Tor Fe'Herrir by TheLastRoman

Species
Jenet
Career
Diplomat
Specializations
Agitator/Pirate
System
Edge of the Empire

3
Threshold 15
Current 0
Threshold 16
Current 0
Ranged 1
Melee 1

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Characteristics

1
3
3
3
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) X 3
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 3
Discipline (Will) 0
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) 0
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Claws
Range
Engaged
Skill
Brawl
Damage
2
Critical
3
Disruptor Pistol
Range
Short
Skill
Ranged: Light
Vicious 4, Quick Draw
Damage
10
Critical
2

Weapons & Armor

Armored Clothing
--Superior

Disruptor Pistol
-Weapon Signature Reduction
-Filed Front Sight

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Dedication II +1 Intellect, +1 Willpower
Toughened II +4 wounds
Grit II +2 Strain
Streets Smarts I Remove ■ per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks.
Nobody's Fool II May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool.
Plausible Deniability II Remove ■ per rank of Plausible Deniability from all Coercion and Deception checks.
Convincing Demeanor Remove ■ per rank of Convincing Demeanor from Deception or Skulduggery checks.
Intimidating IV May suffer a number of strain up to ranks in Intimidating to downgrade difficulty of Coercion checks or upgrade difficulty when targeted by Coercion checks by an equal number.
Scathing Tirade Take a Scathing Tirade action; make a (◆◆) Coercion check. One enemy for each success, in short range, suffers 1 strain. Spend advantage for 1 affected enemy to suffer 1 additional strain.
Improved Scathing Tirade Each enemy affected by Scathing Tirade suffers ■ on all skill checks for a number of rounds equal to ranks in Coercion.
Supreme Scathing Tirade Suffer 1 strain to perform Scathing Tirade as a maneuver, not an action.
Black Market Contacts II When purchasing illegal goods, may reduce rarity by 1 per rank, increasing cost by 50% of base cost per reduction.
Greased Palms Before making a social check, may spend up to 50 credits per rank of Greased Palms to upgrade the ability of the check once for every 50 credits spent.
Double Talk The character may pend 2 advantage or 1 Triumph from a successful Charm or Deception check to disorient a number of opponents withing short range equal to his Presence for remainder of round and next two rounds.
Intense Presence Spend 1 Destiny Point to recover strain equal to Presence rating.
Know the Ropes Add □ to checks made to escape from restraints equal to ranks in Knowledge (Underworld). Spend 1 triumph to free all other allies within short range.
Fearsome Rep Add automatic 1 advantage to the results of coercion checks equal to ranks in Fearsome Rep.
Commanding Presence I Remove ■ per rank of Commanding Presence from Leadership and Cool checks.
Altered Deal Once per session may take the Altered Deal action and make Hard (◆◆◆) Coercion check to radically change a previously made deal or bargain to the charterer's advantage.
Natural Rouge Once per sessions, may re-roll any 1 Skulduggery or Stealth check

Background

Motivation

Obligations

Description

Other Notes

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