J. Kraach Reelle by usernamesimon

Species
Human
Career
Diplomat
Specializations
Propagandist
System
Age of Rebellion

3
Threshold 12
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
3
3
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 1
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 3
Discipline (Will) 0
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) X 0

Attacks

2x Goseia HIC "Mercy" Grenade
Range
Short
Skill
Ranged: Light
Blast 5, Stun Damage, Limited Ammo 1
Damage
5
Critical

5
235
200
9/11

Weapons & Armor

Flare Jacket: Once per encounter, can trigger the charges as a maneuver. Everyone in short range (except the wearer) must make a Hard (3 difficulty) Vigilance check. Failure leads to being staggered for 1 round, plus 1 per 3 disadvantages.

2x Goseia HIC "Mercy" Grenade: (1 encum each) Characters hit by this grenade must make a Hard (3 difficulty) Resilience check. Failure results in an incomplete or inaccurate memory of events that transpired during the encounter. Suffers disorientation for 1 round per disadvantage result.

Personal Gear

đź“·: (1 encum) blue die to perception checks from short to long range (500 credits)

Communications Media Manipulator: (4 Encum) Media producers will generally rely on a whole studio to review and edit media for distribution. When on the move however, one needs a smaller and portable solution. This allows for anything between printing posters and enhancing holoprojections.

Concealed Recorder: (0 Encum) Add 2 setback dice to Perception checks to find the recorder.

Holo-Megacaster: (1 encum) Add 1 boost dice to Presence-based checks to address a crowd, may be seen and heard up to extreme range.

4x Holo-Messenger: This is a small hightech piece of equipment which takes the comlink to a new level. It allows a holographic display to be sent along with the message, and may send a pre-recorded or continuous transmission. They have the range of a long range comlink.

Earbud Comlink: Usable at long range. Noticing the earbud comlink requires a Hard (3 difficulty) Perception check.

Arakyd Industries Recon Remote: Silhouette 0 equipment that can travel at 20km per hour. Can run for 24 hours before recharge. Transmits visual data (with night vision) up to 20km away.

Datapad: (1 encum) This is a form of handheld device incorporating a variety of functions, such as holo-messenger, computer, database and so on.

Backpack: +4 to encumbrance threshold.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
GRIT Gain +1 strain threshold.
POSITIVE SPIN When any character’s Duty would increase, it increases by an additional 1 per rank of Positive Spin.
2x IN THE KNOW Remove ◼️ up to ranks in In the Know from checks to get information from people or disseminate news. Minion NPCs do not realize this character’s allegiance in interviews.
CUTTING QUESTION Once per encounter, when making a Coercion check, the character may use Deception instead.
IMPROVED POSITIVE SPIN Once per session, if no PC’s Duty triggered, make a DAUNTING Charm check, reducing the difficulty by 1 per rank of Positive Spin, to have one PC’s Duty trigger.
BAD PRESS Once per session, choose an organization and make a HARD Deception check. On success members reduce their wound thresholds by 1, plus 1 per (3?) SUCCESS until the end of the session.
TOUGHENED Gain +2 wound threshold.
CONFIDENCE May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.

Background

Motivation

Duties

-10 duty

Additional Bonus Cost
+5 starting XP +5 Obligation
+10 starting XP +10 Obligation
+1000 starting credits +5 Obligation
+2500 starting credits +10 Obligation

Description

Other Notes

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