Rey by jmg

Species
Human
Career
Warrior
Specializations
Starfighter Ace
System
Force and Destiny

4
Threshold 13
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
3
3
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) 0
Brawl (Br) X 0
Gunnery (Ag) X 0
Lightsaber (Br) 1
Melee (Br) X 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Anakin's Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Vicious 2, 3/5 Hard Points, Encumbrance 1
Damage
8
Critical
1
Fists
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
3
Critical
5
Staff
Range
Engaged
Skill
Melee
Defensive 1, (+1 to melee defense while wielding)), Disorient 3
Damage
5
Critical
3

0
270
450
1/8

Weapons & Armor

Heavy Clothing (+1 soak)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Skilled Jockey F&D, 101 Remove 1 Setback per rank from all Piloting checks.
Confidence F&D, 101 May decrease difficulty of Discipline checks to avoid fear by 1 per rank.
Rapid Reaction F&D, 101 Suffer strain up to ranks to add an equal number of Successes to initiative checks.
Touch of Fate F&D, 101 Once per session, add 2 Bonus dice to any 1 check.

Force Powers

Force Rating
1
Power
Enhance
Description
When making an Athletics check, may include Enhance power check; spend F to add 1 Success or 1 Advantage.
Upgrade Effect
Control May be used with Coordination.
Control May be used with Piloting Planetary.
Control May be used with Piloting Space.
Control May be used with Resilience.
Power
Move
Description
The Force user can move small objects via the power of the Force.
Spend F to move one object of silhouette 0 that is within short range up to his maximum range. Default maximum range is short.
Upgrade Effect
Range Increase range by bands equal to ranks purchased.
Power
Influence
Description
The character may attempt to guide the thoughts and feelings of others.
Only D for negative feelings, only L for positive.
Spend F to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect
Control Make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends F and succeeds, force the target to believe something untrue for 1 round or 5 minutes.
Range Increase range by bands equal to ranks purchased.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
Spend F to sense all living things within short range (sentient or non-sentient).
Spend F to sense the current emotional state of one living, engaged target.
Upgrade Effect
Control Commit FD. When attacked, once per round, upgrade difficulty of incoming attack once.

Background

Motivation

Morality

Description

Other Notes

Human Skills: Discipline, Piloting Planetary
Warrior Skills: Athletics, Melee, Survival
Starfighter Ace Skills: Mechanics, Piloting Space
Brawn 3, Agility 3, Intellect 3 (90), Enhance Basic, Control, Control (20), Mechanics 2 (10).
Melee 2 (10), Move Basic, Range (15), Influence Basic, Control, Range (25), Sense Basic, Control (20), Lightsaber 1 (10), Piloting Space 2 (10), Skilled Jockey (5), Confidence (10), Rapid Reaction (15), Touch of Fate (20), Enhance Control, Control (10).

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