When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Defensive Stance
1
FnD
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance.
Soresu Technique
1
FnD
When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn.
Sense Basic Talent
1
FnD
The Force User can sense the Force interacting with the world around him. The user may spend force point to sense all living things within short range (including sentient and non-sentient beings). The user may spend force point to sense the current emotional state of one living target with whom he is engaged.
Control
1
FnD
Ongoing effect: Commit Force Die. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Toughened
1
FnD
Gain +2 wound threshold.
Duration
1
FnD
Sense’s ongoing effects may be triggered one additional time per round.
Strength
1
FnD
When using Sense’s ongoing effects, upgrade the pool twice, instead of once.
Force Powers
Force Rating
Power
Battle Meditation
Description
Some Force users can telepathically guide allies around
them, helping them to coordinate and achieve amazing
feats. This guidance can easily become domination,
however, and Force users must strive to maintain a balance between gentle guidance and outright tyranny.
Meanwhile, individuals less concerned with trifling
matters like “morality" and “the basic dignity of all sentients” use Battle Meditation to guide their disposable
pawns to ignoble ends for their own selfish betterment.
Upgrade
Effect
Basic Power
The user may spend a force die to add one automatic success to all checks made by a number of engaged friendly targets up to his Presence before the end of his next turn.
Range 2
Spend story point to increase power's range by a number of range bands equal to Range upgrades purchased.
Background
The Privileged Few
Motivation
Cause
Morality
50
Description
Other Notes
-Nautolans may breathe underwater without penalty and never suffer movement penalties for traveling through water.