Threshold | 16 |
Current | 0 |
Threshold | 16 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 0 | ||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 2 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 5 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 0 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 0 | ||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 1 | |||
Ranged: Light (Ag) | X | 3 | ||
Ranged: Heavy (Ag) | 1 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | X | 1 | ||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Thunderbird Scattergun |
RangeShort |
SkillRanged: Heavy |
|
Blast 5, Knockdown, and Vicious 1. |
Damage7 |
Critical4 |
|
Slugthrower Pistol |
RangeShort |
SkillRanged: Light |
|
Damage4 |
Critical5 |
||
Wrench |
RangeEngaged |
SkillMelee |
|
Add a boost to all Mechanics skill checks made using this weapon. |
Damage+1 |
Critical5 |
|
EMP Grenade |
RangeShort |
SkillRanged: Light |
|
Blast, Limited Ammo 2, and any items on the affected opponents that run on electricity become useless. |
Damage0 |
CriticalN/A |
Name | Rank | Book & Page | Description |
---|---|---|---|
Gearhead 2 | Remove a setback per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. | ||
Toughened 2 | Gain +2 wound threshold. | ||
Fine Tunning 2 | When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank of Fine Tuning. | ||
Solid Repairs 4 | The character repairs 1 additional hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. | ||
Redundant Systems | Once per session, as an action, make an Easy Mechanics check to harvest components from a functioning device, without breaking it, to repair a broken one. | ||
Grit | Gain +1 strain threshold. | ||
Enduring | Gain +1 soak value. | ||
Bad Motivator | Once per session, may take a Bad Motivator action; make a Hard Mechanics check to cause one targeted device to spontaneously fail. | ||
Contraption | Once per session, take a Contraption action; make a Hard Mechancs check to fashion a device to solve a current problem using just the tools and parts on hand. | ||
Hard Headed | When staggered or disor- iented, perform the Hard Headed action to make a Daunting Discipline check to remove the status. Difficulty reduced by 1 per rank. | ||
Natural Tinkerer | Once per session, re-roll any 1 Mechanics check. | ||
Hold Together | Spend 1 Destiny Point to perform a Hold Together incidental immediately after vehicle or starship takes damage to turn it to system strain. | ||
Dedication | +1 Agility. | ||
Improved Hard Headed | When incapacitated due to strain exceeding threshold, take a Daunting Discipline check to reduce strain to 1 below threshold. |