Full Throttle |
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EotE pg 135 |
The Character may push a ship or vehicle past its limit of speed. he may perform the Full Throttle action attempting HARD Piloting Check with Success, the ship's top speed increases by one for a number of rounds equal to Cunning. The ship still cannot perform actions or maneuvers it couldn't not perform normally. |
Defensive Driving (2) |
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EotE pg 134 |
Any vehicle the character pilots has it's defense rating on all zones increase by one per rank of defensive driving |
Fine Tuning (1) |
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EotE pg 135 |
When reducing the amount of system strain a star ship or vehicle suffers reduce 1 additional strain per rank of Fine Tuning |
Grit (2) |
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Increase Strain Threshold by 1 for each rank |
Skilled Jockey (2) |
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Remove setback per rank of Skilled Jockey from all Piloting checks. |
Stimpack Specialization (2) |
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Stimpacks heal 2 additional wound per rank of Stimpack Specialization |
Surgeon (2) |
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When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon |
Improved Full Throttle |
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Suffer 1 strain to attempt Full throttle as a maneuver and decrease its difficulty to 2 difficulty. |
Supreme Full Throttle |
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When Performing Full Throttle, top speed increases by 2 instead of 1. |
Toughened (1) |
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Gain +2 wound threshold |
Gearhead (2) |
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Remove setback per rank of gearhead from mechanic checks. Halve the credit cost to add mods to attachments |
Dedication (2) |
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1 Intellect |
Bacta Specialist |
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Patients recover 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care |
Stim Application |
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Take the Stim Application action; make a avg. Medicine check If successful, 1 engaged ally increases 1 characteristic by 1 for the encounter and suffer 4 strain |
Master Doctor |
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Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1 |
Tricky Target |
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Count Vehicle or star-ship piloted as having a a silhouette 1 lower when being attacked |
Improved Stim Application |
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When performing a Stim Application action, may increase the difficulty to hard and target only suffers 1 strain. |
It's Not that Bad |
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Once per session when an ally would suffer a Critical injury may take an its Not that Bad action make a hard medicine check to stop the ally from gaining the Critical Injury. |
Unmatched Mobility |
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ETU pg 35 |
Once per game, as an Incidental spend 2 Destiny Points to increase the number of maneuvers allowed to perform in a turn to 3 for 2 rounds. |