Ze'nemon by Blackbird888

Species
Kyuzo
Career
Sentinel
Specializations
Shadow
System
Force and Destiny

2
Threshold 13
Current 0
Threshold 15
Current 1
Ranged 0
Melee 0

Characteristics

3
3
2
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 1
Coordination (Ag) 1
Deception (Cun) X 1
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 2
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Kyuzo war shield
Range
Engaged
Skill
Melee
Can be thrown. Cumbersome 3, Defensive 1, Deflection 2, Disorient 1
Damage
+1
Critical
4
Kyuzo war shield (thrown)
Range
Short
Skill
Ranged: Light
Spend 3 Advantage to return shield to hand after it is thrown. Disorient 1.
Damage
+1
Critical
4

0
250
0
4/8

Weapons & Armor

Kyuzo war shield
Kyuzo robes (concealing robes): Add 1 Setback to checks to notice or identify the wearer.

Personal Gear

A set of lockpicking tools.
A bloodied strip of cloth, wrapped around the left forearm and hand.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Codebreaker 1 Remove 1 Setback per rank of Codebreaker from checks to break codes or decrypt computers. Decrease the difficulty of checks to break codes or decrypt communcations by 1.
Dedication 1 Gain +1 to a single characteristic.
Grit 1 +1 Strain
Indistinguishable 1 Upgrade the difficulty of checks to identify the character once per rank of Indistinguishable.
Master of Shadows Once per round, suffer 2 strain to decrease difficulty of next Skulduggery or Stealth check by 1.
Now You See Me Once per session, make a hard Deception check to make a number of NPCs equal to cunning within medium range forget about the character.
Sleight of Mind 2 Add Boost per rank of Sleight of Mind to all Stealth checks unless the opposition is immune to Force powers.
Street Smarts 1 Remove Setback per rank of Street Smarts from Streetwise and Underworld checks.
Well Rounded 1 Choose 2 skills to add to career skills. Cool, Ranged (Light).

Force Powers

Force Rating
Power
Misdirect
Description
Spend Force point to make a target within short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of the user's next turn, the target cannot see or sense the hidden person or object.
Upgrade Effect

Background

Ze'nemon was recruited at a young age into a small clovoc of Kyuzo warriors. Dedicated to a code of honor, this clovoc instilled in him a strong--although some might say merciless--sense of justice. This clovoc hired themselves as peacekeepers, bodyguards, rescuers, escorts, and fighters, as long as their employers had a cause the clovoc deemed agreeable to their code of conduct.

However, through ignorance and deception, the clovoc were hired by the Galactic Empire to quell insurgency and riots in the Expansion Region, a section of space known for its social upheavals. Unfortunately, the targets the clovoc had were, in fact, Rebel agents, and when the clovoc had found their base, the Imperials bombed the sight from orbit, killing the Rebels, the Kyuzo warriors, and many civilians. Ze'nemon, due to his role, survived, and quickly sought justice from the Empire, but failed and was captured.

Ze'nemon is Force sensitive, and is very good at putting his skills to use when sneaking past others. Although not aware of the concept of the Force as known by the Jedi, he and others who taught him are aware of his unique talents.

Motivation

Oath: Departed

Ze'nemon has sworn to uphold the memory of his fallen brethren, and continue their ways, eventually restoring the clovoc, as well as seeing justice served for his slain comrades.

Morality

Emotional Strength: Justice

Ze'nemon has a strong sense of justice, and seeks to exercise justice in all aspects and lie, and see justice served for others.

Unique among many cultures, Ze'nemon's clovoc believed and taught a kind of 'reciprocating justice,' where those who committed crimes were required to pay back equivalent to the wrongs they did. A thief would be made to return what they stole, with compensation, while a murderer would offer their life as payment (likewise, harming another is considered as bad as murder, even if the victim did not die). That is not to say mercy was not offered, but it would be offered ahead of time; if rejected, there would be no remorse.

Emotional Weakness: Cruelty

Exercising this justice, however, straddles a fine line between seeing justice done and dipping into cruel and violent retaliation for its own sake.

Force Duty - Self-Betterment: Ze'nemon believes the best way to serve the Force, or rather, the best way to put his abilities to good use, is to temper them.

Description

Ze'nemon has the form of many Kyuzo warriors. A tall, seemingly slim build belies powerful, dense muscles and quick reflexes. Like many Kyuzo, Ze'nemon has ash gray-green colored skin, and his head is hairless. He has orange-yellow, almost glowing, compound eyes.

Ze'nemon prefers to wear traditional Kyuzo robes, as they allowed him to conceal himself from pursuers. When working, he often wore a less-baggy cut of robe that allowed him to sneak effectively. When off of his home world of Phatrong, he wears a mask to protect his respiratory system, as it is sensitive to oxygen-nitrogen atmospheres.

Other Notes

Presence 2: 20 XP.
Willpower 3, Cunning 3: 30 XP each (60 XP total).
Brawn +1 (Dedication)
Talents: 125 XP.
1 free rank of Coordination (species trait).
Career skills: Perception 1, Skulduggery 2, Stealth 2.
Purchased skills: Cool 1 (5 XP), Deception 1 (5 XP), Discipline 1 (10 XP), Ranged (Light) (5 XP), Streetwise 1 (5 XP). 30 XP total.
Misdirect: 15 XP.

125 + 20 + 60 + 30 + 15 = 250 (90 starting XP + 10 bonus XP + 150 Knight level XP).

Dense Musculature (species ability): Once per round as a maneuver, suffer 3 strain to leap horizontally or vertically to any location within medium range.

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