Character Name

Kryll Tonris by FeBommel

Force and Destiny

Threshold 11
Current 0
Threshold 13
Current 0
Ranged 0
Melee 1

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Skill Career? Rank Roll
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 1
Melee (Br) 1
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Xenology (Int) X 1


Training Lightsaber
Stun Damage
Defensive 1


Weapons & Armor

Diiro (Melee; Dam +1; Crit 3; [Engaged]; Defensive 1; Can be loaded with up to three doses of any poison. Target is poisoned on successful attack. When a Diiro is damaged, it suffers one additional level of damage; Enc 2; HP 0/0)
Training Lightsaber (Lightsaber; Dam 6; Crit -; [Engaged]; Stun Damage; Enc 1; HP 2/5)
Heavy Clothing (+1 soak; Enc 1-3[worn]=0)

Personal Gear

Backpack (Enc Treshold +4)
2 Stimpacks
Jedi Utility Belt (Enc Treshold +1; contains a three-day supply of food capsules, an emergency medpac, a Jedi multitool, a slim glow rod, a comlink, and an aquata breather)
1 Dose of Bearsloth Venom (At any dose size, this poison has a Daunting difficulty (which the target resists with Resilience). If the target fails, the poison causes an immediate Critical Injury, but instead of rolling on the Critical Injury Result table, the character automatically suffers the following special Critical Injury:
Wracking Venom (Hard): Whenever this character would otherwise suffer 1 or more wounds or 1 or more strain, this character suffers that number of wounds or strain plus 2 instead)
1 Dose of Bearsloth Antivenom (Any character who applies a dose may either gain 3 Boost Dice to checks to resist the effects of the poison until the end of the encounter or immediately remove one instance of the Wracking Venom Critical Injury.)

Assets & Resources

20171119: Session 1: +15XP; +0 morality; +300 Credits; Narrative Reward: skill rank Lightsaber 1

Critical Injuries & Conditions


Name Book & Page Description
Glider CotG 15 A Sathari can fall safely from any height and can glide over small gaps or distances while falling. While conscious, a Sathari character does not suffer damage from falling
Grit 1 FaD-CRB 144 Each rank of Grit increases a character’s strain threshold by 1.
Keen Eyed 1 FaD-CRB 146 The character removes 1 Setback Die per rank of Keen Eyed from his Perception and Vigilance checks. Checks made to search a specific area take 50% less time than normal. This does not decrease with additional ranks of Keen Eyed.
Forager FaD-CRB 143 The character removes up to 2 Setback dice from his skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Swift FaD-CRB 153 The character does not suffer the penalties for moving through difficult terrain (he moves through it at normal speed, without spending additional maneuvers).
Animal Empathy FaD-CRB 139 Force talent. When making checks to handle, tame, or control animals, the character may add a number of Force Die no greater than his Force rating to the check. The character may spend 1 Force Point to add 1 Advantage or 1 Success (character’s choice) to the result.

Force Powers

Force Rating
Mentor discount applied.
Enhance allows Force users to perform athletic feats beyond the original scope of their natural abilities. The basic power has one way of spending Force points:
• When making an Athletics check, the user may roll an Enhance power check as part of the pool. The user may spend 1 Force Point to gain 1 Success or 1 Advantage (his choice) on the check. (Remember, this counts as a normal Force power check in every way—it is simply combined with the overall skill check.)
Upgrade Effect
Control: Coordination The user gains the ability to use Enhance with the Coordination skill.
Mentor discount applied.
Sense’s basic power allows the Force user to sense the living Force interacting with the world around him. This allows him to perceive life and read emotions. The basic power has two ways to spend Force points:
• The user may spend 1 Force Point to sense all living things within short range of himself (including animals and sentient beings). The user may not activate this multiple times.
• The user may spend 1 Force Point to sense the current emotional state of one living target with whom he is engaged. The user may not activate this multiple times.
Upgrade Effect


Question-Answer summaries
1) Kyrll didn't know that he was force sensitive until a travelling Jedi told him.
2) A wild animal hurt his sister. Kryll gave in to his desire for vengeance and hunted the beast for days until he found and killed it.
3) The Jedi, Master Katarn, offered Kryll a place at the NJO. Kryll joined in the hope to learn new powers to help his people.
4) His sister Kaylee, back on Arbooine.

How did you discover your force sensitivity?
Kryll didn't really understand that he was a force sensitive until the traveling Jedi Master Katarn told him when Kryll met him in Zeilo. It was true, he always had a knack running, jumping and gliding through the forest, but Kryll had always thought that he was simply a little faster than most of his friends and family. And yes, he often had a feeling that animals were nearby, but everyone could listen to the forest and pick up the subtle clues with his gut feeling that something was there. Of course, he sometimes had a sense of the feelings and surface thoughts of his family and the beasts they encountered, but Kryll assumed that this was natural. After all, many people have a general idea what the people think they're close to. And every good hunter knew what their prey was up to - you only had to watch them.

