Ordun Ralloway by jmg

Species
Human
Career
Mystic
Specializations
Magus
System
Force and Destiny

3
Threshold 16
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Characteristics

2
2
3
3
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 1
Charm (Pr) X 1
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) 2
Coordination (Ag) 0
Deception (Cun) 1
Discipline (Will) X 3
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 2
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 4
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Unarmed
Range
Engaged
Skill
Brawl
Knockdown, Disorient 1
Damage
2
Critical
5
Slugthrower Pistol
Range
Short
Skill
Ranged: Light
Enc 1
Damage
4
Critical
5

0
670
50
3/11

Weapons & Armor

Heavy Clothing (+1 Soak)
Concealing Robes (+1 Setback die to identify character wearing)

Personal Gear

Datapad (Enc 1)
Comlink (Handheld)
Backpack (+4 Enc threshold)

Assets & Resources

Holocron (Enc 1)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened (Rank 2) Unlimited Power (UP), 29 +2 Wound Threshold per rank.
Confidence (Rank 2) UP, 29 May decrease the difficulty of Discipline checks to resist fear by 1 per rank.
Resolve (Rank 2) UP, 29 When involuntarily suffering strain, reduce the amount by 1 per rank. Minimum 1.
Healing Trance (Rank 2) UP, 29 Commit FD. For every full encounter FD remains committed, heal one wound per rank.
Channel Agony (Rank 2) UP, 29 After rolling FD, may suffer wounds up to twice ranks to add 1 automatic DS for each 2 wounds suffered.
Transmogrify UP, 29 When making a crafting check, may add FD. Spend F to add 1 Success or FF to add 1 Advantage to the check.
Force Rating UP, 29 +1 Force Rating per rank.
Dedication UP, 29 +1 to any Characteristic per rank (Willpower).
Secret Lore (Rank 2) UP, 29 Remove 1 Setback die per rank from Lore checks. Reduce difficulty of Lore checks by 1.
Knowledge is Power UP, 29 Once per session, when making a Force check, count FR as equal to ranks in Lore.
Mind Over Matter UP, 29 Spend 1 Destiny point to recover Strain equal to Willpower.

Force Powers

Force Rating
2
Power
Enhance
Description
When making an Athletics check, roll Enhance power check; spend F for successes or advantages, user discretion.
Upgrade Effect
Control (Rank 2) Can be used with Resilience, Brawl.
Control Ongoing Effect: Commit FD. The user increases Brawn by 1 per (up to 6).
Power
Heal/Harm
Description
The Force user bolster his ally or saps his foe of vital energy.

Heal (Light side only): Spend F to heal wounds equal to Intellect from an engaged living creature (including user).

Harm: Spend F to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 conflict.
Upgrade Effect
Control Heal: Spend F to remove one status effect from target.
Harm: The user may spend F to heal wounds equal to wounds caused on target. Gain 1 conflict.
Control Heal: If the user used no DS to generate F on the check, the target heals strain equal to wounds healed.
Harm: If the user used any DS to generate F, the user heals strain equal to wounds inflicted.
Range (Rank 2) Spend F to increase the range by bands equal to ranks purchased.
Control Heal: Heal additional wounds equal to rank in Medicine.
Harm: Inflict additional wounds equal to ranks in Medicine.
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend F to gain vague hints of events to come, up to a day into his own, personal future.
Upgrade Effect
Control When making a skill check to determine initiative, make a Foresee power check as part of the pool. Spend F to add successes to the check. Base range is engaged.

Background

The girl who became Ordun Ralloway grew up a slave on a forgotten world in the Outer Rim; one who escaped, only to be recaptured, over and over and over. Finally, she was imprisoned by her vile masters; thrown into cell, to be broken, forgotten.

Days stretched into weeks in a blur of agony, suffering, and darkness. Fists shattered her illusions. Blades peeled away her dreams. They left her nothing.
In nothing, she found singular focus. They would not break her.

In a haze of blood and misery, she resolved again to escape.

One day, something changed. The pain ceased to break her down. Instead, it focused her. She had willed herself to survive. Her wounds were only of the flesh; her resolve grew strong. She had evolved. They would not break her.

Inside, she grew hard, cold. Her need to be free screamed in her, but she shaped it, refined it. In darkness, in hatred, she found her power. They would never break her.

Motivation

Morality

Morality: 16
Strength: Certainty
Weakness: Arrogance

Description

Other Notes

Human Skills: Deception, Cool
Mystic Skills: Lore, Coercion, Perception
Magus Skills: Lore, Discipline
Intellect 3, Willpower 3, Cunning 3, Presence 3 (120).
Enhance Basic, Control, Control (20), Resilience (10), Vigilance (5), Discipline 2 (10), Toughened (5), Confidence (5), Resolve (5), Athletics (10), Enhance Control (10), Healing Trance (10), Confidence 2 (10).
Healing Trance 2 (5), Channel Agony (10), Discipline 3 (15), Heal/Harm Basic (15), Medicine (5).
Heal/Harm Control, Control (40), Resolve 2 (15), Toughened 2 (20), Transmogrify (25).
Force Rating (25), Dedication (25), Coercion 2 (10), Vigilance 2 (10), Cool 2 (15), Heal/Harm Range (15).
Channel Agony 2 (20), Secret Lore 1, 2 (25), Lore 3 (15), Knowledge is Power (15), Lore 4 (20), Charm (5).
Heal/Harm Range 2, Control (40), Medicine 2 (10), Foresee Basic, Control (20), Mind Over Matter (20), Perception 2 (10).
Channel Agony 3 (20), Power of Darkness (25),

Return to Top