Threshold | 15 |
Current | 15 |
Threshold | 15 |
Current | 15 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 0 | ||
Athletics (Br) | 0 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 1 | ||
Cool (Pr) | 0 | |||
Coordination (Ag) | X | 0 | ||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 2 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | X | 1 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 0 | ||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | 0 | |||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | X | 1 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
Stun Setting |
Damage9 |
Critical3 |
|
Frag Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 6, Limited Ammo |
Damage8 |
Critical4 |
|
Stun Grenade |
RangeShort |
SkillRanged: Light |
|
Disorient 3, Stun Damage, Blast 8. Limited Ammo 1 |
Damage8 |
CriticalN/A |
|
Shock Gloves |
RangeEngaged |
SkillBrawl |
|
Stun 3 |
Damage+1 |
Critical5 |
|
Vibrosword |
RangeEngaged |
SkillMelee |
|
Pierce 2, Vicious 1, Defensive 1 |
Damage+2 |
Critical2 |
|
Light Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting |
Damage5 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Gearhead | Technician Page 4 | Remove ■ per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. | |
Toughened | Technician Page 4 | Gain + 2 wound threshold. | |
Fine Tuning | Technician Page 4 | When reducing the amount of system strain a starship or vehicle suffers, reduce I additional strain per rank of Fine Tuning. | |
Solid Repairs | Technician Page 4 | The character repairs + 1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. | |
Redundant Systems | Technician Page 4 | Once per session, may take a Redundant Systems action; make an Easy (^) Mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device. | |
Solid Repairs | Technician Page 4 | The character repairs + 1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. | |
Grit | Technician Page 4 | Gain + 1 strain threshold | |
Solid Repairs | Technician Page 4 | The character repairs + 1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. | |
Enduring | Technician Page 4 | Gain + 1 soak value. | |
Toughened | Technician Page 4 | Gain + 2 wound threshold. | |
Solid Repairs | Technician Page 4 | The character repairs + 1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. | |
Fine Tuning | Technician Page 4 | When reducing the amount of system strain a starship or vehicle suffers, reduce I additional strain per rank of Fine Tuning. | |
Dedication | Technician Page 4 | Gain +1 to a single characteristic. This cannot bring a characteristic above 6. | |
Contraption | Technician Page 4 | Once per session, take Contraption action; make a Hard ( ♦ ♦ ♦ ) Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand. | |
Natrual Tinkerer | Technician Page 4 | Once per session, may reroll any 1 Mechanics check. |