Commanding Presence |
2 |
Clone Commander |
Remove k from leadership/cool |
Ingrained Loyalty |
|
Clone Commander |
Change the face of one red dice in a leadership check to any non blank face |
Steely Nerves |
|
Clone Commander |
Spend a DP to ignore the effects of presence or willpower based crits. |
Dedication |
|
Clone Commander |
Int +1 |
Outmaneuver |
|
Clone Commander |
(Ddd) knowledge (warfare) check, for each success, one vehicle must take an additional maneuver to move. |
Practiced Strategist |
|
Clone Commander |
Opposed knowledge warfare against enemy commander. If successful, gain a narrative benefit. |
Tactical Planning |
|
Clone Commander |
Once per session may substitute knowledge (warfare) for any other skill. |
Toughened |
5 |
Clone Commander |
+2 WT |
Grit |
5 |
Clone Commander |
+1 ST |
Physical Training |
2 |
Race/Commando |
(B) to athletics/resilience checks |
Dedication |
|
Clone Commander |
Int +1 |
At Any Cost |
|
Clone Commander |
Make suffer a crit or sacrifice an item or person of personal significance to reroll a mass combat check. Once per session. |
Strong Arm |
|
Commando |
+1 range band to thrown weapons. |
Clever Commander |
|
Clone Commander |
May upgrade MC with Knowledge (Warfare) |
Durable |
2 |
Commando |
-10 to crits |
Armor Master |
|
Commando |
Soak +1 while armored. |
Enduring Presence |
|
Clone Commander |
OPS may apply MC upgrades even if you are not present or are not able to communicate with his troops. |
Clanker Killer |
2 |
Clone Commander |
Remove (b) to add success or advantage equal to ranks. |
Heroic Fortitude |
|
Commando |
DP Flip to ignore effects of a brawn or agility based crits effects until end of encounter. |
Improved Armor Master |
|
Commando |
Def +1 in armor |
Dedication |
|
Commando |
Agi +1 |
Sniper Shot |
1 |
Innate |
Increase diff by 1 to increase 1 range band on non thrown weapons. |
Ready for Anything (3) |
3 |
Strategist (2) Battle Scar (1) |
Remove (k) per rank from initiative and mass combat checks |
Command |
2 |
Strategist |
(B) to leadership. |
Master Strategist |
|
Strategist |
2 strain to decrease MC diff |
Dedication |
|
Strategist |
+1 |
Construction Specialist |
2 |
Sapper |
Remove setback = to ranks for constructing defenses, buildings and other fortifications. |
Known Schematic |
|
Sapper |
Make a (ddd) education check to gain familiarity with a building of ships design. |
Utility Belt |
|
Sapper |
May flip a DP to produce one item which can reasonably be pulled from a belt, backpack, satchel or other container. |
Powerful Blast |
1 |
Sapper |
Blast damage +1 on explosives |
Improved Ready for Anything |
|
Strategist |
A triumph on initiative or cool checks may be used to add success equal to ranks of RFA. |
Improvised Detonation |
|
Sapper |
(Ddd) mechanics check to build explosive with damage equal to intellect+mechanics+success. |
Improvised Defenses |
|
Sapper |
(Dd) survival to fashion cover for 4 people until end of encounter. |
Careful Planning |
|
Strategist |
May introduce one fact into the narrative as though a destiny point was being spent. |
Master Demolitionist |
|
Sapper |
Triumph or Adv can be spent when using explosives to blast to short or medium if it already goes there. |