RC-5710 “Chaos” by Jeremy5710

Species
Clone
Career
Clone Soldier
Specializations
Commander/Commando/Strategist/Sapper/Sabotuer
System
Age of Rebellion

10
Threshold 27
Current 0
Threshold 18
Current 0
Ranged 4
Melee 4

Placeholder Image

Characteristics

4
4
5
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0 bb
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) 2
Leadership (Pr) X 2 2Upg. (**vbbbb)(-kkk)
Mechanics (Int) X 5
Medicine (Int) X 0 1Upg. (-kk
Negotiation (Pr) 0
Perception (Cun) X 3 2 Upg (bbbb)(-kkkk)
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1 1Upg. (v*)
Skulduggery (Cun) X 0
Stealth (Ag) X 0 2Upg. (bbbbv*)
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1 2Upg. (b)
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 5
Knowledge: Xenology (Int) 0

Attacks

DC-17M
Range
Medium
Skill
Ranged: Heavy
Pierce 2, Acc 2,
Damage
9
Critical
3
DC-17M (Sniper Variant)
Range
Long
Skill
Ranged: Heavy
Acc 2, Pierce 4, Prepare 1, Vicious 2
Damage
13
Critical
3
DC-17M (Anti Armor)
Range
Medium
Skill
Ranged: Heavy
Acc 2, Prepare 1, breach 1, slow firing 1
Damage
8
Critical
4
EMP Grenades
Range
Short
Skill
Ranged: Light
Blast 6, Disorient 3, Ion, Limited Ammo 1
Damage
8
Critical
4
M8 Combat Knife
Range
Engaged
Skill
Melee
Vicious 2, Accurate 1, Pierce 4
Damage
+1
Critical
2
Plasma Grenades
Range
Medium
Skill
Ranged: Light
Blast 10
Damage
12
Critical
3
Thermal Detonators
Range
Medium
Skill
Ranged: Light
Blast 15, Vicious 4, Breach 1
Damage
20
Critical
2

25
1335
3725
22/28

Weapons & Armor

DC-17m Modular Blaster Rifle (0/3 HP)
Encumbrance 5 | HP 0 | 3000 Credits | Rarity 7 | Cumbersome 3
Telescopic Optic/Marksman Barrel


Standard Mode: | Ranged (Heavy) | 9 Damage | Critical 3 | Range Medium | Pierce 2

Single-Shot Mode: | Ranged (Heavy) | 13 Damage | Critical 3 | Range Long | Pierce 4, Prepare 1, Vicious 2

Anti-Armor Mode: | Ranged (Heavy) | 8 Damage | Critical 4 | Range Short | Breach 1, Slow-Firing 1, Prepare 1


×Phase 2 Katarn Armor [R.E. And I.I] (0/11 free Hp)
-Clone Polarized Electro's (b/ remove k perception)(+1 Perception)
-Integrated Holsters (+3 3 enc. weapons, kk on hidden weapons, innate quick draw)
-Integrated optics suite (+1 vigilance)
-Integrated Encrypted Comlink
-Kiirium Coating (1 soak blaster/flame)(2 reduce diff. Resillence on heat/fire resistance)
-Squad Tactical Systems (b on perception/vigilance)(+1 Perception/Vigilance)
-Reflec (bb upgrade stealth)
-Scannerweave (upgrade scanner diff)
-Targeting System (maksman reroll)
-Custom Fit (bb/kk remove stealth)
-Intg. Superior
-Intg. Vacuum seal
(+12 ET 2x Storage Unit modular back pack)
(bbbb to perception remove ss from low light/distance)
(Protects from hot/cold/radiation/toxins)```

Personal Gear

Blackops Databreaker
(bb to computers, b to anyone trying to trace origin of hack)

Lockpick Set

X5R Demolitions kit (bb on demo) OPS remove despair

Weapon Maintenance Kit (Blaster)

Mine detector

“Chaos’s SNEAKERS!!” Stealth boots
-(sa) on stealth
-Upgrade on stealth

“RED WIRE” Bomb tools
-remove (kk) on mechanics
-Upgrade on mechanics

“LILO and STITCH” Field Surgery Kit
-remove (kk) medicine
-Upgrade on medicine

“KNIFE HAND” Laser pointer w/ inbuilt knife
-(sa) to leadership
-Upgrade to leadership
-Built in m8 knifes

“FLOWSTOPPER” Anti-Bleed Bodysuit
-1 upgrade Resilience
-(sa) on Resilience

Assets & Resources

3x EMP Grenades
4x Plasma Grenades
4x Thermal Detonators
4x Flex-5 detonate tape
4x Baradium


2x Extra Reloads
2x Stimpacks

-------------------------
Aboard the EDGE
-------------------------
Sensor shunt
Night shadow coating
Sensor baffler
Whisperthrust

—————————————————————————

CR 1: Weapon Maintenance Kit
CR 1: Holo-Tank
CR 2: Fortification Materials
CR 2: Fortification Materials
CR 3: Superior (Armor)
CR 3: Theatre Control Suite
CR 4: HawV6 Juggernaut
CR 4: Tactical Control Suite
CR 5: Mechanics Workshop
CR 5:
CR 6:
CR 6:
CR 7:
CR 7:
CR 8:
CR 8:


—————————————————————————
Battle Scars:
—————————————————————————
-Ready for Anything (15xp)

