Ciessa Bolemen by WilhelmScreamer

Species
Duros
Career
Seeker
Specializations
Navigator (Starting), Starfighter Ace
System
Force and Destiny

2
Threshold 12
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
4
3
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 2 1 Advantage,+ Force Rating, -1 Setback
Athletics (Br) 0 + Force Rating
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0 + Force Rating
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1 1 Boost
Piloting: Planetary (Ag) X 1 -2 Setback, + Force Rating
Piloting: Space (Ag) X 2 -2 Setback, + Force Rating
Resilience (Br) 0 + Force Rating
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 1
Survival (Cun) X 2
Vigilance (Will) X 1
Brawl (Br) 0 + Force Rating
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1 + Force Rating
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Stingbeam Carbine
Range
Medium
Skill
Ranged: Heavy
Stun Damage
Damage
9
Critical
3
Ciessa's first double bladed lightsaber w/Balanced Hilt
Range
Engaged
Skill
Lightsaber
Unweildy 3, Linked 1, Breach 1, Sunder, Accurate 1
Damage
6
Critical
2
Unmarked Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun setting
Damage
9
Critical
3

0
485
1222
7/7

Weapons & Armor

Heavy Clothing
1 Stolen blaster rifles (mystery model)
Stingbeam Carbine

1 Hand built double bladed lightsaber (Encumbrance 3)
https://discordapp.com/channels/668299457778941963/677554473186492437/735142997964095580

Personal Gear

Backpack (not in use)
Jedi Utility Belt (in use)
2 Stimpacks
Earbud Comlink
Fabritech AG/I Mk. III targeting goggles (Count targets as 1 Silhouette larger with vehicle weapons)

Climbing gear

Thermal Cloak (not equipped by default) - Looks like a bomber style jacket.

Specialist tool - Mechanics with safety features.
A hand built workbench, outfitted with a suite of repulsor field emitters and micro-tractorbeams to hold delicate items like a vice while still allowing full access to the items being worked on.

Assets & Resources

Alternate art
https://cdn.discordapp.com/attachments/712830503232995329/712845094553911336/Cursed_Ciessa.png

Cool mundane rock: it scatters light in a neat way when you point a glowrod at it.

1 recovered E-wing fighter
https://swsheets.com/v/zezxspvmr-blue-bolt

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Intuitive Navigation (Species Ability) AoR Core 55 Duros may add one Advantage to all Astrogation checks they make
Planet Mapper 1 Savage Spirits 31 The character removes ⬛ per rank of Planet Mapper from their Streetwise or Survival checks used to navigate on a world. In addition, such checks take 50% less time [this does not decrease with additional ranks of Planet Mapper].
Skilled Jockey 2 F&D Core The character removes ⬛ per rank of Skilled Jockey from their Piloting (Planetary) and Piloting (Space) checks.
Shortcut 2 Savage Spirits 31 During a chase, the character adds Boost Dice equal to ranks in Shortcut to any checks made to catch or escape an opponent
Shortcut (Improved) Savage Spirits 31 When engaging in a Race or Chase, the character may suffer two strain to add success equal to ranks of shortcut.
Galaxy Mapper 1 F&D Core Remove ⬛ per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time.
Studious plotting Savage spirits 31 When making a Streetwise or Survival check to navigate on a world, the character may use Intellect instead of Cunning.
Uncanny Senses 1 F&D Core Add a boost die per rank to perception checks
Force Rating 1 F&D Core Gain +1 Force Rating
Confidence 1 F&D Core The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one per rank of Confidence. If he decreases the difficulty to zero, he does not have to make a Discipline check
Rapid Reaction 2 F&D Core Suffer a number of Strain to add an equal amount of Successes to Initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Expert Tracker 1 F&D Core 142 The character removes ⬛ per rank of Expert Tracker from his checks to find or follow tracks. Survival checks made to track targets take 50% less time than normal (this does not decrease with additional ranks of Expert Tracker).
Touch of Fate F&D Core 153 Force talent. Once per game session, the character may add :boostBlank::boostBlank: to any one skill check.
Intuitive strike F&D Core 145 Force talent. When making a combat check with a vehicle weapon, the character may add force dice no greater than Force rating to the check. The character may spend ◑◑ to add :Success: or :Advantage: (character’s choice) to the result.
Master Starhopper Savage spirits 31 Once per round (as an incidental), the character may suffer two strain to decrease the difficulty of his next Astrogation check by one, to a minimum of Easy.
Intuitive Navigation Savage spirits 31 Force talent When performing an Astrogation or Knowledge (Outer Rim) skill check, the character may roll a number of force dice no greater than his Force rating. The character may spend ◑ to add success or advantage (character's choice) to the result.
Tricky Target F&D Core 153 Any vehicle the character pilots counts as having a silhouette one lower than normal when being attacked, to a minimum of 0.

