Vreska'Tum'Nerka by eyecall911

Species
Chiss
Career
Bounty Hunter
Specializations
Gadgeteer
System
Edge of the Empire

5
Threshold 14
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

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Characteristics

2
4
3
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

X-30 Lancer
Range
Long
Skill
Ranged: Light
Accurate 1, Pierce 2 (3 Hardpoints)
Damage
5
Critical
4
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting, (3 Hardpoints)
Damage
6
Critical
3

0
205
1500
14/16

Weapons & Armor

Alliance Light Stealth Armor (3000 cr) (Soak:2) (1 enc)(Hp: 3) - Add a boost die to all Stealth Checks
X-30 Lancer (1000cr) (1 enc)
Blaster Pistol (400cr) (1 enc)
Rocket Boots Silhouette 1, Speed 1, Handling -3, Strain Threshold: 3 (2,500cr) (2 enc)
Micro rocket attachment (Limited Ammo 1) (2 Hp) (+3 enc) (800cr) (Mods:1 Remove up to one setback die from checks to fire rockets)

Personal Gear

Military Modular Backpack Frame (Double Storage Unit) (60cr) (+6 to encumbrance)
3-MAL Secure Com Link (125cr)
Utility Belt (25cr) (+1 to encumbrance)
Utility Belt (25cr) (+1 to encumbrance)
Utility Belt (25cr) (+1 to encumbrance)
Wizard Pouch/ Incediary Micro Rocket (50cr)
Wizard Pouch/Data Pad 75cr (50cr)
Wizard Pouch/Breath Mask 25cr (50cr)
Wizard Pouch/Stun Grenade x1 (75cr) (50cr)
Wizard Pouch/Frag Grenade x1 (50cr)
Wizard Pouch/ Fletchette Micro Rocket (219cr) (50cr)
Anti Armor Micro Rocket x1 (361cr) (1enc)
Ion Micro Rocket x1 (200cr) (1enc)
MilitaryBelt Pouch/Stimpack x2 50cr (10cr)
MilitaryBelt Pouch (N/A)(10cr)
Tool Kit (350cr) (4 enc) (Basic Hammers, Hydro Spanners, Wrenches, Powering Coupling Scrubbers, Hyperdrive Attenuator, Fusion Cutter, Electro-Shock Prod, Sonic and Laser Welders, Painting Set, replacement wiring and components, and Welding Mask and Heavy Gloves)

Assets & Resources

lnfravision: Chiss have adapted to be able to see in both the infrared and normal visual spectrum. This enables Chiss characters to remove up to one setback die when added to checks by lighting conditions.
Hologlide J57- Cam Droid
Br:1 Ag:3 Int:1 Cun:1 Will:1 Pr:1
Skills: Perception, Vigilance.
Talents: None. (Wound Threshold: 2)
Abilities: Droid (does not need to breathe, eat, or drink and can survive in vacuum or underwater. Immune to poisons and toxins), Flyer, Equipment: Holocam

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened (5xp) +2 wound threshold.
Jury Rigged (10xp) Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. (Alliance Light Stealth Armor -2 enc)
Defensive Stance (5xp) Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round
Armor Master (15xp) When wearing armor, increase total soak value by 1
Dedication (25xp) Gain +1 to a single characteristic. This cannot bring a characteristic above 6. (
Tinkerer (20xp) May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. (1 Hp to Alliance Light Stealth Armor)

Background

Raised on the Chiss home planet of Csilla in the unknown regions, Vreska knew a life of poverty as his family starved. He always wanted more, and swore to the Government of Csilla (Chiss Ascendancy) that through self imposed exile he would explore the rest of the galaxy and one day bring enough resources and experience that they would be better prepared for the dangers of deep space. Attempting to steal a freighter full of credits from the Intergalactic Banking clan on Muunilist, Vreska barely made it out with his life and only managed to steal just enough to start a career somewhere in the outer rim. Eventually running into a Bounty hunter while protecting a trade barge over the planet Ryloth. Vreska'Tum'Nerka found inspiration for his calling. To become one of the most dangerous Bounty Hunters out there and specialize in as many jobs as possible, all the while most likely being way in over his head as he explores what the galaxy has to offer. Absolutely loves Mon Cala, having toured there (on a diplomacy mission) he is very intrigued by the planets ecosystem and hopes to one day return there either on another mission or vacation of sorts.

Motivation

Finish the Job: Even when the hunt is not economically viable, Vreska'Tum'Nerka's word is irrevocable and pursues a contract made at all costs.

Obligations

(Obligation) Bounty for 3,000 credits from the Intergalactic Banking Clan on Muunilist
Surveying the Enemy for Ansig Station: Vreska tends to focus on the technical aspects of scouting, the gathering of geographical knowledge and mapping of data via the use of sensors, drones, droids, and scouting equipment. This includes trying to take a much more observational approach to obtain the most advantageous route possible. Instead of directly engaging the enemy Vreska'Tum'Nerka may instead prefer to eliminate all awareness the enemy may possess (Bounty and Wetwork)
Mark of the Survivor Duty (CR 1): 95
Personal Duty: 25
Downtime:74

Description

5'11
Dark Black hair with Deep Turquoise hues
Dark Blue Skin
Red Eyes
Lean Figure

Other Notes

WishList:
Model-1 "Nova Viper" Blaster Pistol- 4,500
Attachments:
Ion Shielding armor attachment- 2,000cr, Any armor with soak 2 or higher, Increase soak by 3 against weapons with Ion quality, mods: +1 Ranged and Melee defense against weapons with Ion quality (x1) 1hp
Magnetic Weapon Tether (For Blasters)-250cr, HP 1 (Incidental) Recover weapon that is out of hand with Engaged range*mod*Innate Talent (Quick Draw) (x1)
Paired Weapons 300cr (pair) Any one-handed weapon, Applied to two weapons; reduce an advantage needed to hit with secondary weapon when two-weapon fighting 1HP (each weapon)
Cybernetics:
Biofeedback Regulator/8- 3000cr
Increases cybernetic implants cap by 2. Does not take up any implant slots. May only be installed once.
Cybernetic Eyes- 7500cr/6 Gain +1 Perception and Vigilance.
Implanted Cyberjack - 3750cr/6 Gain ability to decrease Difficulty of a Computers check once when disabling security device or slicing a computer system, by paying 2 Strain.
Cybernetic Brain Implant-10,000cr/6 Gain +1 Intellect, plus inbuilt comlink and computer access link.
Implant Armor-7500cr/6 Gain +1 Soak.

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