Breach 1, Sunder, Vicious 2, 3/5 Hard Points, Encumbrance 1
Damage
8
Critical
1
Fists
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
3
Critical
5
Staff
Range
Engaged
Skill
Melee
Defensive 1, (+1 to melee defense while wielding)), Disorient 3
Damage
5
Critical
3
0
270
450
1/8
Weapons & Armor
Heavy Clothing (+1 soak)
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Skilled Jockey
F&D, 101
Remove 1 Setback per rank from all Piloting checks.
Confidence
F&D, 101
May decrease difficulty of Discipline checks to avoid fear by 1 per rank.
Rapid Reaction
F&D, 101
Suffer strain up to ranks to add an equal number of Successes to initiative checks.
Touch of Fate
F&D, 101
Once per session, add 2 Bonus dice to any 1 check.
Force Powers
Force Rating
1
Power
Enhance
Description
When making an Athletics check, may include Enhance power check; spend F to add 1 Success or 1 Advantage.
Upgrade
Effect
Control
May be used with Coordination.
Control
May be used with Piloting Planetary.
Control
May be used with Piloting Space.
Control
May be used with Resilience.
Power
Move
Description
The Force user can move small objects via the power of the Force.
Spend F to move one object of silhouette 0 that is within short range up to his maximum range. Default maximum range is short.
Upgrade
Effect
Range
Increase range by bands equal to ranks purchased.
Power
Influence
Description
The character may attempt to guide the thoughts and feelings of others.
Only D for negative feelings, only L for positive.
Spend F to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade
Effect
Control
Make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends F and succeeds, force the target to believe something untrue for 1 round or 5 minutes.
Range
Increase range by bands equal to ranks purchased.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
Spend F to sense all living things within short range (sentient or non-sentient).
Spend F to sense the current emotional state of one living, engaged target.
Upgrade
Effect
Control
Commit FD. When attacked, once per round, upgrade difficulty of incoming attack once.
Background
Motivation
Morality
Description
Other Notes
Human Skills: Discipline, Piloting Planetary
Warrior Skills: Athletics, Melee, Survival
Starfighter Ace Skills: Mechanics, Piloting Space
Brawn 3, Agility 3, Intellect 3 (90), Enhance Basic, Control, Control (20), Mechanics 2 (10).
Melee 2 (10), Move Basic, Range (15), Influence Basic, Control, Range (25), Sense Basic, Control (20), Lightsaber 1 (10), Piloting Space 2 (10), Skilled Jockey (5), Confidence (10), Rapid Reaction (15), Touch of Fate (20), Enhance Control, Control (10).