooktacular
20/20/1500/24
Mission 25: Operation: Chilly Reception
25/20/1500/24
Mission 26: Operation: Mayday Pt 1
20/15/1500/24
Mission 27: Simulation: Training Sim, Rescue
15/10/1500/24
Mission 28: Operation: Now you see me
20/15/1500/24
Mission 29: Operation: Acklay Nest
25/10/1500/24
Mission 30: Operation: Dig Deeper you Fools
20/15/1600/24, Hit CR6
Mission 31: Operation: Smoke in the Woods, Pt 2
25/15/1600/24
Mission 32: Operation: Ravenous Acklays
30/15/1600/24
Mission 33: Operation: Felucian Fog
25/15/1600/24
Mission 34: Operation: Felucian Fog Pt 2
20/15/1600/24
Mission 35: Operation: Felucian Fog pt 3
20/20/1600/24
Mission 36: Operation: Acklay Run
20/15/1700/24 hit CR7
Mission 37: Operation: Turtle Shell
25/15/1700/24
Mission 38: Operation: Double Down
35/20/1700/24
Mission 39: Operation: Keen Kath Hound
25/15/1700/24
Mission 40: Operation: Contingency Strike
35/15/1700/24
Mission 41: Operation: My way or the Highway
25/15/1700/24

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