Force Powers

Force Rating
2
Power
Enhance (Mentor)
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend ◑ to gain successes or advantage (user's choice) on the check.
Upgrade Effect
Control: Coordination The user gains the ability to use Enhance with the Coordination skill.
Control: Piloting (Space) The user gains the ability to use Enhance with the Piloting (Space) skill.
Control: Piloting (Planetary) The user gains the ability to use Enhance with the Piloting (Planetary) skill.
Control: Brawl The user gains the ability to use Enhance with the Brawl skill.
Control: Resilience The user gains the ability to use Enhance with the Resilience skill.
Power
Conure (GM grant)
Description
>>> The Force user may spend ◑ to create a facsimile of a Brawl or Melee weapon with the following profile: (Brawl or Melee; Damage + 3; Critical 3: Range [Engaged]: Cortosis). This item appears anywhere within short range of the user.
The item functions as normal, but at the end of the user's next turn, the item dissipates. If the item is moved beyond short range From the Force user, it also immediately dissipates. At the GM's discretion, the user can also conjure a simple tool or other useful low-tech item that has an encumbrance of no greater than one this way. The user may not activate this multiple times.
Upgrade Effect
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
When guiding and shaping thoughts, only dark pips may be used to generate negative emotions such as rage, fear and hatred. Only light pips may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from either light or dark pips.
The character may spend pips to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect

Background

Pronounced "See ess ah"

Homeworld: Lothal

*How did you discover your force sensitivity?

Narrowly avoided a speeder collision when temporarily blinded in the driver's seat, in a moment of pure instinct she just *knew* where to be. This fleeting moment propted Ciessa to delve into any book she could find on what even happened, and one thing lead to another and eventually to stories of similar events with larger than life Legends

*Describe a moment where you fell prey to your moral weakness or experienced a tragedy/horror that still haunts you.

On a dare from a childhood friend (Fela, a fellow duro that wanted to be the best dancer ever), Ciessa delved into an abandoned and dilapidated building to see if all the neighborhood rumors of hauntings or monsters were true. Jumping broken floors, crawling too narrow spaces, it was all fun and games at first. Ciessa brought the same friend that dared her to go in, and she was seriously hurt trying to match a jump Ciessa made. She perished before any help could come.

*How did you come to join the NJO?

Read some stories about the great hero of the Rebellion, Luke, joined only to learn he fucked off before she arrived. (No refunds on the ticket.)

*Name one NPC your character has a strong connection with. This could be a family member, a friend, a work contact, or a bitter rival.

Cusbara Bertal
Human, Male, early 20's now, decently built
Worked in a local speeder shop fixing Ciessa's own speeder bike after every crash. Rumors in town said she crashed intentionally to spend more time with him on more than one occasion, Ciessa vehement;y denies it.

Bhlom Voss
Yaga, 58
A Shipwright from Yaga Minor, helped keep an eye on a young Ciessa when her parents were away. Most certainly instilled a love of spaceships in her impressionable mind. A kindly old soul, Voss keeps largely to himself on a small estate. Given a day to himself, he would spend it with his collection of model ships and baking light confectionaries.

*A time of great triumph from your emotional strength

When faced with the option to flee for safely or stand up for a childhood friend facing down a thug, Bolemen stood proud, and took a concussion with pride too.

Motivation

Cause: Help the Helpless

Some time away from her memories of seeking greatness has expanded Ciessa's perspective on what it means to be a jedi. Her competitive nature may not ever leave her, but ultimately she seeks above all else to right wrongs because it is the right thing to do. There are a thousand fires raging across the galaxy and the jedi are the only ones with a bucket.

Morality

Magnitude - 48
**Strength- Curiosity**
> An endlessly inquisitive mind, Ciessa sees the mysteries of the galaxy as an invitation to dive in. She is always looking for the next new thing around the corner.

