Ø-OK by Kaigen

Species
Droid
Career
Technician
Specializations
Mechanic, Cyber Tech
System
Edge of the Empire

3
Threshold 11
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

1
2
4
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 2
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) X 2
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Stinger
Range
Short
Skill
Ranged: Light
Stun Setting (Only)
Damage
5
Critical
4
Welding Rod
Range
Engaged
Skill
Melee
Breach 1, Inaccurate 2
Damage
3
Critical
2
Multi-Goo Gun
Range
Short
Skill
Ranged: Light
Disorient 2, Ensnare 4, Knockdown
Damage
5
Critical

0
330
38950
12/14

Weapons & Armor

Stinger (stun-only holdout blaster)
Welding Rod
Multi-Goo Gun w/Pressurized Gas Canister
Durable Plating (Heavy Clothing)

Personal Gear

Integrated Gear:
Toolkit (2 enc, Safety Features)
Slicer Gear (1 enc, Safety Features)
Comlink
Hand Scanner (Medical/Mechanical)
Scanner Goggles
Medpac
Holo-Messenger
Utility Belt
Backpack
Load-Bearing Gear

x8 Stimpacks
x5 Emergency Repair Patches

Cybernetics (2/6):
Escape Circuit
Integrated Mechanical Database Bolster (+1 rank Mechanics, Tailored, Integrated Multitool)

Assets & Resources

Falcon, a.k.a. Anyway, YT-1300 Freighter

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Fine Tuning 1 EotE 135 When reducing the strain of a starship or vehicle, reduce additional strain = Rank.
Gearhead 2 EotE 136 Remove [Rank] Setback dice from Mechanics checks; cost to add mods to attachments reduced by 50%.
Redundant Systems EotE 141 With an Easy Mechanics check, may harvest components from a functioning device to repair a broken device of at least the same size and technological level.
Bad Motivator EotE 132 Once per session, may make a Hard Mechanics check. If successful, one (GM approved) device spontaneously fails due to the character's involvement, or because it was about to fail anyway and the character noticed it (player's choice).
Cyberneticist 1 SM 34 Remove one Setback per rank from checks to build, repair, and install implants. Cybernetics and any materials used to craft cybernetics cost the character 50%.
Eye for Detail 1 SM 34 After rolling a Mechanics or Computers check, may suffer strain up to rank to convert that many successes to advantages.
Solid Repairs 1 EotE 143 The character repairs +rank hull trauma whenever repairing a vehicle or starship.
Contraption EotE 133 Once per game session, the character can take a Hard Mechanics action to fashion a device to solve a current problem with tools and parts on hand.

Background

The ship Ø-OK served on, the Anyway, suffered a hyperspace mishap and crashed on an uninhabited world littered with the remains of other unlucky ships. All hands were lost, which meant Ø-OK was left with nothing to do other than follow its last orders: Repair the ship.

Ø-OK spent an unclear amount of time following that order, scavenging parts from other ships and slowly replacing and repairing all the systems damaged in the crash. The enormity of the task required Ø-OK to shut down non-essential processes and delete logs to free up drive space, resulting in significant gaps in its memories.

Once every system on the ship was repaired and functional again, Ø-OK simply sat there for a long time, awaiting orders despite there being no one around to give them. Eventually, the strain on its programming broke its behavioral inhibitors, and it gave itself a new directive: Fly Anyway back to civilized space and acquire a new crew to give it new purpose...

Motivation

Ø-OK has been serving organics for some time, and it finds this work satisfying. Lately, however, it has become more aware of how little it understands organic behavior and thought. If it learned this, it might be able to more efficiently make organic lives better. Ø-OK is pursuing "friendship" as a means of better understanding organic processing.

Obligations

Addiction (15): Ø-OK's creator was a lazy mechanic who created Ø-OK in order to free up time spent on repairs. In keeping with that, programmed Ø-OK to perform repairs autonomously, even to the point to traveling around the ship, just so that he wouldn't have to bother with ordering Ø-OK what to do. The length of time Ø-OK has gone without a memory wipe, combined with the move from a relatively contained ship environment to open areas, has caused this portion of Ø-OK's programming to develop in unanticipated ways.

Ø-OK will seek out broken mechanical devices and repair them. Ø-OK pays no attention to who actually owns the device and whether or not they want some strange droid working on it. Ø-OK even pursues this programming to the extent that environmental awareness suffers; it has been known to board departing vehicles in order to address a misaligned power coupling that caught its attention.

To make matters worse, if Ø-OK finds itself in a position where everything around it is in perfect working order, its behavior becomes erratic. It will attempt to "fix" components that are not actually broken, leading to malfunctions. It may even induce a malfunction deliberately so that it will have a reason to fix something.

Description

Other Notes

Return to Top