Autofire, Inaccurate 1, Sling (Quickdraw, -1 cumbersome), Superior (+1 damage, +1 advantage on successful combat check), Laser Sight (+1 advantage on successful combat check) Empty on 3 threats
Damage
5
Critical
5
55
295
6720
8/12
Weapons & Armor
Smuggler's Trenchcoat [Soak +1, Defence +1, Enc 3, HP 0, Conceal up to 2 enc]
Machine Pistol [DR 5, CR 5, Range Medium, 1 Enc, HP 2+1] Modifications: Laser Sight, Weapon Sling, Superior
Personal Gear
Cybernetics: [Max 4]
Gankcomm Implant (Communicate with thought over several km)
Implanted Cyberjack (Suffer 2 strain to decrease difficulty of slicing by 1)
Biofeedback Regulator (+2 Cybernetics Cap)
Full Cybernetic Right Arm
Commlink DH77 Headcomm
Electronic Lockbreaker
Fake Sin (Rating 4)
Dataspike x3
Databreaker (illegal)
Signature Modulation Pad
Fake Sin (Value of teir 4)
Backpack
Stimpac
Medpac
Assets & Resources
Generic Remote
Service Patch Remote
Shield Remote x3
Drone (gun attachment)
Rap van
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Codebreaker - Rank 1
Slicer
Remove 1 Setback die per rank (1) from checks to break codes or decrypt communications. Decrease the difficulty of checks to break codes or decrypt communications by 1.
Technical Aptitude - Rank 2
Slicer/Artisan
Reduce time needed to complete Computer related tasks by 25% per rank (50%)
Bypass Security - Rank 1
Slicer
Remove 1 Setback die per rank (1) from checks made to disable a security device or open a locked door.
Cyberneticist - Rank 1
Cyber Tech
Remove 1 Setback die per rank (1) from checks to build, repair and install cybernetic implants cost 50% less.
More Machine Than Man - Rank 1
Cyber Tech
Increase Cybernetics Cap by 1 per rank (+1)
Engineered Redundancies
Cyber Tech
Gain the ability to use emergency repair patches to heal. Additionally, can be healed with Mechanics checks.
Toughened - Rank 1
Cyber Tech
+2 Wound Threshold per rank (+2)
Mental Tools
Artisan
Always count as having the right tools for the job when making Mechanics checks.
Force Powers
Force Rating
1
Power
DEATH
Description
Spend O to speak with the spirit of a recently expired (within an encounter) creature.
Spend O to sense the presence of a spirit within Short range.
Upgrade
Effect
Power
INFLUENCE
Description
Spend O to stress the mind of one living target you are engaged with, inflicting 1 strain.
Spend O to shape thoughts (white pips are positive emotions, dark pips negative, either can be used to create confusion.
Upgrade
Effect
Magnitude - Rank 1
Spend O to increase targets affected by Magnitude rank.
Power
MISDIRECT
Description
Spend O to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of your next turn, the target cannot see or sense the hidden person or object.
Upgrade
Effect
Background
Motivation
Morality
Description
Other Notes
-Mr.Johnson - (real name: Acora Hindmarche) Alabaster district apartment (possible multiple homes). Has ties to international incidents (explosions). Upper mid-level in Pathfinder Corp. Have her direct contact (temp comm code, expired now). 50K Job to acquire Sihedron Corporation's escaped weapon.
-Target (Nulia) - Woman, pale, white hair, long, hospital gown. 38 hrs since escape. Intel - She is a weapon (Sihedron Corporation, a predominant AA corp in Varisia with a facility in Sandpoint). Link to Bikers?
-Ameiko, owner of the Dragon's Den (a "entertainment" bar) to put together go-between with...
-Seattle Biker Gangs: Wraiths*, Hellhounds, Goblins*, Fuck-Ups*, Los Lobos) *sizable but unknown
- +1 XP charm and deception