Vadrei Zelesh by Sodranis

Species
Dathomirian (Female)
Career
Seeker
Specializations
Force Sensitive Emergent, Hermit, Ataru Striker
System
Force and Destiny

7
Threshold 16
Current 0
Threshold 17
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

5
6
2
4
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 2
Deception (Cun) 1
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Nightsister Energy Bow
Range
Extreme
Skill
Ranged: Heavy
Pierce 4, Unwieldy 3, Vicious 2, Superior, -1 Difficulty at Long and Extreme range
Damage
8
Critical
2
Double-Bladed Inquisitor Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder 1, Superior, Vicious 2, Add 1 darkside pip to force checks. Second Form (Double Bladed) - Unwieldy 2, Linked 1, Defensive 1, Deflection 1
Damage
6
Critical
2

785
12/14

Weapons & Armor

(Weapons)
Nightsister Energy Bow
Dmg - 8
Crit - 2
Range - Extreme
Encumbrance - 4
Hard Points - 2
Special Properties - Pierce 4, Unwieldy 3, Vicious 2, Superior, -1 Difficulty at Long and Extreme range
Attachments - Telescopic Optical Sight, Superior Weapon Customization

Double-Bladed Inquisitor Lightsaber
Dmg - 6
Crit - 2
Encumbrance - 2
Hard Points - 3
Special Properties - Breach 1, Sunder 1, Superior, Vicious 2, Add 1 darkside pip to force checks
Second Form (Double Bladed) - Unwieldy 2, Linked 1, Defensive 1, Deflection 1
Attachment - Superior Hilt Personalization, Corrupted Ilum Crystal

(Armor)
Mimetic Suit
Defense - 1
Soak - 1
Encumbrance - 2
Hard Points - 2
Special - Upgrade the ability of Stealth checks the wearer makes while wearing a mimetic suit twice while it is active. The GM may spend 3 Disadvantages or 1 Despair on any Stealth check the wearer makes while the suit is active to have the battery run out of energy, causing the suit to stop functioning until it is replaced.
Attachments - Boot Blade (Dmg +1, Crit 2, Pierce 2, Vicious 1), Optical Camouflage System (+3 upgrade stealth checks and gain master of shadows talent.)

Personal Gear

Comlink, Electrobinoculars (1 Enc), Stimpack 5, Binders (2 Enc), Restraining Bolt, Respirator, Ration x5, Backpack, Datapad (1 Enc), Utility Belt, Booster Blue x10

Cybernetic Implants - Implant Armor (+1 Soak), Cybernetic Left Arm (+1 Brawn)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
One With Nature SS 27 When in the wilderness, the character may make a (-) Survival check (Instead of Discipline or Cool) to recover Strain at the end of an encounter.
Animal Bond SS 27 Develop a long-term bond with a single animal of a silhouette no greater than half force rating, rounded down.
Grit (2) SS 27 +1 Strain
Survival of the Fittest SS 27 Once per session, when making a single check, may treat Force rating as being equal to ranks in survival
Conditioned (1) SS 27 Remove 1 Setback per rank of Conditioned from all Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Enduring SS 27 +1 Soak
Improved Animal Bond SS 27 When performing a maneuver to direct a bonded animal, may suffer 1 strain to add 1 boost to the animal's next check.
Natural Outdoors man SS 27 Once per session, may re-roll any one resilience or survival check
Force Rating +1 (2) SS 27 Gain +1 Force Rating
Shroud SS 27 May spend a Destiny Point to become undetectable via Force powers and make own powers go unnoticed for the remainder of the encounter
Indistinguishable (1) AOR Upgrade difficulty of checks to identify character once per rank of indistinguishable.
Sleight of Mind (1) AOR Add 1 Boost per rank of Sleight of Mind to all stealth checks unless the opposition is immune to Force Powers
Grit (2) AOR +1 Strain
Touch of Fate AOR Once per session, add 2 boosts to any one check
Force Rating +1 (1) AOR Gain +1 Force Rating
Balance AOR When the character heals strain at the end of an encounter, he may add 1 force dice per force rating. He recovers additional strain equal to pips generated.
Dedication (1) AOR Gain +1 to single Characteristic (Brawn)
Uncanny Senses (1) AOR Add 1 Boost per rank of uncanny senses to all perception checks
Toughened AOR +2 Wounds
Jump Up FAD 87 Once per round, may stand from seated or prone as an incidental.
Ataru Technique FAD 87 When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.
Saber Swarm FAD 87 Perform the Saber Swarm maneuver; suffer 1 strain, to make next Lightsaber (Agility) combat check this turn gain the Linked item quality equal to Force rating during check.
Saber Throw FAD 87 Perform Saber Throw action, make Lightsaber combat check as ranged attack at target within medium range, adding Force dice no greater than Force rating. Must spend 1 Force pip and succeed to hit target; spend 1 force pip to have weapon return to hand.
Dedication (1) FAD 87 Gain +1 to a single characteristic (Cunning)
Parry FAD 87 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Hawk Bat Swoop FAD 87 As an action make a Lightsaber (Agility) attack against a target within short range, adding Force dice up to Force Rating. Spend 1 Force pip to engage target and 1 Force pip to add advantages to check.

Force Powers

Force Rating
4
Power
Enhance
Description
When making an Athletics check, the user may roll an Enhance power check as part of the pool. The user may spend 1 Force Pip to gain a success or advantage (his choice) on the check (Remember, this counts as a normal Force power check in every way—it is simply combined with the overall skill check.)
Upgrade Effect
Control L2 Enhance can be used with the Piloting (Planetary) skill.
Control R3 Spend 1 Force Pip to increase power’s range by a number of range bands equal to Range upgrades purchased.
Control R2 When performing a Force Leap, the user can jump vertically in addition to jumping horizontally.
Control L4 Ongoing effect: Commit 1 Force Die, The user increases his Agility characteristic by l (to a maximum of 6)
Control R Take a Force Leap action: Make an Enhance power check. The user may spend 1 Force Pip to jump horizontally to any location in short range.
Control R4 The user can perform a Force Leap as a maneuver instead of an action
Control L Enhance can be used with the Coordination skill.
Control L3 Enhance can be used with the Piloting (Space) skill.

Background

Motivation

Morality

Morality - 29

Emotional Strength (Honor) - Emotional Weakness (Recklessness)

Emotional Strength (Bravery) - Emotional Weakness (Anger)

Description

Other Notes

Obligation 15 (Addiction (Booster Blue))

Obligation 15 (Adrenaline Rush)

1 Force Die Committed to Agility

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