Mal Jarsom by DarthPenguin

Species
Gotal
Career
Smuggler / Technician
Specializations
Gunslinger / Outlaw Tech
System
Edge of the Empire

4
Threshold 11
Current 0
Threshold 11
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
3
3
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
7
Critical
3

0
170
2114
2/8

Weapons & Armor

Heavy Blaster Pistol, Padded Armor

Personal Gear

Comlink (handheld), Toolkit, Utility Belt

Assets & Resources

Blaster Pistol, Heavy Clothing

Critical Injuries & Conditions

Winded
Fearsome Wound

Talents

Name Rank Book & Page Description
Quick Strike EoTE 141 When performing a combat check during combat, the character adds (BLUE) per rank of Quick Strike to combat checks against any target that has not yet acted in the encounter.
Grit EoTE 136 Each rank of Grit increases a character's strain threshold by one.
Call 'Em FC 32 This character does not add any (BLACK) to his combat checks due the use of the Aim maneuver (see page 201 of the Edge of the Empire Core Rulebook).
Tinkerer EoTE 145 The character makes one piece of equipment more modifiable. He chooses one piece of equipment and increases its number of hard points by one. He can only do this once per piece of equipment, but can modify a number of pieces of equipment equal to his ranks in Tinkerer. If he loses a modified piece of equipment, he may apply Tinkerer to a new one.
Energy Sensitivity FC 22 Once per encounter as a maneuver, may sense the presence and current emotional states of all living things within short range.
Solid Repairs EoTE 143 The character repairs + 1 hull trauma per rank of Solid Repairs whenever he repairs a vehicle or starship.

Background

Mal Jarson, like many Gotal's of his age, doesn't have any living memory of the home-world of his people, Antar 4. In fact, some of his earliest impressions involve the mass exodus of the Gotal people from Antar 4 to Azterri in the early days of the Clone Wars. The fear, suffering, and despair of a displaced people shaped the early memory and foundation of character for Mal like so many others.

Perhaps inevitable, a deep seated mistrust of centralized authority pushed Mal to the fringe of civilized society on Atzerri during adolescence. The CIS was to be hated, for occupying the home-world. The Republic, and eventually the Empire, was equally mistrusted for failing to protect the same. What better way to exact some small measure of recompense than to apply ones skills with the criminal underbelly that sought to flout the government authority. Credits and comfort were available to those with a movable moral compass along with skill with a blaster; two traits Mal Jarsom possessed in abundance.

Mal's early criminal career saw him earn a reputation among the underworld of Azterri as a fairly decent pickpocket and thief. After surviving a beating at the hands a rival street gang Mal was taken in by a crew running illicit cargo on and around Atzerri. For many years, fortune and freedom were the winds that drove Mal Jarsom through the seedier elements of the galactic underworld.

Motivation

Ambition - Freedom - Mal Jarsom mistrusts government authority. Mal will take any opportunity to skirt and break the law when possible even when it isn't inherently required. Mal believes that those that sacrifice personal liberty for the sake of civilized society are no better than domesticated servants to the system, and treats them with a barely contained contempt.

Obligations

Notoriety - 10 - Life was comfortable and offered just the right amount of challenge and excitement for Mal. That is until the perils of the criminal life came to a sudden and clear focus for him on Nothsa. After dropping his illicit cargo to his contacts, Mal was picked up by the local authorities and accused of crimes which he surprisingly, had not committed! Though he was able to beat the charges, similar misunderstandings have continued to plague Mal across multiple planets. Word of these official entanglements have reached to the various contacts and officials who normally employ Mal, giving them pause. While Mal's reputation may be gaining a boost, his ability to fly under the radar is suffering; and regrettably, his ability to find work.

Description

Full body fur, flat nose, head cones

Other Notes

Personal Inventory(*Equipped): Carried - Heavy Blaster Pistol*, Padded Armor*, Comlink Handheld. Owned - Blaster Pistol

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