Character Name

Riya Yaath by Burningimpulses

Species
Gran
Career
Consular
Specializations
Pirate
System
Force and Destiny

4
Threshold 14
Current 0
Threshold 11
Current 0
Ranged 2
Melee 2

Characteristics

2
2
2
2
2
3

Skills

Skill Career? Rank Roll
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 1
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) X 1
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Vibrorapier
Range
Engaged
Skill
Melee
Defensive 1, Pierce 5
Damage
+2
Critical
2
Holdout Blaster
Range
Short
Skill
Ranged: Light
stun setting
Damage
5
Critical
4
Ceremonial Blade
Range
Engaged
Skill
Melee
Defensive 1
Damage
+2
Critical
3

0
100
139
7/16

Weapons & Armor

Vibrorapier: encumbrance 2, HP 2, weapon is silent compared to other vibroweapons
Holdout Blaster: encumbrance 1, HP 1, 1 setback die to perception checks to find weapon on body
Ceremonial Blade: encumbrance 2, HP 3, add 1 boost die when attempting to convince others to allow you to keep the weapon
Heavy Clothing: encumbrance 1, HP 0, Soak 1
Tracker Utility Vest: increase wearer's encumbrance by 2, no encumbrance, HP 1
Concealing Robes: add 1 setback die to perception checks to notice or recognize the wearer, encumbrance 1, HP 0, Soak 1

Personal Gear

Load-bearing gear: +3 to encumbrance, Backpack: +4 to encumbrance
datapad, comlink, breath mask/respirator, glow rod
binders: daunting athletics or coordination to escape
disguise kit: tailor specifically for species, makeup, prosthetic features, and chromatic iris alternators, basic camouflage paints for use in various environments
stimpack[5]

Assets & Resources

Performer's Attire: wearer adds 1 boost die to checks to perform or otherwise attract attention, encumbrance 0, HP 0
Banal Apparel: upgrade difficulty of checks to identify wearer by 1 step, encumbrance 0, HP 0

Critical Injuries & Conditions

Talents

Name Book & Page Description
Special Abilities one rank in Charm
Enhanced Vision making ranged combat or perception checks can remove up to 2 setback due to environmental conditions or concealment- not defense
Career Skills Cool, Discipline, and Negotiation
Specialization Skills Deception, and Knowledge(Underworld)
Quick Draw once per round my draw or holster a weapon or item as an incidental
Black Market Contacts when purchasing illegal goods, may reduce rarity by 1 = rank, increasing base cost by 50% per reduction
Greases Palms[1] before making a social check, may spend 50 credits = ranks to upgrade ability of the check once for every 50 credits spent
Toughened[1] +2 to wound threshold
Double-Talk spend 2 advantages or 1 triumph from a successful Charm or Deception check to disorient a number of opponents w/n short range = presence for remainder of round and the next two

Force Powers

Force Rating
1
Power
Influence
Description
user may spend pips to stress the mind of one living target he is engaged with, inflicting 1 strain
only dark pips used to generate negative emotions like rage, fear, and hatred
only light pips used to generate positive emotions like peace, tranquility, and friendliness
other emotions like confusion can be generate by either
Upgrade Effect
Range[1] spend pip to increase power's range = to upgrades
Control can roll an influence power check as part of any coercion, charm, deception, leadership, or negotiation check; spend pips for success or advantage

Background

Motivation

Morality

Description

Other Notes

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