Threshold | 14 |
Current | 0 |
Threshold | 19 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 0 | ||
Athletics (Br) | 0 | |||
Charm (Pr) | X | 2 | ||
Coercion (Will) | X | 2 | ||
Computers (Int) | 0 | |||
Cool (Pr) | X | 2 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | X | 3 | ||
Discipline (Will) | X | 4 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 1 | ||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 1 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | X | 2 | ||
Knowledge: Lore (Int) | X | 4 | ||
Knowledge: Outer Rim (Int) | X | 0 | ||
Knowledge: Underworld (Int) | X | 0 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Unarmed |
RangeEngaged |
SkillBrawl |
|
Disorient 1, Knockdown |
Damage2 |
Critical5 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Desert Dweller | F&D, 62 | Remove 1 Setback die imposed by hot or arid environments. | |
Sound Investments (Rank 5) | Far Horizons (FH), 27 | At the start of each session, gain 100 credits per rank. | |
Rapid Recovery (Rank 2) | FH, 27 | When recovering strain, recover 1 additional strain per rank. | |
Bought Info | FH, 27 | Instead of making a knowledge check, take the Bought Info action. Spend credits equal to 50x the difficulty to pass the check with 1 success. | |
Plausible Deniability (Rank 2) | FH, 27; F&D, 81 | Remove Setback die per rank from Coercion and Deception checks. | |
Grit (Rank 6) | FH, 27; F&D, 81; F&D, 71 | + 1 Strain Threshold per rank. | |
Knowledge is Power | F&D, 81 | Once per session, when making a check, count Force Rating as equal to ranks in Knowledge (Lore). | |
Greased Palms | FH, 27 | Before marking a social check, spend up to 50 credits per rank to upgrade the ability of the check once for every 50 spent. | |
Nobody's Fool | F&D, 81 | May upgrade the difficulty of incoming Charm, Coercion, and Deception checks once per rank. | |
Dedication (Rank 2) | F&D, 81 | +1 characteristic (Willpower, Cunning) | |
Natural Charmer | F&D, 81 | Once per session, reroll any 1 Deception or Charm check. | |
Contingency Plan | F&D, 81 | Spend 1 Destiny Point to recover strain equal to Cunning. | |
Force Rating (Rank 3) | F&D, 71; 81 | +1 Force Rating | |
Know Somebody (Rank 3) | FH, 27; F&D, 81 | Once per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank. | |
Kill with Kindness | F&D, 71 | Remove Setback die per rank from Charm and Leadership checks. | |
Researcher | F&D, 71 | Remove Setback die per rank from all Knowledge checks. Researching a subject takes half the time. | |
Smooth Talker (Deception) | F&D, 71 | When making Deception checks, spend Triumph to gain additional successes equal to ranks. | |
Preemptive Avoidance | F&D, 71 | Spend 1 Destiny Point to disengage from engaged enemy as an out of turn incidental. | |
Knowledge Specialization (Lore) | F&D, 71 | When making Lore checks, may spend Triumph to add successes equal to ranks. |
Upgrade | Effect |
---|---|
Duration | Spend F to increase duration by a number of rounds (or minutes) equal to ranks. |
Strength | When stressing the mind of a target, inflict 2 strain instead of 1. |
Control | When making a Coercion, Charm, Deception, Leadership or Negotiation check, may roll an Influence power check as part of the pool. Spend F to gain successes or advantages. |
Control | Make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends F and succeeds, force the target to believe something untrue for 1 round or 5 minutes. |
Range (Rank 2) | Spend F to increase the power's range by bands equal to ranks purchased. |
Magnitude (Rank 3) | Spend F to increase targets affected equal to ranks purchased. |
Upgrade | Effect |
---|---|
Control | Spend F to sense the current thoughts of one living target with whom he is engaged. |