Esilen Nor by Roundabout27

Species
Human
Career
Guardian
Specializations
Armorer
System
Force and Destiny

4
Threshold 14
Current 0
Threshold 15
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
2
4
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 1
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) X 2
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Esilen's Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

285

Weapons & Armor

Cresh "Luck" Armor (hidden under robes)
2 soak hard points 1 encum 1 [4]

Personal Gear

tba

Assets & Resources

tba

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 1 KtP 25 Gain +1 Strain Threshold
Toughened 1 KtP 25 Gain +2 Wound Threshold
Gearhead 1 KtP 25 Remove setback per rank of Gearhead from mechanics checks. Halve the credit cost to add mods to attachments.
Inventor 1 KtP 25 When constructing new items or modifying attachments add boost or remove setback per rank of Inventor.
Gearhead 2 KtP 25 Remove setback per rank of Gearhead from mechanics checks. Halve the credit cost to add mods to attachments.
Grit 2 KtP 25 Gain +1 Strain Threshold
Armor Master KtP 25 When wearing armor, increase the total soak value by 1.
Improved Armor Master KtP 25 When wearing armor with a soak value of 2 or more, increase defense by 1.
Mental Tools KtP 25 Always treat a check as if you have the right tools for the job.
Tinkerer KtP 25 May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.

Force Powers

Force Rating
1
Power
Manipulate (10)(-5)
Description
The Force user shapes machine components on a molecular level, allowing him to mend damaged mechanical systems. The Force user may spend pips to cause one vehicle or starship he is engaged with to recover one system strain. The user may activate this multiple times.
Upgrade Effect
Control (5) Ongoing Effect: Commit force die, increase the system strain threshold of 1 vehicle or starship at engaged range by 3 per die committed.
Control (10)(-5) When making a Mechanics skill check, the user may roll a Manipulate power check as part of the pool and may spend force pips to gain success or advantage (user's choice) on the check.
Mastery (20)(-5) When performing a Manipulate power check as part of a Mechanics skill check, the user may spend two force pips to gain triumph on the check.
Ranged (10)(-5) Spend force pip to increase the power's range by a number of range bands equal to range purchased.

Background

Motivation

Morality

Strength: Compassion

Weakness: Jealousy

Description

Other Notes

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