May upgrade difficulty of incoming charm, coercion, or diseption checks once per rank
Niman Technique
FAD-76
When making a LS Skill check, may use willpower instead of brawn
Toughened (x3)
FAD-77/KtP-25
+2 Wound per rank (4)
Grit (x4)
FAD-77/Ktp-25
+1 Strain per Rank (4)
Parry (x2)
FAD-77
Suffer 3 strain to reduce melee damage by 2 per rank in parry (4)
Defensive Stance
FAD-77
1x per round may take a manuever to take 1 Strain and upgrade the difficulty of all incoming melee attacks by the amount of Strain taken. Cannot suffer more Strain than ranks in Defensive Stance
Gearhead
KtP-25
Remove 1 setback dice per rank of Gearhead from mechanics checks. Halve the credit costs to add mods to attachments
Armor Master
KtP-25
When wearing Armor, increase Soak by 1
Improved Armor Master
KtP-25
When Wearing Armor with Soak of 2 or more add 1 to defense
Reflect
FaD-77
When hit by a ranged attack, suffer 3 Strain to reduce damage by 2 per ranks in Reflect (2)
Improved Parry
Fad-77
When Parrying a hit that generated Dispare or 3 Failure, may hit the attacker once with either Lightsaber, Brawl, OR Meleedoing base damage (affter original attack resolves)
Saber Throw
KtP-25
Make a ranged lightsaber check up to medium range. May use no more Force dice than force rating. Must spend 1 force point to succeed on hit and may use 1 force point to return lightsaber to user.
Force Powers
Force Rating
2
Power
Enhance
Description
When making athletics checks the user may an ENHANCED power check to the pool.
- User may use 1 Force point to add either a Success or an Advantage (users choice)
Upgrade
Effect
Power
Move
Description
The user can move small objects with the Force.
- May spend 1 Force point to move an object of silhouette 0 that is within short range up to his maximum range. (default range is short)
Upgrade
Effect
Power
Sense
Description
The user can sense the Force interacting with the world around him.
- Character may spend 1 Force point to sense all living things within short range.
- Character may spend 1 Force point to sense the current emotional state of one living target he is engaged with.
Upgrade
Effect
Strength
When using the ongoing effect (above) is used, upgrade the pool twice instead of once.
Duration
The ongoing effect (above) may be triggered a second time per round
Control (x1)
Ongoing Effect: Commit 1 Force Die. Once per round, when an attack targets the force user, he upgrades the difficulty of the pool by 1