Allows shooter to aim as an incidental once per round at short range. Decreases the difficulty of Perception checks to locate the shooter in low light condition
Damage
9
Critical
3
Vibroknife
Range
Engaged
Skill
Melee
Damage
3
Critical
1
805
Weapons & Armor
DR-45 "Dragoon" Cavalry Blaster
-Stun Setting, Accurate 3, Superior
--Reverse Engineering
--Superior attach.
--Custom grip
--Eletronic sighting system
--Magnetic Weapon Tether
Rebel Heavy Battle Armor
-Soak 3, m-def:2, r-def:1,Equipped with a helmet-fitted breath mask and respirator.
--Superior
--Reverse Engeneering
--Multi Band Comlink
--Reactive Plating
--Low-Friction Coating
--Threat Monitor
--MB-7 "ranger" Range Finder
Add □ per rank of Command to Leadership checks. Affected targets add □ to Discipline checks for the next 24 hours
Commanding Presence III
Remove ■ per rank of Commanding Presence from Leadership and Cool checks.
Ready for Anything II
Remove ■ per rank of Ready for Anything on Mass Combat checks and Cool or Vigilance checks to determine initiative order.
Improved Ready for anything
When making Cool or Vigilance checks to determine initiative order, may spend triumph to add successes equal to ranks in Ready for Anything.
Resolve I
When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve, minimum 1.
Confidence IV
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Side Step II
Once per round, as a maneuver suffer a number of strain up to ranks in Side Step to upgrade difficulty of all incoming ranged attacks by an equal number for the next round.
Body Guard I
Once per round, perform a maneuver to guard an engaged ally. Suffer strain up to ranks to upgrade difficulty of attack against them by that number until the start of next turn.
Swift
Do not suffer usual penalties for moving through difficult terrain.
Quick Draw
Once per round, draw or holster a weapon or item as an incidental.
Inspiring Rhetoric
Take an Inspiring Rhetoric action; make an ◆◆ Leadership check. One ally for each success, in short range, recovers 1 strain. Spend an advantage for 1 affected ally to recover 1 additional strain.
Clever Commander
May use ranks in Knowledge (Warfare) to upgrade Mass Combat checks instead of Leadership.
Master Strategist
Once per phase during mass combat, may suffer 2 strain to decrease the difficulty of a Mass Combat check once.
Natural Leader
Once per session, may re-roll any 1 Cool or Leadership check
Careful Planning
Once per session, may introduce a “fact” into the narrative as if a Destiny Point had been spent.
Thorough Assessment
Once per session, as an action make a ◆◆◆ Knowledge check to gain □ equal to successes that can be distributed during the encounter
Force Powers
Force Rating
Power
Unmatched Authority (Signature Ability)
Description
Once per game session, as an action during an encounter in structured time, the character may spend 2 Destiny Points to gain the following ability for the remainder of the current round and two additional rounds. As an out of turn incidental, the character may suffer 2 strain to downgrade the difficulty of an ally’s skill check once.
Upgrade
Effect
Duration
Unmatched Authority lasts one additional round.
Mass Combat
The character can spend strain to modify Mass Combat checks with Unmatched Authority.
Increase Effect
May remove ■ from an ally’s skill check instead of downgrading the difficulty.
Firm Resolve
Increase strain threshold by 2 while Unmatched Authority is active.
Background
Alliance Commander Cassius Mooray nicknamed “Wrix” , A grizzled veteran in his late fifties. He hails from the planet of Mandalore, which he left and subsequently changed his name after his cousin Satine took power and started to turn Mandalore to more pacifist ideals. He joined the republican military 20 years before the Clone Wars. During which he was under General Kota's militia. After order 66 he stayed with his general fighting the newly arisen Empire.He carries himself as no-nonsense type of guy, but he is actually more of a paternal figure to younger Rebells and a comrade with older ones. He is a strong minded person with a distaste for insubordination and neutrality. The latter one he developed during the Clone Wars when every planet that tried to remain neutral was prayed by the CIS and subsequently a republican was required to liberate it again. He still believes in old Mandalorian traditions even if he exiled himself from his clan.
Motivation
Duties
Description
Burly old man that stands above most base personnel with his 2m of height. He is grey hair and beard. Brown eyes. He misses his right arm, which got replaced by a cybernetic arm. He usually wears light armored clothing but in changes in a heavy combat armor when he goes out on mission.