Field Ration Pack (5)
Assets & Resources
Critical Injuries & Conditions
One of the most straightforward ways in which the Force users utilize the power of the Force is to imbue their own bodies with energy and strength. Making leaps that might otherwise be deemed impossible, moving at speeds, and harnessing physical strength well beyond the capacity of most sentient beings are equally viable. In this way, the Force becomes an almost literal field for feats of endurance and power.
Enhance allows Force users to perform athletic feats beyond the scope of their natural abilities.
When making an Athletics check, the user may roll an Enhance power check as part of the pool. The user may spend FP to gain Successes or Advantage (his choice) on the check. (Remember, this counts as a normal Force power check in every way—it is simply combined with the overall skill check.)
By opening his mind, a Force user can commune with the world around him. He senses the endless movement of the Living Force, sewing beyond what his eyes allow. The actions of those around him are laid bare, as if the Force user had a bird’s eye view of his surroundings, allowing him to anticipate attacks and better strike blows of his own, or even spot ambushes and lurking foes. Alternatively, he can sense the thoughts of others. Even a Jedi cannot read someone’s mind completely, but a Force-sensitive being can detect his target’s feelings and emotions, and even surface thoughts.
Sense’s Base power allows the Force user to sense the world around him. This allows him to perceive life and read emotions. The base power has two ways to spend Force Points:
The user may spend FP to sense all living things within short range of himself (including animals and sentient beings). The user may not activate this multiple times.
The user may spend FP to sense the current emotional state of one living target with whom he is engaged. The user may not activate this multiple times.
Character is driven to learn new things, to seek out and discover new information, and to expand his knowledge and understanding of those things that interest him.
Sometimes, interest in something, if not tempered with reason, can turn into obsession, The character can slip into an obsessve state about his need to discover information, accomplish a goal, or defeat a rival, and may ignore all else until he succeeds.
Short (even by Squib standards), with white fur and yellow eyes. Wears blue and dark grey Jedi tunics with dark grey jikatabi boots.
Special Abilities: Squibs begin the game with
one free rank in Negotiation. They still may not
train Negotiation above Rank 2 during
Tech Savvy: Squibs always treat Mechanics as
being a career skill, regardless of their starting
Size: Squibs have a Silhouette of 0