**Weakness - Recklessness**
> Ciessa lacks in long term judgement and assessing when she is in over her head. Her desire to poke where others have not poked before has an unfortunate tendency to lead her to where she should never be. and when in the pilot's seat, she has an unfortunate habit of trying to push the ride too far.

Duty Magnitude - 15
Scouting – The galaxy is full of so-called wellsprings of the Force – nexuses where the Force runs so strongly and deeply that the Jedi of the past must have been tied to them. Ciessa is drawn to the challenge of seeking strange new places and doing it for the cause is even better.

Obligation: Lykriss (Magnitude: 5)
Fighter pilot that demands the drugs.

Description

Age - 19
Height - 1.76m (5' 9")
Eyes - Red
Skin - Blue
Hair - n/a

Other Notes

Starting Ranks
Career - Piloting (Space), Piloting (Planetary), Survival
Specialization - Astrogation, Survival
Species - Piloting (Space)
Morality starts at 50, Duty starts at 5

Grants - 40 xp total (10 applicable to stats and 30 for normal use)
Bought Starfighter Ace, 1 rank of Skilled Jockey, 1 Rank Shortcut

Navigator Talent Tree ( Starting)
· 5: ■ ■ ■ ■
10: ■ ■ ■ □
15: ■ □ ■ □
20: □ □ ■ □
25: □ ■ ■ □
Starfighter Ace Talent Tree
· 5: ■ ■ ■ ■
10: □ ■ □ □
15: □ ■ □ □
20: ■ ■ □ □
25: □ ■ □ □
1). Training Day (Xp: 20, Duty: +0,Morality: -1, Credits: 300, 12 Crafting hours)(12 Remain)(Did Report)
Bought Enhance with Mentor Bonus (From Mia's guidance), Coordination, Planetary, and Space upgrades
2). A Cold Request (Xp: 20, Duty: +0, Morality: +3, Credits: 300, 12 Crafting hours)(24 Remain)(Did Report)
Purchased Gunnery 1, Grit from Starfighter Ace, Grit from Navigator, Studious Plotting from Navigator
3). A little light piracy (Xp: 15, Duty: +2, Morality: -2, Credits: 400, 12 Crafting hours)(36 Remain) (first time taking a life)
Purchased Mechanics 1, Vigilance 1, Solid Repairs 1
4). Out of Gas Part 1 (Xp: 20, Duty: 0, Morality: -2, Credits: 300, 12 Crafting hours)(48 Remain) (Despair in mood, Failed a fear check, did counseling, did mission report) (Also got 2 sweet magazines)
Purchased Planet Mapper for 10 xp in Navigator and Improved Shortcut for 10 xp in Navigator
Spent 1000 credits on Fabritech AG/I Mk. III targeting goggles
5). Bugaboo (Conjure base power for free, Xp: 0, Duty: 0, Morality: +1, Credits: 0, 0 Crafting hours)(48 Remain)(Used dark side Once, opted for non lethal)
6). Ships; in SPACE! (Xp: 10, GM grant: Skilled Jockey 1, Duty: 0, Morality:-1, Credits: 300, 12 Crafting hours)(60 Remain)(Used dark side Once, Impressed Knight Mia with a sustained intense fighter duel)
Purchased Galaxy Mapper for 10 in Navigator
7). Wayward Wayfinder (Xp: 25, Duty: +0, Morality: +1, Credits: 350, 12 Crafting hours)(72 Remain)(Did Report)(Harmony: pushing hard to save people, conflict: dark side use and mayhem)(Minor Breakthrough: first real act of heroism/recovering from significant despair)
+2 obligation: Dos Grub (gave us info for a future favor)
Purchased Streetwise 1 (out of career), Uncanny senses for 15 in navigator
Wasted 300 credits and no hours on crafting a double bladed lightsaber (failed)
https://discordapp.com/channels/668299457778941963/677554473186492437/710905966857552019
8). Lost but not forgotten (Xp: 15, Duty: +2, Morality: -2, Credits: 420, 12 Crafting hours)(84 Remain)(Failed a fear check, succumbed to recklessness, resolved something peacefully)
Saved the XP
9). Peakaboo (Xp: 20, Duty: 0, Morality:-????, Credits: 300, 12 Crafting hours)(96 Remain)(Lots of bad shit happened, wrote the report)
Purchased Force Rating in Navigator, Confidence in Starfighter Ace for 10, and Rank 1 of Ranged (Heavy)
