Kasmir Kane by KaneEmblem

Species
Human
Career
Consular
Specializations
Niman Disciple,Sentry
System
Force and Destiny

5
Threshold 12
Current 0
Threshold 13
Current 1
Ranged 4
Melee 2

Placeholder Image

Characteristics

2
4
3
3
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Doublesaber
Range
Engaged
Skill
Lightsaber
Breach 1, Linked 1, Sunder, Unwieldy 3, Cumbersome 2, Vicious 4, Superior,Sunder, Accurate 1, add suc/adv
Damage
10
Critical
1
Unlimited Power (Chardo)
Range
Medium
Skill
Ranged: Light
Disorient 1, Stun Setting, Stun 3, Concussive 1, Pierce 1, Accurate 1, Auto Fire, Inaccurate 1
Damage
9
Critical
3
Shield Gauntlet
Range
Engaged
Skill
Brawl
Deflection 2, Stun Damage, Disorient 1, Knockdown, Stun Setting
Damage
3
Critical
5
Disruptor Pistol
Range
Short
Skill
Ranged: Light
Vicious 4, Disruptor
Damage
10
Critical
2

25
695
2900
14/15

Weapons & Armor

Custom Doublesaber (Personalized Design, Personalized Inlay, Fine Tuned Emitter, Inbuilt Superior
Attachments:
Corrupted Crystal
Extended Hilt
Custom Grip)
Eris' Disruptor Pistol (NEVER USE) (Oops)
Shield Gauntlet
Tailored Armored Trenchcoat
(Add ω to any successful Charm, Deception, or Negotation checks., Attachments: Helmet Comlink)
Custom Armor 3 soak 2 ranged def 1 melee def
Jetpack

Personal Gear

Backpack (Encumbrance +4)

Datapad

Fingerprint Masque Fool fingerprint readers: Easy (◆) to Hard(◆◆◆) Cool or Deception checks. Daunting (◆◆◆◆) Perception check to notice a worn fingerprint masque. [Lady Watership, Mia Harkness, Knight Naro(partial, missing the thumb)]

Forensics Kit (Adds automatic ☼ to all Perception checks made by the user to spot and gather evidence.)

Jedi Utility Belt (contains a three-day supply of food capsules, an emergency medpac, a Jedi multitool, a slim glow rod, a comlink, and an aquata breather Encumbrance +1)


Load Bearing Gear (Encumbrance +4)

Lockpicking Tools

Species Database (Add □□ to Xenology checks.)

Stimpack (9)

Urban Compass (In urban environments, remove ■■ from checks due to unfamiliarity, traffic, or other travel hazards., Grants □ to checks to find information about an urban environment, including city operations, landmarks, and businesses.)

Assets & Resources

Pendant (meditation foci)

Critical Injuries & Conditions

Lost both arms
Cybernetic replacements (Agility) [Built in cyberscanner]

Talents

Name Rank Book & Page Description
Nobody's Fool 1 Upgrade incoming charm, coercion and deception checks by ranks
Niman Technique May use Willpower instead of Brawn for lightsaber checks
Sense Emotions Add boost to all Charm, Coercion and Deception checks unless the target is imune to Force Powers
Reflect 2 May suffer 3 strain to reduce ranged damage by 2 + rank
Draw Closer Add FR to Lightsaber check, targetting enemy in medium range, 1 pip to move target 1 band closer and 1 pip to add 1 success to check
Center of Being Maenuver to raise critical of weapons targetting user by 1
Center of Being (Improved) Suffer one strain to perform action as an incidental
Force Rating +2
Force Assault May spend 3 adv or triumph on missed lightsaber (willpower) check to immediately use move as a maneuver
Dedication 2 willpower +1 cunning + 1
Conditioned 1 Remove setback per ranks from athletics/coordination checks. Ranks less damage/strain from falling
Uncanny Reactions 1 Add rank boosts to vigilance
Impossible Fall Once per session, perform incidental when falling: force power check 2 pips to decrease range band and land somewhere safe. 1 extra pip = 1 more band
Sleight of Mind 1 Add rank boosts to stealth
Parry 1 3 strain to reduce melee damage by 2 + ranks
Constant Vigilance Always use vigilance for initiative
Dodge 1 Suffer strain when targetted by combat check to upgrade an equal amount
Improved Reflect Can use despair or 3 threat to reflect attack on target in medium range
Defensive Training 2 When wielding a brawl, melee or lightsaber weapon add defensive equal to ranks

Force Powers

Force Rating
3
Power
Move
Description
May spend pip to move one object of silhouette 0 within short range to max range (default short)
Upgrade Effect
Strength 2 May spend pip to increase max sil by ranks
Pull Can pull objects out of secure mountings or an opponents grasp
Range 2 May spend pip to increase max range by ranks
Hurl Make discipline ranged combat check, to throw for 10*sil damage
Power
Influence
Description
Can spend pips to inflict strain within engaged
Upgrade Effect
Control:Skills Add force dice to social checks
Range 1 pip for range
Power
Enhance
Description
Add force dice to athletics checks
Upgrade Effect
Control:Coordination Add force dice to coordination checks
Control:Resilience Add force dice to reisilience tests
Contorl:Brawl Add force dice to brawl checks
Power
Farsight
Description
May spend pip to ignore the effects of darkness or blindness and see normally for one round
Upgrade Effect
Control: Transparent Spend pip to see through a single object at medium range
Control: Vigilance Add FR to Perception/Vigilance checks
Control: Fine Details Spend pip to see fine details a single object at medium range

Background

Backstory Primer:
1) How did you discover your force sensitivity?
Kasmir was tapped as a potential for an Imperial Intelligence operation to infiltrate the New Jedi Order, and was the only candidate to test positive for force sensitivity.

