Jerevan Kol by jmg

Species
Human
Career
Mystic
Specializations
Seer, Advisor
System
Force and Destiny

3
Threshold 14
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Characteristics

2
2
2
3
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 2
Coordination (Ag) 0
Deception (Cun) X 2
Discipline (Will) X 3
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) X 1
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 1
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
2
Critical
5

0
620
0
4/11

Weapons & Armor

Heavy Clothing (+1 soak)

Personal Gear

Datapad (Enc 1)
Handheld Commlink
Backpack (+4 Enc threshold)
Thermal Cloak
Macrobinoculars (Enc 1)
Stimpack (1)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Uncanny Reactions (Rank 2) F&D, 83 Add 1 Bonus die per rank to all Vigilance checks.
Keen Eyed F&D, 83 Remove 1 Setback die per rank from Perception and Vigilance checks. Decrease time to search a specific area by half.
Forager F&D, 83 Remove up to 2 Setback dice from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Grit (Rank 2) F&D, 83 +1 Strain Threshold per rank.
Sense Advantage F&D, 83 Once per session, add 2 Setback dice from an NPC's skill check.
Force Rating (Rank 2) F&D, 83 +1 Force Rating per rank.
Sense Danger F&D, 83 Once per session, remove 2 Setback dice from any 1 check.
Toughened F&D, 83 +2 Wound Threshold per rank.
Expert Tracker F&D, 83 Remove 1 Setback per rank from checks to find tracks or track targets. Decrease tracking time by half.
Preemptive Avoidance F&D, 83 May spend 1 Destiny Point to disengage from an engaged enemy as an out of turn incidental.
Dodge F&D, 83 When targeted by a combat check, perform the Dodge incidental to suffer a number of strain up to ranks, then upgrade the difficulty of the attack by the same number.
The Force is my Ally F&D, 83 Once per session, suffer 2 strain to perform a Force Power action as a maneuver.
Natural Mystic F&D, 83 Once per session, re-roll any Force power check.

Force Powers

Force Rating
3
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend F to gain vague hints of events to come, up to a day into his own, personal future.
Upgrade Effect
Control Affected targets increase their ranged and melee defense by 2 for the first round of combat.
Control When making a initiative skill check, include a Foresee power check. Spend F to add 1 Success to the check.
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.
The user may spend FF to gain insight into the general location or direction of a person or object he knows about, regardless of current distance.
The user may spend F and succeed on an average Vigilance check (or opposed Vigilance v. Discipline check) to see through illusions.
Upgrade Effect
Magnitude Spend F to gain 1 additional detail per rank purchased.
Control Ongoing effect. Commit FD. Upgrade the ability of Vigilance and Perception checks once.
Power
Bind
Description
The Force user restrains an enemy, preventing the target from acting.

Spend F to to immobilize a target within short range until the end of the user's next turn. If the user used any Dark F to generate the effect, the target also suffers 1 wound F spent (ignoring soak).
Upgrade Effect
Strength Spend F disorient the target for a number of rounds equal to ranks purchased.
Range Spend F to increase range bands by ranks purchased.
Magnitude (Rank 2) Spend FF to affect 1 additional target within range per rank purchased.
Control Spend F. Whenever a target affected by Bind takes an action, that target also suffers strain equal to Willpower.
Power
Influence
Description
The character may attempt to guide the thoughts and feelings of others.
Only D for negative feelings, only L for positive.
Spend F to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect

Background

Motivation

Morality

Description

Other Notes

Human Skills: Deception, Cool
Mystic Skills: Charm, Coercion, Vigilance
Seer Skills: Discipline, Vigilance
Cunning, Willpower, Presence 3 (90), Foresee (10), Perception (5), Uncanny Reactions (5), Keen Eyed (10).
Survival (5), Forager (5), Uncanny Reactions 2 (10), Grit (15), Foresee Control (10), Control (10), Negotiation (10), Resilience (10), Lore (5), Sense Advantage (20).
Perception 2 (10), Force Rating (20), Seek Basic (10), Discipline 2 (10), Outer Rim (5), Education (10), Sense Danger (15), Expert Tracker (5), Deception 2 (15).
Toughened (10), Preemptive Avoidance (15), Dodge (20), Bind Basic (15), Bind Control (10), The Force is my Ally (20), Lore 2 (10).
Natural Mystic (25), Force Rating 2 (25), Advisor (20), Negotiation 2 (10), Cool 2 (15), Grit 2 (5).
Seek Magnitude, Control (15), Bind Magnitude, Magnitude (35), Bind Range, Strength (15), Disciple 3 (15), Charm 2 (10), Influence Basic (10).

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