Jex Corgian by spqrcowboy

Species
Falleen
Career
Smuggler
Specializations
Charmer/Entrepreneur/Quartermaster/Trader
System
Edge of the Empire

3
Threshold 11
Current 0
Threshold 16
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

1
2
2
4
2
6

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 5 bv, 3 upgrades (-100 cr and maneuver)
Coercion (Will) 0 upgrade
Computers (Int) X 0
Cool (Pr) X 0 b, 3 upgrades (-100 cr and maneuver)
Coordination (Ag) X 0
Deception (Cun) X 1 v
Discipline (Will) X 0
Leadership (Pr) X 5 b, 3 upgrades (-100 cr and maneuver)
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 5 bbv, 3 upgrades (-100 cr and maneuver)
Perception (Cun) X 2
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) X 2 v, 1 upgrade (maneuver)
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 2 vv from superior
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1 b
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

H-7 "Equalizer" Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting, Superior (1 Auto ADV), Enhanced Xciter (Lower crit by 1, Pierce 3 mods), Bantha's Eye Laser Sight (1 Auto ADV)
Damage
8
Critical
1
Pocket Blaster Pistol
Range
Short
Skill
Ranged: Light
Stun Setting, Add Setback to Perception to find it
Damage
5
Critical
3
Palm Stunner
Range
Engaged
Skill
Skulduggery vs resilience check. Success auto-incapacitates a minion or deals 12 damage to strain threshold. Each success = +1 dmg
Damage
12
Critical

0
1040
27444
8/16

Weapons & Armor

Haven't Updated this with Duty Rewards... See the PDF.


Noble Regalia (2 soak, 1/1 armor) - Downgrade the difficulty of social checks to interact with other nobility and subordinates twice.
(Armor Inserts, VX-Hands Free Weapon system [using same H-7 as above, I have two], and Superior Customization)


1x Palm Stunner
1x Garrote Chrono (upgrade diff 2x to detect it)
1x Pocket Blaster is spring-loaded up her sleeve.

1x Holo-Megacaster (Add 1 boost dice to Presence-based checks to address a crowd, can be seen and heard up to extreme range)

Personal Gear

1x Comlink (Long Range)
1x Mercantiler Datapad (b to Nego rolls)
1x Expensive Jewelry (v to Charm/Deception)
1x Holo-MegaCaster (b to PR-based checks)
1x PED-21 Personal Distress Beacon
1x Surveillance Tagger
1x Earbud Comlink (ppp perception to notice)
1x Lockpick Set (mech and electrical)
1x Emergency Medpac
10x Stimpacks
10x Extra Reload
15x Stimpacks
15x Med-Aid Patches
2x ECM-598 Medical Backpacks
1x Cerebral Stabilizer
2x Binders
1x "Rider" Ascension Pistol

Backpack
Load-Bearing Gear
Utility Belt

Model 58 Concealment Holster (2x) (Adds k to perception checks to discover)

CN-21 Camouflage Paint (4x) (Adds 1 auto failure to all checks to detect items painted with this)

(Jex has her Concealment Holsters and pistols painted with the Camouflage paint, to prevent detection. This way she can wear them in everyday clothing and they are hard to notice.)

Assets & Resources

1x SE-90 Structural Engineering Scanner (Designed to discover weak points in structures. Can be used to see through walls/bulkheads up to short range by passing Average Computers check)

1x SDS-632 Surveillance Detector (Adds bb to perception check to detect bugs)

1x Surveillance Scanner (upgrade check when searching for surveillance)

1x Security Sweeper (pp computers check to find presence and location of surveillance devices in medium range)

1x Hologoggles
When purchased, select a non-combat skill. That skill counts as a career skill as long as the player owns the goggles. (Piloting Planetary)

1x Biofeedback Regulator - Increase Cybernetics Cap by 2 (this implant does not count towards your cap)

1x Privacy-7 Audio Curtain (Listening to a convo within a curtain requires a ppp perception check to understand anything said. THR and DES can be spent to make the person misunderstand words/phrases) (Jex has this set up in her office so she can talk freely without people overhearing... Not including her encrypted comm console.)

____________DROIDS____________
Goldfinger - Specialist Droid created by Nors (purchased for 10K)
Negotiation: yyggggv / Streetwise: yygv / Underworld: yg
Appraisers eye: auto adv in Negotiation and Streetwise for purchases.
Brawn- 1, Agility-1, Intellect-2, Cunning-3, Willpower-2, Presence-2
Wound Threshold 11 / Soak 3

Critical Injuries & Conditions

Comlink (Specialized; Given by Randy, allows me to use his hyperlanes)

________CONTACTS________
3x T3 Contacts - Unnamed, on Mid-Rim worlds, through Randy

T2 Contact - Black Sun Rep at Thirsty Mynock

T1 Contact - Criminal Underworld - CeC7, Droid Information Broker.

T1 Contact - Law Enforcement - Frank Merth, Human Police Captain.

T1 Contact - Government - Merco, Rodian Male Registrar

Talents

Name Rank Book & Page Description
Smooth Talker 3 EotE 142 Choose skill (Charm); When making checks with that skill, spend Triumph to gain additional Successes equal to ranks in Smooth Talker
Wheel and Deal 7 EotE 145 Gain 10% more credits per rank when selling goods legally.
Master Merchant 1 EotE 138 When buying/selling/repaying obligation, take 2 strain to sell for 25% more, buy for 25% less, or pay off 1 more or take 1 less Obligation
Know Somebody 6 EotE 138 Once per session, when attempting to purchase legally available item, reduce its rarity by 1 per rank of Know Somebody.
Greased Palms 2 AoR 148 Spend 50 cr per rank of Greased Palms to upgrade any social check once per every 50 cr
Intense Focus 1 EotE 137 Perform maneuver, suffer 1 strain and upgrade ability of next skill check once
Natural Merchant 1 Far Horizonz 33 Once per session, may reroll any 1 Streetwise or Negotiation Check
Rapid Recovery 2 EotE 141 When recovering Strain at the end of encounter, recover 1 additional strain per rank of Rapid Recovery
Sound Investments 8 AoR 156 At start of each session, add 100 credits per rank of Sound Investments
Plausible Deniability 1 EotE 141 Remove 1 Setback die per rank from Coercion and Deception Checks
Grit 2 EotE 136 Gain +1 Strain Threshold
Natural Charmer 1 EotE 139 Once per session, can reroll any 1 Charm or Deception check.
Disarming Smile 1 Fly Casual 32 Take the Disarming Smile action: Succeed at an opposed Charm check to lower all defenses of a target by ranks in Disarming Smile until the end of the encounter
Kill with Kindness 2 EotE 138 Remove Setback die per rank of Kill with Kindness from Charm and Leadership checks.
Dedication 3 EotE 134 Improve Characteristic by 1 (1st Rank: Cunning 3->4, 2nd: Presence 4->5, 3rd: Presence 5->6)
Don't Shoot 1 Fly Casual 32 Once per session, make a Hard (ppp) Charm check. On success, can't be the target of combat attacks until end of the encounter, or making a combat check.

Background

Speaks Basic and Jawa-ese
Learned Shyriiwook (2 weeks DT)

Motivation

Obligations

Description

Other Notes

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