Zully by jmg

Species
Human
Career
Sentinel
Specializations
Shadow
System
Force and Destiny

4
Threshold 13
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

3
3
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 2
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Brawl
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown 1
Damage
Critical

0
170
450
0/8

Weapons & Armor

Heavy Clothing (+1 soak)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Human Traits Free rank in two non-career skills (Athletics, Coordination)
Indistinguishable F&D, 94 Upgrade difficulty of checks to identify the character once per rank.
Sleight of Mind F&D, 94 Add bonus die per rank to Stealth checks unless the opposition is immune to Force powers.
Well Rounded F&D, 94 Two non-career skills become career skills (Athletics, Coordination).
Street Smarts F&D, 94 Remove 1 setback per rank from Streetwise and Knowledge (Underworld) checks.
Mental Fortress F&D, 94 Spend 1 Destiny Point to ignore the effects of critical hits on Intellect and Cunning checks for the remainder of the encounter.

Force Powers

Force Rating
1
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
Spend F to sense all living things within short range (sentient or non-sentient).
Spend F to sense the current emotional state of one living, engaged target.
Upgrade Effect

Background

Motivation

Morality

Morality: 50
Strengths: Independence
Weaknesses: Greed

Description

Other Notes

+10 XP from Morality
Agility 3, Brawn 3, Cunning 3 (90), Stealth 1 (5), Indistinguishable (5), Sense Basic (10), Brawl 1 (10).
Sleight of Mind (5), Well Rounded (10), Stealth 2 (10), Skullduggery 2 (10), Street Smarts (5), Mental Fortress (10).

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