Character Name

Mac-tu Rok by BradMacMain

Force and Destiny

Threshold 16
Current 0
Threshold 14
Current 1
Ranged 0
Melee 1




Skill Career? Rank Roll
Astrogation (Int) 0
Athletics (Br) 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 3
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 2
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 2
Streetwise (Cun) X 1
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 2
Melee (Br) X 2
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Xenology (Int) 0


Defensive 1, Pierce 5, Superior
Dueling Pistol
Ranged: Light
Accurate 1, Pierce 1, Limited Ammo 1
Personalized Varpeline Crystal Lightfoil
Accurate 1, Breach 1, Sunder, Vicious 3,Erratic


Weapons & Armor

Catch Vest( Soak 1, Soak 2 vs Energy Weapons)
Vibrorapier(Monomolecular Edge, Superior)
Dueling Pistol

Personal Gear

Disguise Kit, Slicer Gear, Lockingpicking Tools, Utility Belt, Comlink(Handheld), Stimpack, Datapad, Breath Mask

Assets & Resources

Critical Injuries & Conditions


Name Book & Page Description
Bypass Security Edge Core pg133 Remove a setback per rank from checks made to disable a security device or open a locked door.
Grit (3) Edge Core pg136 Each rank of Grit increases a character's strain threshold by one.
Indistinguishable Edge Core pg 137 Upgrade difficulty of checks to identify the character once per rank of indistinguishable
Codebreaker (3) Edge Core pg 133 Remove 1 difficulty and 1 setback per rank to decrypt or decode comms.
Sleight of Mind (2) Adds boost per rank to all stealth checks. It doesn't work if the target is unaffected by the Force.
Well Rounded Edge Core pg 145 The Character chooses two skills. They permanently become class skills. (Melee, Ranged: Light)
Dodge (2) Edge Core pg 155` When targeted by a combat check, suffer strain to upgrade that check by strain suffered.
Now You See Me Force & Destiny 148 Once per session, take action to make Hard Deception check to make a number of NPC's equal to Cunning within medium range forget about character.
Master of Shadows Force & Destiny 146 Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by 1.
Dedication (2) Force & Destiny 141 Gain +1 to a single characteristic (Cunning) (Brawn)
Defensive Slicingx2 Edge Core pg134 When defending computer systems, add setback per rank of Defensive slicing to opponents' checks.
Natural Programmer Edge Core pg 139 Once per session, may re-roll any 1 Computers or Astrogation check.
Anatomy Lessons After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.
Uncanny Reactions Add Boost per rank of Uncanny reactions to all Vigilance Checks
Force Rating +2 Gain +1 Force Rating
Keen Eyed F&D 146 Remove Setback per rank of Keen Eyed from Perception and Vigilance Checks. Decrease the time to search a specific area by half.
Rapid Reaction F&D 150 Suffer a number of strain up to ranks in rapid reaction to add an equal number of success to initiative checks.
Sense Danger F&D 151 Once per session, remove two setback from any 1 check.
Improved Defensive Slicing Edge Core Defensive Slicing now upgrades opponents difficulty once per rank of Defensive Slicing; this replaces the usual benefits
Mental Fortress F&D 147 Spend 1 Destiny Point to ignore effects of Critical Inquiries on Intellect or Cunning checks until end of encounter
Master Slicer Once per round, may take a master slicer incidental to suffer 2 strain and decrease difficulty of Computers or other slicing checks by 1, minimum difficulty 1
Expert Tracker Remove setback per rank of Expert tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Toughened Gain +2 Wound Threshold
Preemptive Avoidance May spend 1 Destiny Point to disengage from engaged enemy as an out-of-turn incidental

Force Powers

Force Rating
The Force user creates illusions to fool those around him.
The user may spend Force to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller.
Until the beginning of the user’s turn, the target cannot see or sense the hidden person or object
Upgrade Effect
Range 1 Spend force to increase range by a number of range bands equal to Range Upgrades purchased.
Basic Power
The Force user allows the will of the Force to lead the way to something lost or forgotten.
The user may spend
Two force to gain insight into the general location or direction of a person or object that he knows about, regardless
of current distance.
The user may spend Force
and succeed at an average Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions
Upgrade Effect
Basic Power
Control Ongoing Effect: Commit Force Die, Upgrade the ability of Vigilance and Perception checks once.
Magnitude x3 Spend force to gain one additional detail per Magnitude upgrade purchased
Mastery Make Seek power check and spend 3 force to add a Triumph to combat checks against one target until the end of the encounter
Strength Spend force to eliminate 1 force-based illusion per rank of Strength upgrade purchase


The Down and Out- sent off with a crew at a young age. Rok learned his hacking, sneaking, and criminal ways from various deep space "salvage" crews.
An Ancient Religion- The force wasn't really in his vocabulary until Wen Yanbo announced he was sensitive to it. He knew he was lucky and had a great skill for distraction and stealth but didn't know he was manipulating the force.
Opportunity Knocks- Rok gets into quite a bit of trouble and has learned that good things come to those that take it from those that wouldn't miss it. Unfortunately Easy come easy go.


Mac-tu Rok wants to be like his famous uncle. Famous or Infamous, whichever, doesn't matter. He enjoys a challenge. He has stylized himself after holovids of romantic pirates and portrays what he thinks pirates should act like.

Secretly he wants guidance in using his abilities. He knows that his "family" sold him off and wants to arise above his beginnings and family history of being slaves and savages.


Ambition/Greed 63


A rakish young Weequay, quick tempered, favors stylish piratesque clothes such as that worn by famous holovid actor Willamy Bagrendos. He keeps excellent care of his vibrorapier and dueling pistol. But with a chipped tooth or two and scarred knuckles its obvious he might throw more punches than necessary.

Other Notes

7000 credits. paid 3500 up front. negotiate on the other end.

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