Masuan the Mender by jmg

Species
Twi'lek
Career
Mystic
Specializations
Advisor, Entrepreneur, Sage
System
Force and Destiny

3
Threshold 14
Current 0
Threshold 19
Current 0
Ranged 0
Melee 0

Characteristics

2
2
2
4
3
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) X 3
Discipline (Will) X 4
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 4
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
2
Critical
5

65
1010
20500

Weapons & Armor

Heavy Clothing (+1 soak)

Personal Gear

Assets & Resources

Jedi Holocron, teaches Sense, Seek, and Heal/Harm.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Desert Dweller F&D, 62 Remove 1 Setback die imposed by hot or arid environments.
Sound Investments (Rank 5) Far Horizons (FH), 27 At the start of each session, gain 100 credits per rank.
Rapid Recovery (Rank 2) FH, 27 When recovering strain, recover 1 additional strain per rank.
Bought Info FH, 27 Instead of making a knowledge check, take the Bought Info action. Spend credits equal to 50x the difficulty to pass the check with 1 success.
Plausible Deniability (Rank 2) FH, 27; F&D, 81 Remove Setback die per rank from Coercion and Deception checks.
Grit (Rank 6) FH, 27; F&D, 81; F&D, 71 + 1 Strain Threshold per rank.
Knowledge is Power F&D, 81 Once per session, when making a check, count Force Rating as equal to ranks in Knowledge (Lore).
Greased Palms FH, 27 Before marking a social check, spend up to 50 credits per rank to upgrade the ability of the check once for every 50 spent.
Nobody's Fool F&D, 81 May upgrade the difficulty of incoming Charm, Coercion, and Deception checks once per rank.
Dedication (Rank 2) F&D, 81 +1 characteristic (Willpower, Cunning)
Natural Charmer F&D, 81 Once per session, reroll any 1 Deception or Charm check.
Contingency Plan F&D, 81 Spend 1 Destiny Point to recover strain equal to Cunning.
Force Rating (Rank 3) F&D, 71; 81 +1 Force Rating
Know Somebody (Rank 3) FH, 27; F&D, 81 Once per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank.
Kill with Kindness F&D, 71 Remove Setback die per rank from Charm and Leadership checks.
Researcher F&D, 71 Remove Setback die per rank from all Knowledge checks. Researching a subject takes half the time.
Smooth Talker (Deception) F&D, 71 When making Deception checks, spend Triumph to gain additional successes equal to ranks.
Preemptive Avoidance F&D, 71 Spend 1 Destiny Point to disengage from engaged enemy as an out of turn incidental.
Knowledge Specialization (Lore) F&D, 71 When making Lore checks, may spend Triumph to add successes equal to ranks.

Force Powers

Force Rating
4
Power
Influence
Description
The character may attempt to guide the thoughts and feelings of others.
Only D for negative feelings, only L for positive.
Spend F to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect
Duration Spend F to increase duration by a number of rounds (or minutes) equal to ranks.
Strength When stressing the mind of a target, inflict 2 strain instead of 1.
Control When making a Coercion, Charm, Deception, Leadership or Negotiation check, may roll an Influence power check as part of the pool. Spend F to gain successes or advantages.
Control Make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends F and succeeds, force the target to believe something untrue for 1 round or 5 minutes.
Range (Rank 2) Spend F to increase the power's range by bands equal to ranks purchased.
Magnitude (Rank 3) Spend F to increase targets affected equal to ranks purchased.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
Spend F to sense all living things within short range (sentient or non-sentient).
Spend F to sense the current emotional state of one living, engaged target.
Upgrade Effect
Control Spend F to sense the current thoughts of one living target with whom he is engaged.

Background

Motivation

Morality

49
Strength: Ambition, Pride
Weakness: Greed, Arrogance

Description

Other Notes

Twi'lek Skill: Deception
Mystic Skills: Charm, Perception, Vigilance
Advisor Skills: Deception, Streetwise
Brawn 2 (20), Cunning 3, Presence 4 (70), Influence (10), Negotiation 1 (5), Lore 1 (5).
Entrepreneur (30), Influence Control, Strength (20), Discipline 1, Coercion 1 (10), Sound Investments (5), Lore 2 (10), Rapid Recovery 1 (10), Sound Investments 2, Rapid Recovery 2 (15).
Bought Info (15), Sound Investments 3 (15), Plausible Deniability 1, 2 (10), Grit 1, 2 (10), Knowledge is Power (10), Lore 3 (15), Influence Range, Magnitude, Control (25).
Charm, Coercion, Discipline, Vigilance 2 (40), Toughened (10), Grit 3 (15), Nobody's Fool (20), Greased Palms (15).
Deception 3 (15), Dedication (25), Discipline 3 (15), Natural Charmer (20), Contingency Plan (20), Sense Basic (5, Mentor discount).
Force Rating (25), Sound Investments 4 (20), Know Somebody (20), Sound Investments 5 (25), Sense Control (10).
Dedication (25), Know Somebody 2, 3 (15), Lore 4 (20), Sage (40).
Cool 1, 2 (15), Perception 2 (10), Grit 4, 5 (10), Influence Range, Magnitude (15), Kill With Kindness (5), Researcher (10), Smooth Talker (15), Grit 6 (20).
Force Rating 2 (20), Preemptive Avoidance (20), Knowledge Specialization (20), Force Rating 3 (25), Influence Magnitude, Duration (15).
Discipline 4 (20), Education 1, 2 (15),

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