Threshold | 20 |
Current | 2 |
Threshold | 15 |
Current | 5 |
Ranged | 4 |
Melee | 4 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 2 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | X | 5 | ||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 2 | ||
Leadership (Pr) | X | 2 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 0 | ||
Perception (Cun) | X | 3 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 1 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 1 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | 1 | |||
Brawl (Br) | X | 2 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 1 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | X | 0 | ||
Knowledge: Education (Int) | X | 0 | ||
Knowledge: Lore (Int) | X | 0 | ||
Knowledge: Outer Rim (Int) | X | 0 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 2 | ||
Knowledge: Xenology (Int) | 0 |
Right Arm-Mounted Vibroblade (Integrated) "Butterfly Blade" |
RangeEngaged |
SkillBrawl |
|
Superior, Paired, Accurate 4, Cortosis, Concussive 1, Sunder, Pierce 6, Vicious 6, Remove 1 Setback, Knockdown 1, Ensnare 1, Exceptional Performance, Combat Tested (2 Boosts to Discipline, 2 Boosts to Fear) (2/4) |
Damage+5 |
Critical1 |
|
Left Arm-Mounted Vibroblade "Skull Sweeper" |
RangeEngaged |
SkillBrawl |
|
Superior, Paired, Accurate 3, Cortosis, Concussive 1, Stun 1, Vicious 7, Deflection 3, Defensive 3, Pierce 8, Paired, Exceptional Performance (2 Boosts to Discipline, 2 Boosts to Fear) (HP: 1/4) |
Damage+5 |
Critical1 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Well Rounded | Choose two skills. Those skills permanently become career skills. | ||
Researcher (1) | Researching a subject takes half the usual time. Remove setback per rank of Researcher from all Knowledge tests. | ||
Well Traveled | Gain Knowledge (Core Worlds) and Knowledge (Outer Rim) as career skills. | ||
Grit (1) | Gain +1 Strain Threshold. | ||
Skilled Teacher (1) | If an ally at short range has less ranks in a skill than the character, as an Incidental, can suffer strain equal to ranks in Skilled Teacher and add an equal amount of success to their next check. | ||
Wise Warrior | Spend a Destiny Point once-per-round to be able to perform a combat check with ANY characteristic. | ||
Improved Wise Warrior | When performing the Wise Warrior incidental, one ally at short range may also use this characteristic for any combat check they make this turn. | ||
Dedication (1) | Gain +1 to a given characteristic. | ||
Cyberneticist | Remove a setback per ranks in Cyberneticist for checks made in regards to dealing with cybernetics (making, building, etc). Reduce Cybernetics cost by 50% to build and buy. | ||
Toughened (1) | +2 Wound Threshold. | ||
Precision Strike | Change any crit roll with a Melee, Brawl, or Lightsaber attack to an Easy crit roll for 1 strain. | ||
Iron Body (1) | Remove a setback per rank of Iron Body from Resilience and Coordination checks, lower Crit Rating by 1 for Brawl checks. | ||
Grit (2) | Gain +1 Strain Threshold. | ||
Martial Grace | Once per round, suffer 2 Strain to add damage equal to Coordination to one hit of a Brawl check. | ||
Iron Body (2) | Remove a setback per rank of Iron Body from Resilience and Coordination checks, lower Crit Rating by 1 for Brawl checks. | ||
Mind over Matter | Spend a destiny point to regain Strain equal to Willpower. | ||
Toughened (1) | Gain +2 Wound Threshold. | ||
Dedication (2) | Gain +1 to a given characteristic. | ||
Coordination Dodge | Fuck taking damage. (Use a Destiny Point to add Failure equal to Coordination to an enemy attack roll.) | ||
Grit (3) | Gain +1 Strain Threshold. | ||
Skilled Teacher (2) | If an ally at short range has less ranks in a skill than the character, as an Incidental, can suffer strain equal to ranks in Skilled Teacher and add an equal amount of success to their next check. | ||
Force Rating (1) | Gain +1 Force Rating. | ||
Once a Learner | As an Action, suffer 4 Strain and let one ally within Short Range increase the Ally's Force Rating until the end of the round. | ||
Now the Master | Once per session, take one Talent or Force Power that any character in the current Encounter possesses. Gain that Talent or Force power until the end of the encounter. | ||
Signature Ability: (Much to Learn) | Dear god why. | ||
Improved Precision Strike | Once per round, cause a Medium difficulty crit for 2 strain. | ||
Engineered Redundancies | Mechanics Checks and Emergency Repair Patches can heal Cin'Tracinya. | ||
Innate Talent: Brace | |||
Innate Talent: Brace | |||
More Machine than Man | Add 1 to the Cybernetics Cap. | ||
Toughened (2) | Gain +2 Wound Threshold. | ||
More Machine than Man | Add 1 to the Cybernetics Cap. | ||
Signature Ability Upgrade: Reduce Difficulty to 2 | |||
Signature Ability Upgrade: Give 2 more People Talent | |||
Signature Ability Upgrade: Destiny (Reduce Light Side Cost) | |||
Signature Ability Upgrade: Give 2 more People Talent | |||
Durable (1) | All crits get -10 on me. | ||
More Machine than Man | Add 1 to the Cybernetics Cap. | ||
Innate Talent: Master of Shadows | Reduce the difficulty of any Stealth Check by one for two strain, to a minimum of Easy. | ||
Surgeon | Increase wounds healed from Medicine checks by 1. | ||
Dedication (3) | Gain +1 to a given characteristic. |
Upgrade | Effect |
---|---|
Control | Try it to sense bullshit. Control upgrade for defence, but only 1 so far. |