Parry 2 [3] |
|
Force-Sensitive Outcast |
When hit by a melee attack, suffer 3 strain to reduce damage by 4 [5]. Suffer 5 strain instead to negate Breach 1 quality of opponent's Lightsaber. |
Reflect 1 |
|
Force-Sensitive Outcast |
When hit by a ranged attack, suffer 3 strain to reduce damage by 3. |
Up the Ante 1 |
|
Gambler |
When gambling, win 10% more credits per rank of Up the Ante. |
Double or Nothing |
|
Gambler |
Suffer 2 strain to perform the Double or Nothing incidental to increase the difficulty of the next check by one. Then, after canceling opposing symbols, double the amount of remaining advantages. |
Secrets of the Force |
|
Force-Sensitive Outcast |
Knowledge (Lore) and Lightsaber become career skills. |
Improved Double or Nothing |
|
Gambler |
While performing the Double or Nothing incidental, after canceling opposing symbols, also double the amount of remaining successes. |
Supreme Double or Nothing |
|
Gambler |
When performing the Double or Nothing incidental, also double the number of Triumph and Despair. |
Smooth Talker 1 |
|
Gambler |
When making Deception checks, spend Triumph to gain additional successes equal to ranks in Smooth Talker. |
Natural Negotiator |
|
Gambler |
Once per session, may reroll any 1 Cool or Negotiation check. |
Nobody’s Fool |
|
Teacher |
Upgrade Perception checks to detect lies. |
Natural Rogue |
|
Gambler |
Once per session, may reroll any 1 Skulduggery or Stealth check. |
Encouraging Words |
|
Teacher |
After an engaged ally fails a check, may suffer 1 strain to assist that ally’s next check this encounters as an out of turn incidental. |
Sense Emotions |
|
Force-Sensitive Outcast |
Add Boost dice to all Charm, Coercion, and Deception checks unless the target is immune to Force powers. |
Well Rounded |
|
Teacher |
Gunnery and Ranged (Light) permanently become career skills. |
Uncanny Senses |
|
Force-Sensitive Outcast |
Add Boost dice per rank of Uncanny Senses to all Perception checks. |
Convincing Demeanor 1 |
|
Gambler |
Remove a Setback die per rank of Convincing Demeanor from Deception or Skulduggery checks. |
Renegade Form |
|
Force-Sensitive Outcast |
Use Presence instead of Brawn for Lightsaber checks. |
Second Chances 3 |
|
Gambler |
Once per encounter, choose a number of positive dice equal to ranks in Second Chances and reroll them |
Quick Strike |
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Force-Sensitive Outcast |
Add Boost dice per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
Prey on the Weak |
|
Force-Sensitive Outcast |
Add +1 damage to one hit of successful combat check against disoriented targets per rank of Prey on the Weak. |
Disorient 1 |
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Force-Sensitive Outcast |
After hitting with combat check, may spend 2 Advantages to disorient target for number of rounds equal to ranks in Disorient. |
Sorry about the Mess |
|
Force-Sensitive Outcast |
Decrease the Critical Rating of a weapon by 1 (to a minimum of 1) against targets that have not yet acted this encounter. |
Ravage * |
|
Force-Sensitive Outcast |
Once per encounter, the character may suffer 3 strain to add Force Rating to a combat check targeting an engaged opponent. The character may spend LS/DS to add successes or advantages to the check results. |