Qiric Ka-Vrei by Chimaera717

Species
Gotal
Career
Sentinel
Specializations
Sentry/Shien Expert
System
Force and Destiny

7
Threshold 15
Current 0
Threshold 14
Current 0
Ranged 1
Melee 2

Characteristics

3
2
2
5
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 1
Coercion (Will) 1
Computers (Int) X 0
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) X 2
Discipline (Will) 3
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Cun) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Qiric's Crossguard Lightsaber
Range
Engaged
Skill
Lightsaber
Defensive 1, Accurate 1, Vicious 1, Superior, Breach 1, Sunder, Add automatic success on successful checks, Remove 1 setback from all checks, may spend despair or 3 threat to disarm opponents.
Damage
10
Critical
1

25
565
6605
3/12

Weapons & Armor

Lightsaber (Custom Grip, Ilum Crystal, Innate Superior, Personalized Construction)
Weighted Jedi Training Suit (not carried)
Thermal Cloak (carried)
Crafted Armored Robes (3 Soak, 1 Ranged & Melee Defense, Special Embellishment on Coercion), 0 hard points
Heavy Battle Armor w/ Strength Enhancing System (not worn, stowed on his Blastboat)

Personal Gear

Backpack
Infrabinoculars
Jedi Utility Belt (and all that comes with it)
6 Stimpack
Wilderness Survival Kit
Forgery Kit

Assets & Resources

Gained XP:
10/23 - 20
10/26 - 20
10/27 - 20
11/1 - 20
11/2 - 20
11/4 - 20
11/5 - 20
11/6 - 25
11/12 - 5
11/13 - 5
11/13 2 - 25
11/20 - 20
11/29 - 20
12/5 - 10
12/9 - 25
12/20 - 20
1/6 - 15
1/23 - 30, Major for deciding to use evil to destroy evil.
1/24 - 25, Major for losing complete and total faith in the New Republic.
2/10 - 15

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Conditioned 2 F&D 141 Removes setback per rank of Conditioned from Athletics and Coordination checks. Reduces falling damage and strain by 1 per rank.
Uncanny Reactions F&D 153 *Force Talent* Adds boost per ranks of Uncanny Reactions to Vigilance checks.
Impossible Fall EV 31 *Force Talent* Once per session, when the character is falling, take Impossible Fall incidental - make a force power check and use 1 pip to land somewhere safe. Character may spend additional pips to increase the effective range band (base talent works at short)
Sleight of Mind F&D 152 *Force Talent* Add boost to stealth checks unless the character trying to detect him is immune to Force powers.
Constant Vigilance EV 30 Always roll Vigilance for Initiative
Dodge F&D 142 When targeted by a combat check, may take Dodge incidental with strain to upgrade difficulty of check equal to ranks in Dodge
Dedication Willpower +1
Street Smarts F&D 152 -blk from Streetwise and Underworld
Shien Technique F&D 151 Use cunning instead of brawn for Lightsaber
Toughened 2 +2 WT
Reflect 3 Suffer 3 strain, reduce damage from a ranged attack by 2 + ranks in Reflect.
Improved Reflect After being hit by ranged, may use despair or 3 threat to automatically hit one target within medium range at the same damage.
Force Rating +2
Parry He suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.
Grit +1 Strain
Counterstrike F&D 141 If a missing attack on you generates 2 threat or a despair, may upgrade next check against once.
Defensive Stance F&D 141 Once per round on the character’s turn, the character may perform a Defensive Stance maneuver to defend against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character’s next turn, upgrade the difficulty of all melee combat checks targeting the character a number of times equal to the strain suffered by the character in this way
Dedication 2 +1 Presence
Saber Throw Lightsaber attack at medium range, add FR to roll; 1 pip to hit, 1 pip to have saber return to hand.

Force Powers

Force Rating
3
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.

Special Rule (Light/Dark use): When guiding and shaping thoughts, only pips generated from Dark Side may be used to generate negative emotions such as rage, fear, and hatred. Only pips generated from Light Side may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from pips generated from either Light or Dark.
Upgrade Effect
Range Range - Short
Control - Skills When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence power check as part of his dice pool He may spend pips to gain success or advantage (user’s choice) on the check.
Base The character may spend 3 to stress the mind of one living target he is engaged with, inflicting I strain.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.


Upgrade Effect
The user may spend 1 pip to sense all living things within short range (including sentient and non-sentient beings).

The user may spend 1 pip to sense the current emotional state of one living target with whom he is engaged.
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
Upgrade Effect
The user may spend force pip to gain vague hints of events to come, up to a day into his own, personal future
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend force pip to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Power
Enhance
Description
When rolling Athletics, roll an Enhance Power Check - may use pips to add success or advantage.
Upgrade Effect

Background

1) How did you discover your force sensitivity?