2) Describe a moment where you fell prey to your moral weakness or experienced a tragedy/horror that still haunts you.
Upon meeting his handler for his first report after infiltration, Kasmir was terrified of the potential response to his intended betrayal, and continued to act as an inside man.

3) How did you come to work for the NJO?
Assigned by Imperial Intelligence to infiltrate and spy on the New Jedi Order, Kasmir was sent to Yavin as a wayward son of Imperial nobility who had abandoned his old life to join the Jedi.

4) Name one NPC your character has a strong connection with. This could be a family member, a friend, a work contact, or a bitter rival.
Eris Chantelle - Human - Age:29. Imperial Agent. Eris serves as Kasmir's connection to Imperial Intelligence, unaware of his traitorous intentions. Eris poses as a smuggler supplying goods to the NJO and family friend of Kasmir, frequently paying unexpected visits. Their previous relationship makes this a bit awkward.

[Optional] 5) Describe a pivotal moment in your life where you demonstrated your moral strength despite adversity.
On his last mission before being assigned to the NJO, Kasmir allowed his target to escape, deliberately defying the orders of his superior. The target in question was a turncoat who supplied intelligence to the New Republic on secret Imperial projects, inhumane projects that Kasmir could not in good conscience punish someone for trying to stop.

Motivation

Drive-Redemption
Kasmir has uncovered the true history of the Empire and is disgusted with himself for not only believing their lies, but working to further their goals. He believes that if he dedicates himself to the New Jedi Order, he can make up for his past wrongdoings.

UPDATE

Kasmir is going to fix what he's done. All of it.
-Watership
-Eris
-Leanne

Morality

Value: 50

Discipline:
Kas isn't a fool, he's used to dealing with dangerous situations.

Vengance:
"You don't redeem a weed, you pull it"


Justice:
Kasmir always strives to do what he sees as right, even if it isn't the best choice. Replaced after aggressive negotiations.

Fear:
Kasmir's musing on which course is just often stirs up fear of potential consequences, not just for him, but the people he cares about. Overcome by confronting Eris.

Obligation 10 - Adversary - Lady Jahnel Watership - Kasmir framed her for murder of her own family and ruined her life (FIX THIS) Triggers 2/3?

Description

6'2" 22 years old
Black Hair
Green eyes
Slim Build

Other Notes

Phone Numbers Acquired:
Eris Chantelle - Imperial Intelligence Handler (She changed her number but he got it again)
Wynne - Small spaceport manager
Mia-The shame is endless, and ongoing, nevermind
Lyanna Hawkins-Security guard who arrested Kasmir

Dubious Friend: R1-K3R

Joined Co-Op under fake name "Kirk", posing as a captain COVER BLOWN, but still working partners

Session Rewards
1 Rank of Reflect from uncivilized weaponry (cookie)

Breakthrough 1 (minor): Opened up to Imperial Defector, decided to protect him in any way he could
Breakthrough 2 (major): Chose Imperial Interests over Justice out of Fear. An innocent Sector Ranger got arrested for murder because of it.
Breakthrough 3 (major): Defected to the Order
Breakthrough 4 (minor): Willing confessed to being an ex spy to other acolyte's (Rak and Kira)
Breakthrough 5 (minor): Actual committing to undo his work as an Intelligence Agent
Breakthrough 6 (minor): Whether he does good or evil he's always punished
Breakthrough 7 (major): Every thinks I'm a bad person, it's time to stop pretending I'm not
Breakthrough 8 (major): Finally stood up for himself, against Eris. He's finally grown a backbone.
Breakthrough 9 (major): Offered to teach Clio Niman, finally realizes he has something of value to give
Breakthrough 10 (major): Struck back when Rak mind controlled him, I'm standing up for myself
Breakthrough 11 (minor): What am I willing to sacrifice? Everything
Breakthrough 12 (major): I can be so much more.
Breakthrough 13 (minor): Faced an actual opponent, suffered actual injuries
Breakthrough 14 (major): Welcomed back the the Empire
Breakthrough 15 (major): Knighted

120 Base +20 creation
24/10/2017 The First of the New +15
28/10/2017 Pit Stop +20
28/10/2017 Collateral Damage +15
30/10/2017 A Little R&R +15
1/11/2017 Extra Credit: Columex +15
7/11/207 The Hunt for Varsin +15 B1
10/11/2017 O Bothan, Where Art Thou? +20 B2
???? Whiskey Run +5
23/11/2017 Uncivilized Weaponry +15
3/12/2017 Ilum Interlude (C) +25 B3
4/12/2017 Checking out the Co-Op +20 B4
20/12/2017 Undercover Smugglers: First Job +15
9/1/2018 Bad Seed Part 1 +15
16/1/2018 Wily Wilken Part 1 +10
19/1/2018 Bad Seed Part 2 +15
25/1/2018 B&E +20 B5
27/1/2018 Capital Punishment +10
29/1/2018 Wiley Wilken Part 2 +15
4/2/2018 Bad Seed Part 3 +20 B6
15/2/2018 New Sun Sensitives +25 B7
22/2/2018 Justice Pact 2.0 +15
8/2/2018 +10
14/2/2018 Aggressive Negotiations +30 B8
19/2/2018 Downtime +10 B9
21/2/2018 Workshop +15
21/2/2018 Undercover Smugglers 2 +20
7/4/2018 Pay the Piper +30 B10
16/4/2018 The End of The Beginning 1 +10
20/4/4/2018 Doorbuster +20 B11
16/4/2018 The End of The Middle +15 B12
26/4/2018 Sugar and Spice +5
30/4/2018 The End of The Middle Part 2 +10 B13
06/5/2018 Empire At War +20 B14
05/15/2018 ??? +15 B15

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