-3500 Credits
Basic Lightsaber (Encum 1, HP 5)
Armored Clothing (Robes) (1 Soak, 1 Def, Encum 3-3, HP 1)
Personal Gear
Jedi Utility Belt Encum 0
+1 Encum
3 days of food
emergency medpac
Jedi multi-tool
glow rod
comlink
aquata breather
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Fearsome Countenance
FaD Core 63
Automatic advantage to Coercion checks.
Short Path to Power
Collapse of the Republic
+1 Force Rating at character creation
Grit (2)
FaD Core 144
Each rank of Grit increases a character’s strain threshold by 1.
Go Without
DoH 28
Once per session, I may perform the Go Without incidental. When I do, I count as having the right tools for the job (FaD Core 181) when performing my next skill check this turn.
Intense Focus
DoH 28
Before making a skill check, I may perform the Intense Focus Maneuver. I suffer 1 strain to upgrade the ability of the skill check once.
Force Protection (1)
FaD Core 143
The character may take the Force Protection maneuver, suffering 1 strain and committing a number of Force Die no greater than Force rating or ranks of Force Protection. The character then increases his soak value by an equal amount. The character suffers 1 strain at the beginning of each of his turns in which he keeps these dice committed.
Iron Soul
FaD Core 143
If I am carrying items that total 2 or less Encumbrance (after factoring in reductions), I heal all strain I am currently suffering.
Empty Soul
FaD Core 143
If I am carrying items that total 2 or less Encumbrance (after factoring in reductions), whenever I make a force power check, I can add one light side and one dark side pip to the results.
Force Powers
Force Rating
2
Power
Bind
Description
The user may spend 1 force point to immobilize a target within short range until the end of the user’s next turn. If the user used any DS pips to generate Force points on this check, the target also suffers 1 wound (ignoring soak) per Force point spent on the check. The user may not activate this multiple times.
Upgrade
Effect
Control
Spend 1 Force Point. whenever a target affected by Bind takes an action, he suffers strain equal to the user’s Willpower. The user may not activate this multiple times.
Strength
Spend 1 Force Point to disorient the target for a number of rounds equal to the number of Strength upgrades purchased. The user may activate this multiple times, increasing the number of rounds by this number each time.
Power
Enhance
Description
When making an Athletics check, the user may roll an Enhance power check as part of the pool. The user may spend Force points to gain success or advantage (his choice) on the check. (Remember, this counts as a normal Force power check in every way—it is simply combined with the overall skill check.)
Upgrade
Effect
Control
Enhance can be used with the Resilience skill.
Power
Move
Description
The user may spend 1 Force Point to move one object of silhouette 0 that is within short range up to his maximum
range. The default maximum range is short range. The user may not activate this multiple times.
Upgrade
Effect
Background
Jaykah is a young Zabrak that was born on Iridonia. Born to a poor family, he was recruited by the Jedi Order at a young age. He was conscripted as a Padawan into the 7th by the Jedi Masters for his promising ability to use the Force.
Motivation
Galactic Peace: The galaxy has been torn and shattered by decades of warfare. The character wants nothing more than to see peace restored to the galaxy, and recognizes that concerted efforts must be made to resolve galactic warfare.
Morality
70 Morality
Compassion: The character cares about the tribulations others face, and wants to help those he comes across. His compassion may lead to self-sacrifice in order to aid those who need it.
Hatred: The galaxy can be a cruel and heartless place, and compassion can quickly turn to hatred of the individuals or situations that cause others to suffer. When a character’s mind roils with simmering hatred, that hatred may be all too slow to fade.
Duty Score: 0
Support: Individually, the lone agents of the Republic don't stand a chance against the combined might of the Separatists. Only by working together can they hope to achieve a victory in this civil war. This PC is devoted to helping fellow Republic soldiers fulfill their Duties by providing whatever assistance they need. Although he might not get the same amount of reward or recognition as the people he is helping, the PC has many more opportunities than his fellows to fulfill his Duty to the Republic.
Description
Other Notes
Experience Spend:
Starting XP: 100 (Zabrak) + 10 (Duty 0) = 110 XP
-40 XP (Willpower 4) - 30 XP (Cunning 3) - 30 XP (Short Path to Power) = -100 XP
10 XP Remaining + 150 Additional XP
Ascetic (-105):
~Grit (-5), Go without (-10), Grit (-10), Intense Focus (-15), Force Protection (-20), Iron Soul (-20), Empty Soul (-25)
Force Power: Bind (-30)
~Base power (-15), Strength (-5), Control (-10)
Force Power: Enhance (-15)
~Base power (-10), Control (-5)
Force Power: Move (-10)
~Base power (-10)