Armor Master |
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Increase armor soak value by 1 |
Improved Armor Master |
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When wearing armor with soak >= 2, increase defense by 1 |
Supreme Armor Master |
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Once per round, incidental suffer 3 strain to reduce critical effect by 10 times {soak} (min 1) |
Falling Avalanche |
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Suffer 2 strain to add Brawn to next Lightsaber damage |
Saber Throw |
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Action: May make Lightsaber check at up to medium range. Must spend FP to hit, and may spend FP to return to hand |
Body Guard 2 |
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Maneuver: Guard engaged character. Suffer {rank} strain to upgraded attacks against guarded by {strain} |
Improved Body Guard |
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Once per session: when ally protected by Body Guard is hit, may suffer that hit instead. |
Imbue Item |
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Manuever: Commit 1 Force Die to suffer 1 strain and grant one piece of gear an improvement. Suffer 1 strain per round committed. |
Physician 1 |
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When making Medicine check to heal wounds, additionally heal 1 strain per {rank} |
Stimpack Specialization 1 |
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Stimpacks heal 1 additional wound per {rank} |
Tinkerer 1 |
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Add 1 HP to number of items equal to {rank} |
Gearhead 1 |
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Remove Setback/{rank} from Mechanics checks. Halve credit cost to add mods. |
Comprehend Technology |
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Action: Make average Education check to use Force Rating as skills for use in one item. |
Force Protection 2 |
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Maneuver: suffer 1 strain and commit FD up to {rank}, and increase soak by FD committed. Suffer 1 strain per round committed. |
Force Rating 2 |
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Increase Force Rating by {rank} |
Dedication 2 |
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Increase one characteristic by {rank} (chosen: Brawn) |
Toughened 4 |
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+2 Wound threshold per {rank} |
Grit 4 |
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+1 strain threshold per {rank} |