—————————————————————————
Awards Earned:
—————————————————————————
SAR Medal: (b) on perception/survival/vigilance
Commando SOC: (b) on leadership
POW Medal:
Commando’s Cross
Seal of Service
Republic Insignia

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Commanding Presence 2 Clone Commander Remove k from leadership/cool
Ingrained Loyalty Clone Commander Change the face of one red dice in a leadership check to any non blank face
Steely Nerves Clone Commander Spend a DP to ignore the effects of presence or willpower based crits.
Dedication Clone Commander Int +1
Outmaneuver Clone Commander (Ddd) knowledge (warfare) check, for each success, one vehicle must take an additional maneuver to move.
Practiced Strategist Clone Commander Opposed knowledge warfare against enemy commander. If successful, gain a narrative benefit.
Tactical Planning Clone Commander Once per session may substitute knowledge (warfare) for any other skill.
Toughened 5 Clone Commander +2 WT
Grit 5 Clone Commander +1 ST
Physical Training 2 Race/Commando (B) to athletics/resilience checks
Dedication Clone Commander Int +1
At Any Cost Clone Commander Make suffer a crit or sacrifice an item or person of personal significance to reroll a mass combat check. Once per session.
Strong Arm Commando +1 range band to thrown weapons.
Clever Commander Clone Commander May upgrade MC with Knowledge (Warfare)
Durable 2 Commando -10 to crits
Armor Master Commando Soak +1 while armored.
Enduring Presence Clone Commander OPS may apply MC upgrades even if you are not present or are not able to communicate with his troops.
Clanker Killer 2 Clone Commander Remove (b) to add success or advantage equal to ranks.
Heroic Fortitude Commando DP Flip to ignore effects of a brawn or agility based crits effects until end of encounter.
Improved Armor Master Commando Def +1 in armor
Dedication Commando Agi +1
Sniper Shot 1 Innate Increase diff by 1 to increase 1 range band on non thrown weapons.
Ready for Anything (3) 3 Strategist (2) Battle Scar (1) Remove (k) per rank from initiative and mass combat checks
Command 2 Strategist (B) to leadership.
Master Strategist Strategist 2 strain to decrease MC diff
Dedication Strategist +1
Construction Specialist 2 Sapper Remove setback = to ranks for constructing defenses, buildings and other fortifications.
Known Schematic Sapper Make a (ddd) education check to gain familiarity with a building of ships design.
Utility Belt Sapper May flip a DP to produce one item which can reasonably be pulled from a belt, backpack, satchel or other container.
Powerful Blast 1 Sapper Blast damage +1 on explosives
Improved Ready for Anything Strategist A triumph on initiative or cool checks may be used to add success equal to ranks of RFA.
Improvised Detonation Sapper (Ddd) mechanics check to build explosive with damage equal to intellect+mechanics+success.
Improvised Defenses Sapper (Dd) survival to fashion cover for 4 people until end of encounter.
Careful Planning Strategist May introduce one fact into the narrative as though a destiny point was being spent.
Master Demolitionist Sapper Triumph or Adv can be spent when using explosives to blast to short or medium if it already goes there.

Force Powers

Force Rating
Power
Unmatched Teamwork
Description
OPS as an incidental, 2 DP to assist allies once a round as an incidental
Upgrade Effect
Increase Effect Instead Add (s) to ally’s check
Increase Range Assist to medium
Increase Effect Instead Add (sa) to ally’s check
Increase Effect Instead Add (triumph) to ally’s check
Remove Setback Remove (K)
Destiny Requires 1 less DP
Camaraderie Regain 2 strain when assisting.
Increase Range Assist to long

Background

As a commando team leader, “Chaos” earned his name by exploiting the fatal flaw in command and control. Loss of control, equals loss of command. He prefers to keep the enemy off balance via hit and run tactics and skirmish warfare. As a breacher and team leader, his motto is speed, surprise, and violence of action. He’s considered somewhat bold, borderline reckless by his fellow officers. But his men know he’ll do what it takes to get them home. Edge squad, his team, specializes in Wetwork. Composed of himself, Beats, Bastion, and Impact.

More of a generalist and less of a specialist, but capable nonetheless. He leads using his extensive knowledge, not by inspiring presence. His men trust him to make sound decisions, and so far he always has.

During the battle of Felucia he spent his downtime in orbit working on a Masters Degree in Military Combat Engineering. This makes him formidable in both sabotage and maintenance tasks.

Motivation

Tactical Superiority: In order to defeat the enemy, it is important to out think and outmaneuver them. Smart tactics save lives and the day. If you know the enemy, and know yourself, you need not fear the result of a hundred battles. Good commanders will always seek to make a bigger impact through intelligent application of available assets. Battles are won by gaining the advantage, or taking away the enemy’s.

Duties

Wetwork

Despite its moral implications. The quiet death of a key enemy officer or agent can have significant impact on the battlespace. PCs with this duty accept the unsavory work that not just anyone can or will do.





(835)
CR 8

Current Rank: Commando Captain

Description

Somewhat technical in his speaking on military subjects, and highly knowledgeable in a variety of subjects. A warrior scholar of sorts. Has a terrible sense of humor, lots of bad but still somewhat witty puns. Fed up with Army life. Huge proponent of explosive breaching methods. Black Midnight Operations Katarn armor, but with spray painted blast patterns all over his armor.

Other Notes

225 R/R

250 xp (Starting)

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