10). Peekaboo Part II (Xp: 20, Duty: +2, Morality: -3, Credits: 300, 12 Crafting hours)(108 Remain)(Minor Breakthrough: Actions have consequences) (Peaceful warrior, Everyone lived at least, but piles of bad decisions getting people hurt)
Plundered an E-11 blaster rifle
Bought Both ranks of Rapid reaction in starfighter ace for 20xp
11). A Little Knight Music (Xp: 20, Duty: +1, Morality:+1, Credits: 300, 12 Crafting hours)(120 Remain)(Saved some people and did nothing bad)(wrote the report)
Claimed 2 blaster rifles
Purchased Rank 1 of Perception and Outer Rim, Purchased Resilience and Brawl upgrades for Enhance.
Sold one unidentified rifle to the quartermaster for 225 credits.
12). Just punching things (Xp: 5, Duty: 0, Morality: -3 Credits: 0, 0 Crafting hours)(120 Remain)(Lots of dark side tapping)
Collected 3 trinkets for beating the first 3 challenges of the Dojo
Purchased Expert tracker for 5 from Navigator
13). Beetle Blues (Xp: 15, Duty: 0, Morality: +0, Credits: 300, 12 Crafting hours)(132 Remain)(Dark side tapping, bad rock juju, helped animals peacefully)
Collected a cool rock, and a way less cool rock that wants bad stuff
Purchased shortcut in navigator for 15xp
14). Magnus Crystalo (Xp: 15, Duty: +1, Morality: +1, Credits: 300, 12 Crafting hours)(144 Remain)(Boundless energy is now Ennui, did some counciling)
Pocketed the XP
15). Davu's New Shoes (Xp: 20, Duty: 0, Morality: +0, Credits: 300, 12 Crafting hours)(156 Remain)(Strained relationship with a close friend, Vidian. But did a lot else right)(Wrote the report)
Purchased Touch of fate in starfighter ace.
Purchased a stun only blaster carbine for 425 credits
16). Ord Mantell Me (Xp: 20, Duty: +0, Morality: +1, Credits: 300, 12 Crafting hours)(168 Remain)(Apprehended some criminals)(Did the Report)
Bought Intuitive Strike in Starfighter ace
17). Wheel of Fortune (Xp: 15, Duty: +2, Morality: +1, Obligation: +5 Lykriss, Credits: 300+870, 12 Crafting hours)(180 Remain)(Justice)
Purchased master starhopper in navigator for 25
18). Jolly Roger Bay (Xp: 15, Duty: +0, Morality: +0, Credits: 300, 12 Crafting hours)(192 Remain)(Team killing fucktard, Saved some battledroids), lost e-11
Pocketed the XP, Selling E5 carbine to davu for 150 credits
19). Gone in 12 Parsecs (Xp: 15, Duty: +0, Morality: +3, Credits: 300+320, Taking no crafting hours to help fix the ship)(192 Remain)(Helped people in need)
Purchased Intuitive navigation in Navigator for 25, and a rank of discipline for 10
20). (Probably) All In The Mind (Xp: 25, Duty: +1, Morality: +3, Credits: 300+320, Taking no crafting hours to help fix the ship)(204 Remain)(Lots of mechanical conflict, relived past trauma, two instances of counseling, took on burdens to help the helpless)(Major Breakthrough: Glory is no reason to be a jedi, seeking to fight the good fight is) ALSO GOT A MOTHERFUCKING E-WING
Purchased an electronic countermeasures suite from Davu (Rarity 6, 3000 credits)
Spent 923 credits and 52 hours crafting a double bladed lightsaber with personalized inlay, customizeable, and +1 encumberance (152 hours remain)
Took Balanced Loadout: E-wing, G-suit, Balanced Hilt, Jetpack
Spent 1k credits and 37 hours fabricating a workbench with repulsors and tractors to serve as a vice to hold things in place (Specialist mechanics tool with safety features) (115 remain)
Ready, Set, Go! (Morality: -2) New Challenge: Learn to face defeat with dignity (she won the race)
21). The Kessel Job: Part 1 (Xp: 15, Duty: +0, Morality: +0, Credits: 300, 12 Crafting hours)(127 Remain)
Purchased Influence with mentor discount, Astrogation Rank 2

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