Ra Nihla by bateale

Species
Cerean
Career
Guardian
Specializations
Armorer/Protector
System
Force and Destiny

12
Threshold 25
Current 22
Threshold 23
Current 23
Ranged 5
Melee 5

Characteristics

8
1
3
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) X 5
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Personalized Lightsaber
Range
Engaged
Skill
Lightsaber
Concussive 1, Disorient 2, Stun, Superior, Kimber Crystal
Damage
12
Critical
-
Cortosis Shield
Range
Engaged
Skill
Melee
Cortosis, Cumbersome 3, Defensive 2, Deflection 2
Damage
+0
Critical
6

15
510
6950
11 / 13(18)

Weapons & Armor

Augmentative Armor (2D, 4S, 7HP+1, 6E)
• Complex
• Heavy
• Cortosis Weave (2HP)
○ Immune to Breach and Pierce
• Low-Friction Coating (1HP)
○ Defense +1
○ Add 2 setback to Mech checks to maintain
• Bio-feedback System (2HP)
○ Increase Strain by 4
• Superior (1HP)
• Strength Enhancing System (2HP)
○ Increase Brawn by 1

Personal Gear

Backpack
Utility Belt
Comlink (Handheld)
5 Stimpack

Assets & Resources

Critical Injuries & Conditions

Cybernetic Arms Mod V
Cybernetic Legs Mod II

Talents

Name Rank Book & Page Description
Armor Master Increase armor soak value by 1
Improved Armor Master When wearing armor with soak >= 2, increase defense by 1
Supreme Armor Master Once per round, incidental suffer 3 strain to reduce critical effect by 10 times {soak} (min 1)
Falling Avalanche Suffer 2 strain to add Brawn to next Lightsaber damage
Saber Throw Action: May make Lightsaber check at up to medium range. Must spend FP to hit, and may spend FP to return to hand
Body Guard 2 Maneuver: Guard engaged character. Suffer {rank} strain to upgraded attacks against guarded by {strain}
Improved Body Guard Once per session: when ally protected by Body Guard is hit, may suffer that hit instead.
Imbue Item Manuever: Commit 1 Force Die to suffer 1 strain and grant one piece of gear an improvement. Suffer 1 strain per round committed.
Physician 1 When making Medicine check to heal wounds, additionally heal 1 strain per {rank}
Stimpack Specialization 1 Stimpacks heal 1 additional wound per {rank}
Tinkerer 1 Add 1 HP to number of items equal to {rank}
Gearhead 1 Remove Setback/{rank} from Mechanics checks. Halve credit cost to add mods.
Comprehend Technology Action: Make average Education check to use Force Rating as skills for use in one item.
Force Protection 2 Maneuver: suffer 1 strain and commit FD up to {rank}, and increase soak by FD committed. Suffer 1 strain per round committed.
Force Rating 2 Increase Force Rating by {rank}
Dedication 2 Increase one characteristic by {rank} (chosen: Brawn)
Toughened 4 +2 Wound threshold per {rank}
Grit 4 +1 strain threshold per {rank}

Force Powers

Force Rating
3
Power
None
Description
Upgrade Effect

Background

Ra Nihla was born on the Cerean Homeworld of Cerea. Identified at an early age to be Force sensitive, he was taken by the Jedi Order to be taught the ways of the Jedi. During his training, he displayed an aptitude for mechanical devices. He was constantly tinkering with various devices and remotes use for his training, or spending countless hours in the Jedi Archives learning about mechanics. The construction of his lightsaber was a daughting process, taking him 3 days to construct before he felt that it was properly constructed and reflected his connection to the Force. During his training as a Padawan under Jedi Knight Gasu Narantas, he became skilled at the Soresu technique as his Master was, and while he was adept at it, Ra did not feel a strong connection to the Technique, feeling that the Niman techniques taught while he was a youngling better reflected himself and his abilities.

Achieving the rank of Knight just prior to the onset of the Clone Wars, Ra became a Guardian of the Jedi Order. His usual assignments included protection of high valued targets during the war. Ra was particular skilled at such operations, as his mechanical background was reflected in his use of highly specialized Augmentative Armor that he constructed himself. Wielding a highly personalized, non-lethal lightsaber and a Cortosis lined shield, while using his abilities in both mechanics and the Force to augment his creations and abilities, his effectiveness as a defender was unparalleled.

Motivation

Morality

Value: 54

Emotional Strength: Bravery
Emotional Weakness: Recklessness

Ra has a predisposition to the Light side of the Force. However, his curiosity can lead to some problematic views of morality.

Recently, Ra discovered a Sith holocron. Instead of immediately handing over the clearly Dark device to the Jedi Council, his curiosity got the better of him. Ra immediately began to meditate over the device, in an attempt to unlock it's secrets.

This behavior shows that Ra has a predisposition to ignoring the effects of Light vs Dark, instead insisting on learning as much as possible. This may end up putting him at odds with the Jedi Council.

Description

Cerean Male
Skin: Light
Hair: Blond
Eye Color: Yellow
Age: 22.3 standard years
Height: 1.9 meters
Voice: soft-spoken (normal), gruff (helmet)

Other Notes

Critical Talents:
Setup:
Imbue Item - Maneuver: Commit 1 Force Die to suffer 1 strain and grant one piece of gear an improvement. Suffer 1 strain per round committed. Can either: increase damage by 1, decrease critical rating or any other effect by 1 (min 1), increase armor defense by 1, or decrease item encumbrance by 2 (min 1).

Attacks:
Falling Avalanche - Suffer 2 strain to add Brawn to next Lightsaber damage.
Saber Throw - Action: May make Lightsaber check at up to medium range. Must spend FP to hit, and may spend FP to return to hand.

Defense:
Body Guard 2 - Maneuver: Guard engaged character. Suffer {rank} strain to upgraded attacks against guarded by {strain}.
Force Protection 2 - Maneuver: suffer 1 strain and commit FD up to {rank}, and increase soak by FD committed. Suffer 1 strain per round committed.

Critical:
Supreme Armor Master - Once per round, incidental suffer 3 strain to reduce critical effect by 10 times {soak} (min 1).

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