Describe a moment where you fell prey to your moral weakness or experienced a tragedy/horror that still haunts you.
It was when he was fifteen years old and was out hunting wild tarvixes with his little sister, Kaylee, when suddenly a vicious black bearsloth attacked. The beast dropped down a tree right on top of Kaylee and attacked her. After Kryll had chased the beast away, he realised that a part of his sisters right wing was missing. He took care of the wound and carried the girl back to their village. After a sleepless night in the healer's hut, it became clear that Kaylee's wing could be safed but that she would not be able to fly for a long time if at all. All night, a hot feeling had risen in Kryll. At first, when he was busy carrying his sister back, it was just a small flame at the back of his mind. Now, after worrying the whole night about his sisters fate, it was a raging furnace, burning with the lust of vengeance. Nobody had the right to hurt his family - and Kryll was going to make sure that a certain beast won't have a chance to do so ever again. He took his Diiro, waved his family good bye and disappeared in the forest. During the next weeks, he was just a shadow, stalking bearsloths until he had finally found the one he had searched for, the one with the black fur. The following hunt and battle was short - and very satisfying. When Kryll returned to the village, the flames of vengeance were almost forgotten once again.

How did you come to join the NJO?
Kryll was travelling to Zeilo, Arbooine's capital city, to sell the goods his village had produced during the last months. Walking through the market streets, Kryll realised that someone was following him - a human stranger. The man introduced himself as Master Katarn. Apparently, the Jedi Master had come to Arbooine for some much needed repairs for his space ship. The man told Kryll that he was strong in the force. The two of them talked a lot during the next days, while both were waiting, one for his family to sell their goods and the other one for the repairs of his spaceship. During their discussions, Kryll realised that he had an obligation to travel with the Jedi and to learn about the Force. There were many good hunters on Arbooine and several still in his village. But there was no one else strong in the Force. If the stories of Katarn were true, the powers of a Jedi could help his people and family a lot and in many ways. So he agreed to accompany the Jedi to his new Jedi school in the hope to return one day to Arbooine with new powers as a gift to his people.

Name one NPC your character has a strong connection with. This could be a family member, a friend, a work contact, or a bitter rival.
Kaylee, his younger sister. As the young woman was never able to regain the full strength of her injured wing, she spent most of the last years in the village, training to be the next head of the family and the village. Kryll was often away from the village to forage and hunt but he always longed to return to meet and hug her again.

Kryll was born in a typical Arbooinian family clan, which inhabited a small village, several travel days from Zeilo, Arbooine's capital city. There he was raised in a loving family and was trained to be a hunter for his people, stalking the forest for prey. Furthermore, he learned about the plants and animals of his home world and how to gather them. It was an easy life, surrounded by the buzz of the forest and only few modern technical devices.


Relationship - Place of Origin
Kryll loves the forest, his village and his home planet, Arbooine. The only reason why he left the shady canopies of Arbooine was a promise of knowledge and power - power he could use to help his home and his people.


Morality: 50
Emotional Strength: Empathy
Emotional Weakness: Vengeance

Obligation - total: 5
Responsibility 5 - Kryll feels responsible for his people, his village, his family and especially his sister, as is expected of him as a hunter and protector of the village. Should his sister Kaylee ever ask for help, he will abandon everything to rush to her aid.


Age: 19
Height: 1,82 m
Weight: 43 kg
Appearance: dark blue and red plumage, 4 red eyes

Other Notes

20171113: Switched Willpower 3 --> 2, Brawn 2 --> 3; updated soak, wound, strain, encumbrance tresholds and weapon damage; switched 1 free starting rank from Resilence to Medicine.

Species Sathari --> 100 XP, characteristics: 1 3 2 2 2 2; Coordination 1, Glider, WT 8+Br, ST 10+WI
XP: total: 130, starting: 110, free: 0, spent: 130
Career: Seeker (free starting skills: Survival 1, Vigilance 1, Knowledge: Xenology 1), Starting-Specialization: Pathfinder (free starting skills: Survival 2 [1-->2], Medicine 1)
Brawn 1-->2-->3 (50XP)
Cunning 2 --> 3 (30XP)
Melee (non-career) 0 -->1 (10XP)
Grit 0-->1 (5XP)
Keen Eyed 0-->1 (10XP)
Forager (5XP)
Swift (5XP)
Force Powers:
Enhance Basic Power (10XP-5XP(Mentor discount)=5XP)
Enhance control upgrade: Coordination (5XP)
Sense Basic Power (10XP-5XP(Mentor discount)=5XP)

20171119: +15XP; Talent Animal Empathy (15XP); narrative reward: skill Lightsaber 1

Starting Credits: 500 total Credits: 0
Diiro (250Cr)
1 dose of Bearsloth Venom (150Cr)
1 dose of Bearsloth Antivenom (100Cr)

Specialization trees ([ ]= talent, |/- = connection, x = talent bought, n = talent not bought, . = filler):

Force Powers:
........................ .......................
.[..Enhance...]. .[.....Sense.....].
..|...|......|...... ......|.........|.....
.[x].[n].[...n...]. .[...n...].[...n...].
..|...|......|...... ......|......|...|..
.[n].[n].[...n...]. .[...n...].[n].[n].
..|....|.........|.. ......|......|...|..
.[n].[...n...].[n]. .[...n...].[n].[n].
..|...............|.. ......|......|...|..
.[...n...].[...n...]. .[...n...].[n].[n].
....................... .......................

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