Comlink(handheld)
Datapad
Glow Rod
Utility Belt
Stimpack x1
Assets & Resources
Passenger Landspeeder
Critical Injuries & Conditions
Slowed Down (P): The target can only act during the last allied Initiative slot on his next turn.
Hamstrung (PP): The target loses his free maneuver until the end of the encounter.
Talents
Name
Rank
Book & Page
Description
Sensory Tendrils
KoF 21 Mikkian Ability
Mikkians add 1 boost die to all Perception checks they make.
Second Wind 2
Once per encounter, may use Second Wind incidental to recover 2 strain (per rank of Second Wind)
Conditioned 1
Remove 1 setback die per rank from all Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1.
Grit 2
Gain +2 strain threshold
Sarlaac Sweep
Increase difficulty of Lightsaber by 1 to perform Sarlaac Sweep action. May spend 2 Advantages to hit additional engaged targets
Durable 2
May reduce any critical injury suffered by 20
Dedication (Brawn)
Gain +1 to Brawn characteristic
Multiple Opponents
Add 1 boost die to Lightsaber, Brawl, and Melee checks when engaged with multiple opponents
Quick Draw
Once per round, draw or holster a weapon or accessible item as an incidental.
Toughened 2
Gain +4 to wound threshold
Intimidating 1
May suffer 1 strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by 1
Fearsome 2
When an adversary becomes engaged with Isolaire, she may force the adversary to make an Average (PP) Fear check.
Parry 2
When hit by a melee attack, suffer 3 strain to reduce damage by 4.
Terrify
Take the Terrify action, make a Hard Coercion check, adding 1 Force Die to the check. Disorient one target within Medium range per success until the end of the next round. Spend two advantages to extend duration. Spend FP to immobilize affected target until end of next round
Improved Terrify
Reduce the difficulty of Terrify's check to Average to and may spend Triumph to Stagger an affected target.
Prey on the Weak 1
Add +1 damage to one hit of successful combat checks against Disoriented targets
Crippling Blow
Increase difficulty of next combat check by one. If check deals damage, target suffers 1 strain whenever he moves for the remainder of the encounter
Sense Advantage
Once per session, add two setbacks to 1 NPC's skill check
Force Powers
Force Rating
1
Power
Enhance
Description
When making Athletics checks, Isolaire may roll an Enhance power check as part of the pool. She may spend FP to gain Success or Advantage on the check.
Upgrade
Effect
Control
Enhance can be used with Resilience, Brawl
Control
Commit Force Die. Isolaire increases her Brawn characteristic by 1.
Power
Deadly Reputation
Description
Once per session as an out of turn incidental, may spend 2 Destiny Points to activate Deadly Reputation. Until the end of the character's next turn, increase the difficulty of all skill checks targeting the character by one.
Upgrade
Effect
Deadly By Association
Deadly Reputation also affects checks targeting the character's allies.
Duration
Deadly Reputation lasts for one additional turn
Background
Isolaire grew up on Mikkia in a family known for their martial prowess and spirituality. She gravitated to martial arts and trained at her family's school, focusing on ancient sword techniques. Her connection to the Force allowed her to excel faster than other students. Despite this connection, Isolaire chose not to be inducted into the local priesthood, preferring to spend her time perfecting her sword techniques.
Isolaire's life changed when a gang of thugs attacked her family's home. She fought them off. Her methods were efficient yet cruel as she showed the thugs the same viciousness they showed her and her family. Afterwards, during a period of reflection with the local priests, she decided her fate was elsewhere and left her homeworld in search of it.
Motivation
Challenge - Meaning
Isolaire left her homeworld in search of her fate. She wants to find her place in the galaxy, searching for wisdom and knowledge.
Faith - The Cosmic Force
Growing up in a spiritual society and family, Isolaire shares the beliefs of her people that everything is connected in the galaxy and that everything that has happened, is happening, and will happen is because of the Force. Isolaire also believes that she is guided by the Force.
Morality
DUTY
Combat Victory - 0
Fighting the Empire means beating them in direct confrontations. Isolaire wants to beat the Empire's troopers whenever possible, seizing victory and supplying hope for the Alliance and the people of the galaxy.
MORALITY
Justice/ Judging - 81
Isolare feels she is living up to the memory of the Jedi and her uncle by dispensing justice to those who harm others. However, this justice may be dispensed through cruel means as Isolaire may judge the wicked harshly, believing they deserve the same pain they dish out to others.
Description
Gender: Female
Age: 23
Height: 5'7
Build: Athletic
Hair: none
Eyes: Blue
Skin: Yellow
Notable Features: A mane of two dozen head tendrils that turn pale blue toward the tips.
Other Notes
+10XP Duty bonus
Knight-level character creation
375 earned XP