Tarax Dol by jmg

Species
Zabrak
Career
Guardian
Specializations
Protector, Healer
System
Force and Destiny

4
Threshold 17
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

3
2
4
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 3
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 3
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 1
Knowledge: Lore (Int) 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Brawl
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown 1
Damage
3
Critical
5
Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Damage
5
Critical
4

5
410
25

Weapons & Armor

Heavy Clothing (+1 Soak)
1 Stimpack
Emergency Medpac

Personal Gear

Assets & Resources

1 automatic advantage on Coercion checks.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened (Rank 2) F&D, 76 Gain 2 wound threshold per rank.
Grit F&D, 76 Gain 1 strain threshold per rank.
Physician F&D, 76 When making a Medicine check to heal wounds, the target heals 1 additional strain per rank.
Body Guard F&D, 76 Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer strain up to ranks in Body Guard; upgrade the difficulty of combat checks against the guarded character by that number.
Stimpack Specialization F&D, 76 Stimpacks heal an additional 1 wound per rank.
Force Protection (Rank 2) F&D, 76 Perform the Force Protection maneuver; suffer 1 strain and commit FD up to ranks in Force Protection. Increase soak by number of FD committed until the beginning of next turn. Suffer 1 strain every round FD remains committed.
Force Rating F&D, 76 +1 Force Rating
Dedication F&D, 76 +1 Characteristic (Intellect)

Force Powers

Force Rating
2
Power
Enhance
Description
When making an Athletics check, may make an Enhance power check, spend F to add successes or advantages (your choice).
Upgrade Effect
Control (Resilience) Enhance can be used with Resilience.
Control (Brawl) Enhance can be used with Brawl.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.

Spend F to sense all living things in short range (sentient and non-sentient).
Spend F to sense the current emotional state of one living being with whom he is engaged.
Upgrade Effect
Control (Defense) Ongoing effect: Commit FD. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Power
Move
Description
The Force user can move small objects via the power of the Force.

Spend F to move one object of silhouette 0 that is within short range up to his maximum range. Default max range is short.
Upgrade Effect
Range (Rank 2) Spend F to increase the power's range by a number of range bands equal to range upgrades purchased.
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.

Heal (Light Side only): Spend F to heal a number of wounds equal to Intellect from an engaged living creature.
Harm: Spend F to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged, living target. User gains 1 conflict.
Upgrade Effect
Magnitude Spend FF to affect 1 additional target within range per rank of Magnitude purchased.

Background

Motivation

Morality

50


Description

Other Notes

Rank 1 Survival (Species Trait)
+10 XP from Morality
Starter Skills: Brawl, Cool, Discipline
Specialization Skills: Athletics, Resilience
Presence 2 (20)
Intellect 3 (30)
Brawn 3 (30)
Enhance (10)
Toughened 1, 2 (10)
Discipline 1 (5)
Grit 1 (5)
Bodyguard 1 (5)
Brawl 2 (10)
Athletics 2 (10)
Discipline 2 (10)
Medicine 1 (5)
Lore 1 (10)
Education 1 (10)
Physician 1 (10)
Stimpack Specialization 1 (15)
Enhance Control Upgrade, Resilience and Brawl (10)
Sense, basic power (10)
Sense, Control Upgrade (10)
Medicine 2 (10)
Force Protection 1 (20)
Force Rating (25)
Dedication (25)
Move, basic power (10)
Force Protection 2 (10)
Move (Range 1, 2) (10)
Brawl 3 (15)
Vigilance 1, 2 (15)
Medicine 3 (15)
Healer Specialization (30)
Heal/Harm, basic power (15)

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