Threshold | 16 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 1 | |||
Charm (Pr) | X | 1 | ||
Coercion (Will) | X | 2 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 2 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 1 | |||
Discipline (Will) | X | 3 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 2 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 1 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | X | 4 | ||
Knowledge: Outer Rim (Int) | X | 0 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Unarmed |
RangeEngaged |
SkillBrawl |
|
Knockdown, Disorient 1 |
Damage2 |
Critical5 |
|
Slugthrower Pistol |
RangeShort |
SkillRanged: Light |
|
Enc 1 |
Damage4 |
Critical5 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Toughened (Rank 2) | Unlimited Power (UP), 29 | +2 Wound Threshold per rank. | |
Confidence (Rank 2) | UP, 29 | May decrease the difficulty of Discipline checks to resist fear by 1 per rank. | |
Resolve (Rank 2) | UP, 29 | When involuntarily suffering strain, reduce the amount by 1 per rank. Minimum 1. | |
Healing Trance (Rank 2) | UP, 29 | Commit FD. For every full encounter FD remains committed, heal one wound per rank. | |
Channel Agony (Rank 2) | UP, 29 | After rolling FD, may suffer wounds up to twice ranks to add 1 automatic DS for each 2 wounds suffered. | |
Transmogrify | UP, 29 | When making a crafting check, may add FD. Spend F to add 1 Success or FF to add 1 Advantage to the check. | |
Force Rating | UP, 29 | +1 Force Rating per rank. | |
Dedication | UP, 29 | +1 to any Characteristic per rank (Willpower). | |
Secret Lore (Rank 2) | UP, 29 | Remove 1 Setback die per rank from Lore checks. Reduce difficulty of Lore checks by 1. | |
Knowledge is Power | UP, 29 | Once per session, when making a Force check, count FR as equal to ranks in Lore. | |
Mind Over Matter | UP, 29 | Spend 1 Destiny point to recover Strain equal to Willpower. |
Upgrade | Effect |
---|---|
Control (Rank 2) | Can be used with Resilience, Brawl. |
Control | Ongoing Effect: Commit FD. The user increases Brawn by 1 per (up to 6). |
Upgrade | Effect |
---|---|
Control |
Heal: Spend F to remove one status effect from target.
Harm: The user may spend F to heal wounds equal to wounds caused on target. Gain 1 conflict. |
Control |
Heal: If the user used no DS to generate F on the check, the target heals strain equal to wounds healed.
Harm: If the user used any DS to generate F, the user heals strain equal to wounds inflicted. |
Range (Rank 2) | Spend F to increase the range by bands equal to ranks purchased. |
Control |
Heal: Heal additional wounds equal to rank in Medicine.
Harm: Inflict additional wounds equal to ranks in Medicine. |
Upgrade | Effect |
---|---|
Control | When making a skill check to determine initiative, make a Foresee power check as part of the pool. Spend F to add successes to the check. Base range is engaged. |