Rakand Elegos'Tor by Zeter

Species
Caamasi
Career
Mystic
Specializations
Makashi Duelist/Seer/Soresu/Recruit
System
Force and Destiny

6
Threshold 14
Current 0
Threshold 23
Current 0
Ranged 2
Melee 4

Placeholder Image

Characteristics

3
2
2
1
3
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) X 1
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 1
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Pr) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Training Lightsaber
Range
Engaged
Skill
Lightsaber
Stun Damage
Damage
6
Critical
Rakand's Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Defensive 1, Vicious 2, Accurate 1
Damage
10
Critical
1
Rakand's Superior Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Superior, Defensive 1, Accurate 1, Vicious 3
Damage
11
Critical
1

5
700
3350
7/13

Weapons & Armor

Rakand's Armored Robes
https://imgur.com/a/C7Uhg
Rakand's Superior Lightsaber
https://imgur.com/a/uLTHW
2 Frag grenades
2 stun grenades
Anti vehicle mine

Personal Gear

Jedi Utility Belt
Stimpack x6
Backpack
Electrobinoculars

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Resist Disarm F&D 151 If the character would be disarmed or his weapon would be damaged or destroyed, he may choose to suffer 2 strain to ignore the effect.
Makashi Technique F&D 146 Force Talent: When making a check using the Lightsaber skill, the character may use presence instead of Brawn
Duelist's Training F&D 82 Add a boost to Melee and Light saber checks when engaged with only one opponent
Feint F&D 142 Spend triumph or 3 advantage generated on a missed melee attack to upgrade difficulty of opponents next attack by ranks of feints
Parry x9 F&D 149 When hit by a melee attack suffer 3 strain to reduce damage by 2 plus ranks in Parry
Grit x6 F&D 144 Gain +1 strain threshold
Defensive Training F&D 82 When wielding a lightsaber, melee, or brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in defensive training
Makashi Flourish F&D 82 Once per encounter perform Makashi Flourish action. Make an average lightsaber presence check 1 engaged opponent suffers strain equal to successes and heal an equal amount of strain
Intense Presence F&D 141 The character may spend one Destiny Point to recover strain equal to his Presence rating.
Uncanny Reactions F&D 83 Add Boost per rank of uncanny Reactions to all Vigilance checks
Keen Eyed F&D 83 Remove set back per rank of keen eyed from perception and vigilance checks. Decrease time to search a specific area by half
Soresu Technique F&D 77 When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn
Toughened F&D 77 Gain +2 wound threshold
Reflect F&D 77 When hit by a ranged attack suffer 3 strain to reduce damage by 2 plus ranks in Reflect
Defensive Stance x2 F&D 77 Once per round, may perform Defensive Stance manuever and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in defensive stance
Sense Danger F&D 83 Sense Danger, once per game remove 2 setbacks from any 1 check
Force Rating F&D 83 Gain +1 Force Rating
Parry (Improved) F&D 77 When parrying a hit that generated Despair or 3 Threat may hit attacker once with Lightsaber, dealing base damage.
Dedication (Brawn) F&D 141 Gain +1 Characteristic
Rapid Recovery (Innate Talent Bio-Feedback System) F&D 150 When the character recovers strain after an encounter has concluded, he recovers one additional strain per rank.
Forewarning F&D 83 Perform the forewarning action. All allies within medium range increase defense by the characters force rating until they act in the encounter
The Force is my Ally F&D 83 Once per session, may suffer 2 strain to perform force power action as manuever
Natural Mystic F&D 83 Once per session may reroll any Force power check
Force Rating +1 F&D 83

Force Powers

Force Rating
2
Power
Influence
Description
Mentor bonus used:The user spends force pip to stress the mind of one living target he is engaged with, inflicting 1 strain. The user may activate this multiple times increasing the strain inflicted by 1, each time.
Upgrade Effect
Control: Emotion/Belief The Force user may make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends (force pip) and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.
Power
Sense
Description
Mentor bonus used:The user may spend force pip to sense all living things within short range of himself. The user may not activate this multiple times

The user may spend force pip to sense the current emotional state of one living target with whom he is engaged. The user may not activate this multiple times
Upgrade Effect
Control: Upgrade Difficulty Ongoing effect: Commit force die once per round, when an attack targets the Force user, he upgrades the difficulty of the dice pool
Duration Sense's ongoing effects may be triggered one additional time per round.
Strength When using Sense's ongoing effects, upgrade the pool twice instead of once.
Control Ongoing effect: Commit force die once per round when the force user makes a combat check, he upgrades the ability of that check once.
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend force pips to gain successes or advantages.
Upgrade Effect

Background

Rakand Elegos'Tor
Homeworld: Susevfi, aka Suarbi 7/5, moon of Suarbi 7



1) Rakand's force sensitivity was told to him from a young age, throughout his childhood he was prophesized by the village elders to liberate the tribe from the poverty and protect the Caamasi so that they could return to their former numbers.

2) Thugs ran the colony on Susevfi to which Rakand's village existed in, often they would come by to collect goods and currency in exchange for protection, typical shakedown. Rakand, as a teenager was able to talk down the thugs and allow his entire village reprieve from the constant harrassment, at least momentarily, in exchange for his labor.

3) In a show of his immmaturity and blossoming identity, he lashed out at the village elders upon being given a difficult, strenuous and time consuming task. With the explanation that he "did not ask, or desire the physical gifts he was given". He spent the following weeks away from the village, steaming, and reveling in his new found freedom.

4) In his reprieve from the village, he heard rumors of a new jedi order springing up, ultimately, once he returned to the village he apologized for his immaturity, but had already made the decision to leave his homeworld, in search of further training.

5) Hesves Elegos'Kla, the town drunk, treating Rakand like any other village youngling, they formed a quick bond.

Motivation

Morality

Morality: 65
Dedication: Rakand is dedicated to protecting and empowering those with out the ability.

Weariness: The weight of the responsibility of his village, combined with his self imposed responsibility bears down on Rakand, and stresses his young mind.


Obligation:6
Oath
Sworn to restore prosperity to not only his village of Caamasi, but the species as a whole.
5: Addiction

Description

5'10"
Grey and black striped fur. Put together, eyes pop and often seem to be in contemplation.
Age: 18


Other Notes

GM skill rank 11/11: +1 skill to athletics for obstacle course.
11/12 Small breakthrough: Oh bothan where art thou , Arrogant about his new status in the NJO
11/13 Large breakthrough: Parting Shot , Rakand tortures the mercenary responsible for the maiming of Master Kellias
11/18 Parry Rank for 10 xp , 2nd place in tournament
11/19 Impressing Silghal, getting them out of the jam of being arrested, and sentenced to life in prison.
11/29 small breakthrough, repairing his relationship with Qiric.
12/5 minor breakthrough, developing an addiction to vices when he is idle.
12/15 major breakthrough, learning about Kellias' past, allowing his past to stay there, not trying to control or fix everything
12/19 minor breakthrough, Told Kasmir about his torture, opening up to a peer about the topic.
12/22 Minor Breakthrough Took lightsaber from Chiss, like Qiric tried to do from him
1/20 Accomplishment +Breakthrough: Arrested Kubrik Dorst without resorting to lethal violence against anyone.
1/23 Minor Breakthrough: Took on 3 lightsaber combatants and handled it with ease. Training paid off
2/6 Minor Breakthrough: Had to preach and defend his learned views on the force.
2/14 Minor Breakthrough: Met an equal in combat, and while he would've got him eventually handled him, a force user combatant is extremely dangerous.

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