Januvia Namenda by Nixorbo

Species
Gungan
Career
Bounty Hunter
Specializations
Assassin, Force Emergent
System
Force and Destiny

3
Threshold 14
Current 1
Threshold 15
Current 6
Ranged 1
Melee 3

Placeholder Image

Characteristics

2
4
2
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0 Boost, Enhance
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1 Boost
Piloting: Planetary (Ag) X 0 Enhance
Piloting: Space (Ag) X 1 Enhance
Resilience (Br) 0 Enhance
Skulduggery (Cun) X 1
Stealth (Ag) X 1 Boost, Boost
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0 Enhance
Gunnery (Ag) 0
Lightsaber (Ag) 2
Melee (Br) X 2 Use Ag instead of Br for 1-handed melee)
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Corellian Compound Bow
Range
Medium
Skill
Ranged: Heavy
Cumbersome 3, Knockdown, Pierce 1
Damage
5
Critical
5
Explosive arrow
Range
Medium
Skill
Ranged: Light
Blast 4
Damage
6
Critical
3
Crossguard Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Defensive 1, Sunder
Damage
6
Critical
2
Czerka Arms A95 Stingbeam Gauntlets
Range
Engaged
Skill
Ranged: Light
Stun, vicious
Damage
5
Critical
3
Guard Shoto
Range
Engaged
Skill
Lightsaber
Breach 1, Defensive 1, Sunder
Damage
5
Critical
2

3
538
0
7

Weapons & Armor

Armored Clothing
Corellian Compound Bow
19 broadhead arrows
4 explosive arrows
Lightsaber (Green)

Personal Gear

Commlink
Electrobinoculars
Stimpack

Assets & Resources

Arrowhead necklace
Ship skeleton key
3 amethysts (100c each)
Holocron of Shiren Zoram, Sage of the Whills (+1 FR)
Gem of Pomo Jema (+1 FR)
Tak's (Chiss Bounty Hunter, Red Suns) personal frequency
Also his Red Suns access card.
Millennium Gauntlet (+1 FR)
Purple gem
Glow rod
Chunk of Kryptonian kyber
Silver bust of Palpatine/Anakin

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Finesse Make Melee attacks w/ one-handed Melee weapons with Agility instead of Brawn
Amphibious Gungans may breathe underwater and never suffer movement penalties for travelling through water
Lethal Blows 2 Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents
Grit 3 +1 strain threshold
Stalker Add boost per rank of Stalker to all Stealth and Coordination checks.
Dodge 2 When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
Quick Strike Add boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Quick Draw Once per round, draw or holster a weapon or item as an incidental.
Anatomy Lessons After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.
Dedication +1 Willpower
Insight Perception and Discipline become career skills.
Uncanny Senses Add boost per rank of Uncanny Senses to all Perception checks.
Indistinguishable Upgrade difficulty of checks to identify character once per rank of Indistinguishable.
Toughened Wound threshold +2
Sleight of Mind Add boost to all Stealth checks unless the opposition is immune to Force powers.
Touch of Fate Once per session, add 2 boost to any 1 check.

Force Powers

Force Rating
1
Power
Sense
Description
The Force User can sense the Force interacting with the world around him.
The user may spend pips to sense all living things within short range (including sentient and non-sentient beings).
The user may spend pips to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Strength When using Sense’s ongoing effects, upgrade the pool twice, instead of once.
Duration Sense’s ongoing effects may be triggered one additional time per round.
Control Ongoing effect: Commit Force die. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Control Ongoing effect: Commit Force die. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Power
Move
Description
The Force user can move small objects via the power of the Force. The user may spend pips to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Range x2 Spend pips to increase power’s range by a number of range bands equal to Range upgrades purchased
Strength x2 Spend pips to increase silhouette able to be targeted equal to Strength upgrades purchased.
Control The Force user can hurl objects to damage targets, by making a Discipline ranged combat check combined with a Move Power check, dealing damage equal to 10 times silhouette.
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend pips to gain success or adv (user’s choice) on the check.
Upgrade Effect
Control Enhance can be used with the Piloting (Space) skill.
Control Enhance can be used with the Piloting (Planetary) skill.
Control Ongoing effect: Commit Die. The user increases his Agility characteristic by 1 (to a maximum of 6).
Control Enhance can be used with the Resilience skill.
Control Enhance can be used with the Coordination skill
Control Enhance can be used with the Brawl skill
Control Take a Force leap action; make an Enhance power check. The user may spend pips to jump horizontally to any location in short range.
Control When performing a Force Leap, the user can jump vertically in addition to horizontally
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend pips to gain vague hints of events to come up to a day into his future.
Upgrade Effect
Control When making a skill check to determine initiative, the Force user may roll a Foresee power check as part of the pool. He may spend pips to gain success per point on the check.
Control Affected targets increase their ranged and melee defense by 2 for the first
round of combat.

Background

Orphaned during the Fifth Battle of Naboo, she was raised by a bounty hunter. At some point she befriended Eucrissa.

Motivation

Non-human rights

Morality

Description

Other Notes

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