Mykyl Londeron by Maverick

Species
Human
Career
Guardian
Specializations
Armorer
System
Force and Destiny

6
Threshold 15
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Characteristics

3
3
4
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 1
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) X 2
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Basic Lightsaber (Self-Built; Silver Ilum Crystal)
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2
Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun Setting
Damage
3
Critical
5

0
150
0
2/12

Weapons & Armor

Reinforced Clothing (Self-Crafted [3 suc, 4 adv], +2 soak, 1 enc)
Basic Lightsaber (Self-Crafted, Silver Ilum Crystal)

Personal Gear

Backpack (+4 Enc Threshold)
Stimpacks (4)
Comlink (Short-Range)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened Force and Destiny pg. 153 Gain +2 wound threshold.
Gearhead Keeping the Peace pg. 30 Remove SETBACK die per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.
Inventor 2 Force and Destiny pg. 146 When constructing new items or modifying attachments, add BONUS die or remove SETBACK die per rank of Inventor.
Grit Force and Destiny pg. 144 Gain +1 strain threshold.
Armor Master Keeping the Peace pg. 30 When wearing armor, increase total soak value by 1.
Armor Master (Improved) Keeping the Peace pg. 30 When wearing armor with a soak value of 2 or higher, the character increases his defense by one.
Mental Tools Force and Destiny pg. 147 The character always counts as having the right tools for the job (see page 181) when performing Mechanics checks.
Tinkerer Keeping the Peace pg. 31 The character makes one piece of equipment more modifiable. He chooses one piece of equipment and increases its number of hard points by one.
Armor Master (Supreme) Keeping the Peace pg. 30 Once per round, when the character suffers a Critical Injury, he may suffer 3 strain to take the Armor Master incidental. If he does, he reduces the Critical Injury result that he suffers by 10 per point of his soak, to a minimum of 1.
Dedication (Intellect) Force and Destiny pg. 141 Each rank permanently increases a single characteristic of the player's choice by 1 point. This cannot bring a characteristic above 6.

Force Powers

Force Rating
1
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend FORCE point to gain SUCCESS or ADVANTAGE (user’s choice) on the check.
Upgrade Effect

Background

Motivation

Morality

Current Morality: 50

Strength (Discipline)

Weakness (Obstinance)

Description

Other Notes

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