Threshold | 20 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 2 |
Melee | 3 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 1 | |||
Coordination (Ag) | 1 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 3 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 0 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 1 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 1 | ||
Vigilance (Will) | 0 | |||
Brawl (Br) | X | 2 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 2 | ||
Ranged: Light (Ag) | X | 1 | ||
Ranged: Heavy (Ag) | X | 3 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 1 | ||
Knowledge: Xenology (Int) | 0 |
DH-X Heavy Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
Cumbersome 3, Pierce 3, Superior, Accurate 3 |
Damage14 |
Critical3 |
|
Vibro-Machte |
RangeEngaged |
SkillMelee |
|
Pierce 3, Sunder, Vicious 1, Superior |
Damage8 |
Critical1 |
|
Frag Grenade |
RangeMedium |
SkillRanged: Light |
|
Blast 6, Limited Ammo 1 |
Damage8 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Dedication | + 1 Agility | ||
Toughened III | +6 Wounds | ||
Grit I | +1 Strain | ||
Physical Training II | Add □ per rank of Physical Training to Athletics and Resilience checks. | ||
Point Blank I | Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or (Light) attacks made while at short range or engaged. | ||
Strong Arm | Treat thrown weapons as if they had 1 greater range. | ||
Durable I | May reduce any Critical Injury suffered by 10 per rank of Durable. | ||
Feral Strength II | Add 1 damage per rank of Feral Strength to one hit of a successful Melee or Brawl attack. | ||
Armor Master I | When wearing armor, increase total soak value by 1. | ||
Armor Master Improved | When wearing armor with a soak value of 2 or higher, increase defense by 1. | ||
Heroic Fortitude | May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. | ||
Knockdown | After hitting with a melee attack, may spend a Triumph to knock the target prone. |