Weapons & Armor
- ARMOR -
Smuggler's Trenchcoat (1650cr, 0HP)
[Def:1 Soak:1 En: 3 HP: 0 Ra: 7]
- WEAPONS -
Coronet Arms H7 "Equalizer" Blaster (MAIN HAND)
[Dmg: 7 Crit: 2 Rng: Med En: 2 HP: 3 Price: 1200cr Rarity: 8]
-Attachments-
Electronic Sighting System (500cr, 1HP)
- Aim as incidental once per round
- Mod: +1 Accurate <For each rank of this trait, add [BOOST] to attack dice pool when
using this weapon.
Custom Grip (500cr, 1HP)
- Remove 1 [SETBACK] while using this weapon
- Mod: +1 Accurate <For each rank of this trait, add [BOOST] to attack dice pool when
using this weapon.
Paired Weapons (300cr, 1HP)
- Lower advantage cost for two-weapon fighting to 1 advantage.
Coronet Arms H7 "Equalizer" Blaster (OFFHAND)
[Dmg: 7 Crit: 2 Rng: Med En: 2 HP: 3 Price: 1200cr Rarity: 8]
-Attachments-
Blaster Actuating Module (500cr, 1HP)
- Damage +1; add 1 [SETBACK] to checks with weapon
- Mod: +2 Damage; +2 Pierce
Custom Grip (500cr, 1HP)
- Remove 1 [SETBACK] while using this weapon
Paired Weapons (300cr, 1HP)
- Lower advantage cost for two-weapon fighting to 1 advantage.
Personal Gear
- CYBERNETICS -
Q-22 Retinal Tracker - Provides automatic [ADVANTAGE] on Gunnery and Ranged Heavy checks
Cybernetic Arm Mod V (Left) - +1 Brawn
- TOOLS -
Weapon Detection Goggles - [2 ADVANTAGE] when detecting concealed weapons
Climbing Gear
Electronic Lock Breaker - Reduce lockpick (Cybernetic) difficulty by 2
Tool Kit
Fusion Cutter
- PERSONAL ITEMS -
1 Flask - Corellian Whiskey