Qiric's Force sensitivity has never really been a secret - though Force sensitivity is rare among Gotal, it is obvious early on in an infant's life when the infant is constantly overwhelmed by the emotional states of those around him.

Most of these latent Force sensitives are not especially strong or talented with the Force, and as they age they gain a measure of discipline and learn to shut out their oversensitivity - but Qiric is either too latently strong in the Force or too undisciplined to have ever achieved this level of peace, and he was sent to the Praxeum at an early age (five years ago, at the age of 12) to try and learn. Master Luke, unwilling or uncertain in how to go about training a child at the time, has mostly allowed him to meditate and observe until he got older and allowed for his training to begin, only a few months ago.

Qiric's observations of the Order, its people, and its actions have led him to be an ardent believer in the inherent 'goodness' of the light side of the Force and the Jedi Knights in general, and he has thrown himself at his studies with complete fervor.

2) Describe a pivotal moment in your life where you demonstrated your moral strength or a moment of awesome that is still spoken of in some circles.

A display of genuine compassion is rare from a young child - especially such a display under stressful circumstances. Qiric made waves within his first couple weeks of formal training (only a couple months ago) when he constantly became the calming influence on others, even at the expense of his own discipline and the loss of his own control. These displays of selflessness have helped his fellow students advance, while costing him advancement of his own. Qiric is glad he has this ability, but he continues to grow more resentful that he cannot seem to get these sensitivities under control and learn discipline over himself - and that his Masters appear relatively unconcerned with what he sees as a deep, intimate character flaw that he cannot overcome alone.

3) Describe a moment where you fell prey to your moral weakness or experienced a tragedy/horror that still haunts you.

Qiric hasn't really experienced a true tragedy yet in his young life - especially spending the last five years cloistered in the (relatively) peaceful Jedi Praxeum. The closest he has ever come was a situation where a student temporarily fell to the dark side, and being in close proximity with someone drawing on such negative emotions caused Qiric to fall into a desperate, enraged panic. In his confused state, he injured another young student, and it was only the timely intervention of a Jedi Master with a significant amount of experience in the Dark Side himself, Kyp Durron, calmed him and kept him from doing greater harm.

4) How did you come to work for the NJO?

This is pretty much answered by 1).

5) Name one NPC your character has a strong connection with. This could be a family member, a friend, a work contact, or a bitter rival. (I'm gonna name two, because I'm a dirty cheater)

1) Master Ossaki Ezo took an early interest in Qiric and has been training him, privately, away from the Temple, for about a year now. Under her tutelage, Qiric has learned to subtly influence the minds of others and turn his latent emotional sensitivity into a method of detecting others' presences and deeper emotional states.

2) Adira Ilesar - a female Dressellian who recently graduated to formal Padawan status and began getting missions across the galaxy, Qiric was responsible for bringing her up to speed with ubiquitous technology she was lacking on her homeworld in return for her bringing him tidbits of knowledge and training she received. Many a night were spent sneaking out of their bedchambers and into the forest for a sparring session or meditation. Her recent departure from the Praxeum has left a significant hole in Qiric's life.

Motivation

Qiric has come to recognize that, although the NJO's methods may be frustrating at times (he has certainly felt held back and resentful towards the Order for not allowing him to formally train while he was younger), the Jedi are easily the strongest force for good in the galaxy, and he has come to idealize and idolize their beliefs and even many of them on a personal level, and he strives deeply to become a Jedi, so that he can use his powers to ease the suffering of a galaxy still wounded and reeling from generations of war.

Morality

Current Morality: 53

Strength: Compassion - Qiric's intense ties to the emotional states of those around him have made him a natural if perhaps reluctant empath, often times being able to get to the crux of a difficult personal matter with a friend or companion before even fully trained Jedi Knights.

Weakness: Hatred - the flip side of this is that Qiric has a tendency to see the negative too often - the fear, the intolerance, the anger that sentient beings inevitably fear - and he has developed a tendency to harden his heart and become hateful to those whom he is not certain are worth helping through their difficulties. It is a constant struggle for him to empathize with those whom he senses do not deserve empathy, despite what he knows of the Jedi teachings.

Description

Qiric is a little leaner than your average Gotal, probably owing to the life of constant physical training he's been under since joining the Order. The typical full-facial Gotal beard has not really come in, which would be an embarrassment in Gotal culture, but has really not caused Qiric any issues on Yavin.

Black of fur, with the typically darkened red eyes of a Gotal.

Father - Kov'ree
Mother - Nuriel

Other Notes

CR 0
Magnitude 12
Duty - Philosophy

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